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Recruiting for a T20 Game

I like that, wish I'd thought of it and suggested a less Vargr style color scheme ;) or am I reading it wrong and the flourescent green strip is not part of the dayglo safety orange suits


Anyway, it'd stand out and nobody else will have it.

A similar idea on the coveralls yes, but in the form of a vest and/or armbands that can be stripped to go incognito for sure.
 
I was intending the green stripe to be something we picked ourselves, to id our crew. It does not need to be green, I just picked it cuase I thought it would contrast the suit well, but any color that we agree on that clearly sets us apart from any other crew will work just as well.

See my second post, which discusses why being able to tell our crew from anyone else by sight, and at distance is a good idea.

Jim Roker
 
I like the idea of customizing the vac suits.
It makes that quick id faster.
One of the things I was looking to buy for my character was a TL 14 tailored vac suit with the chameleon option.
Not so much to hide (although that is a useful function), but to be able to display custom designs.
 
Okay, I'm just getting back into the swing of things after vacation, so I have some catching up to do. First things first, here's my character:

Andrew Lazenby
Male Solomani
Age: 40
Academic 3/ Merchant 3/ Professional 2

Str: 13
Dex: 13
Con: 15
Int: 18
Edu: 14
Wis: 14
Cha: 12
Soc: 8

St/Lb: 40/15

Benefits: Cr110000, Low Passage

Skills:
Appraise +12, Bluff +12, Bribery +8, Broker +13, Decipher Script +12, Driving +5, Gambling +5, Gather Information +7, K/Interstellar Law +15, K/Alien Cultures +8, K/Imperial History +8, Leader +8. Liaison +14, Pilot +6, P/Administration +15, T/Computer +13, Trader +17, Use Alien Devices +10

Languages:
Galanglic, Vilani, Irilitok, Zdetl, Aslan, Hiver, Ancient (read only)

Feats:
Weapon: Swordsman
Weapon: Marksman
Armor: Light, Vac Suit
Barter
Skill Focus: K/Alien Cultures
Research
Carousing
Connections: Academics
Xeno-Empathy
Pseudo-Eidetic Memory
Academic Lecture
Fast Talk
Market Analyst
Calculating Eye
Legal Eagle
Trustworthy
Professional Specialty: P/Administration

Andrew Lazenby (not Andy, not Drew, *Andrew*) was born in the Krystal system, a poor backwater in the riward-trailing corner of the Hamid subsector. His parents run a farm, and saved their credits to sent him to university on Keluin. He is the oldest of four children, and the only one to be accepted at the university. The difference between Keluin and his homeworld was enormous, and Andrew became fascinated with the diversity of cultures to be found in the galaxy. He studied the history and languages of many races, focusing particularly on the dramatic arts as a frame of reference for understanding alien species (BA, Interstellar Theater). He was recruited out of university by a merchant cartel, putting his study of sophont nature to good use in the pursuit of profit (2 terms of Merchant service, final rank O2). An economic downturn in the cartel put him out of work, but he quickly found employment as a negotiatior and public relations agent for a variety of clients (2 terms of Professional service, final rank O2). Taking a break from the corporate world, he went back to the university on Keluin to get his Master's degree in Xenosociology. Emerging once more from the folds of academia, he sent his resume out to the Sunrise Trade and Transport Corporation...
 
Darius Steele Background:

Born on Ness to rather boring parents, Darius Steele knew early on he didn’t want to follow in his parents footsteps. For them, an evening of excitement after a day at the factory was sitting down to a Grav-Ball game while putting a way a few six packs.

Painfully smarter than his parents, he took advantage of the extensive education tools available on the planetary web to learn much more than was available in the school system that seemed geared to churning out more factory workers.

As soon as he legally could, Darius was out of his parents house, gone from his home town and signing up on a small tramp freighter at the nearest starport. His thirst for knowledge served him well, learning the technical aspects (drive engineering, electronics, computer theory and basic mechanics) of running a free trader, as well as the skills of the trader. How to find a cargo, haggle for it and how to have all your paperwork in order so you can lift off with it.

Not having a formal advanced education, the larger trade corps didn’t want him. So Darius stuck to small free traders. Some where on the shady side of legal and profitable.
On more than one run, he earned more playing poker during jump than he did from his pay. He also learned how to fight and helped boost more than one less than completely legal cargo out of a gravity well.

His other passion, besides working a good deal, is flying. He’s a skilled pilot, both in grav vehicles and small, non-jump spacecraft.

After a dozen years of working free traders, he built up enough of a reputation where the larger trading firms would hire him. Not to work on their ships, but as a contract troubleshooter. He spent the better part of four years working along the Imperial border. He evaluated markets, wrote reports on potential competition and provided information and insight a graduation of one of the Merchant Academies wouldn’t know to look for.

Even though this occupation rather well, Darius wanted to be on the deck of a small trader again.
 
Well, still waiting on approval from Tony but presuming it's all a go (and I noticed a couple small edits I need to make) here's the public info on my PC. Not that I mind you all posting every detail but my prefered method is public info and role play out the rest. So if you want to get to know Sueno well enough to call her Sue, well you're gonna have to get to know her in the game
Unless we're old friends already but that seems unlikely given what I've skimmed of your backgrounds.


ST&T Employee Background File

For Official Use Only

Sueno La Terr - Female Solomani - Age: 34 Yr. - Height: 175cm - Weight: 71kg

Skin Color: Chocolate - Eye Color: Brown - Hair Color: Black (n) - Build: Athletic

Homeworld - Canopus/Hamid - Mcadams (1824) - E431973-9 Hi In Na Po 124 So

Previous Employment History:

Peoples Army of Sanguy Province - Honorable discharge with rank of Corporal after four years service.
Ratings earned: Master Sensors Technician; Electronic Warfare Specialist; Expert Marksman; Combat Rifleman; Tactics I; Light, Medium and Vacuum Armors; Field Medic; Special Forces Forward Observer; Combat Engineer; Journeyman Technician covering Communications, Computers, Electronics, and Mechanical

T.U.N.G. Mercenary Corporation - Eight years service total. Honorable discharge with rank of 1st Lieutenant denied after the corporation enacted it's necessity clause and held her to another term of duty. Honorable discharge granted at end of second tour on compassionate merit with final rank of Captain.
Ratings earned: Special Weapons and Tactics.

Solomani Interstellar Navy - Four years of exemplary service and honorable discharge with final rank of Lieutenant.
Ratings earned: Personal Laser Weapons; Gunnery; Small Craft Pilot; Astrogator; Journeyman Drive Technician covering Engineering and Gravitics.
Decorations: Purple Heart and Meritorious Conduct medal.
 
There are details froom my past that are public, that I would likly tell anyone who would listen to war stories in the bar. Those have been posted. The accident that left me wouded,the battle with the pirates, (BTW, that is all true, every spacer is going to embellish, but yes, my official history is that I did fight off pirates firing from the main hatch as they tried to board us.)

There are other things not so public. EPECIALLY with all of these security people stopping me and asking questions. Gees, you would think as few of us (vargr) as there are around, they would have known evevy thing I did for at least the last 4 years or so, (since I entered Sol territory.)


You would think I am a spy or something. (I even fear from time to time someone is following me, but I am never quite sure if it is real, or this being stuck on a station so long.

Jason Starchaser.

BTW, I haven't seen a lady vargr in so long, I wouldn't know how to act.
 
I'm Tony Canopus , and I approve of this character!

LET THE GAME BEGIN!

Pete Frog - Andrew Lazenby
Mr. Tek - Jason Starchaser
Eclipse - Darius Steele
Baron - Jhon Cocker
Finrod - Dr. Julian Kane
Far Trader - Sueno La Terr

The Game is now closed to Character Submissions.

I got a good feelin about this one. I've been around the way RPG-wise, and rarely have I seen such incredible character development! This game will be no bluff!

Tonight, I will be posting some minor races, and some background on how the government is in this game... Standby for more...

We all need to Vote on:

wether to do this game striaght on email, with support from a website for pics and all that,

Or to do it right here on COTI with website support...

Vote Please
 
Originally posted by Tony Canopus:
I'm Tony Canopus , and I approve of this character!

LET THE GAME BEGIN!

We all need to Vote on:

wether to do this game striaght on email, with support from a website for pics and all that,

Or to do it right here on COTI with website support...

Vote Please
EMAIL! EMAIL! EMAIL!

Please check out Tod Glenn's mail server setup over at travellercentral.com. Very nice.
I use for my game and for several other games I'm in. You can signup under several addresses. You can set up so you can post from several accounts, but only receive the game mail on one. They also have searchable game archives there.

My take on running a game on forum like this is like using a shovel to drive nails. Ya, you can do it, but as Zathras says, "This is wrong tool."
 
Oh ya, if anybody doesn't have or doesn't want to deal with .net passports, I can post the various support items, pictures, background docs, etc. on my site.
 
Originally posted by Tony Canopus:
Would it be too much work for you or any trouble?
Depends on how much material you generate.

I can create a directory and home page in under five minutes. The easy thing would be to just supply links to the doc files on the server and let people down load 'em. For a wee bit more effort, I could clean up the lousy html format word insists on producing, :rolleyes: and post that instead. I'd probably end up reusing a lot of html code from my pulp hunters pages.
 
Email is good. I would like to suggest however....


On your msn site, or whatever we end up using for our files, that we each repost our character descriptions in one place so we don't have to gather them from throughout the thread.

We also need to work out some details, who does what, responses to my suggestions for personalizing uniforms, last minuet equipment buys, and whatever else we can think of before we go out for the first time.

Also an exact copy of a generic version of our contracts would be nice, and our initial port calls. I am ready to leave this ball of rock behind. They all look the same anyway, and they all spoil that beautiful view of the stars. Never quite feel quite right if stars aren’t changing.

Jason.
 
Sorry, more to add.

Who is flight crew, who is engineering?

In port, who negotiates cargo, who loads, who decides where each load goes, and locks it down?

Who recruits passengers? Who acts as steward when we carry passengers?

Since the company says no one captain, I make the following suggestions.

In Flight, the flight crew is in charge.

In Port, there are several jobs to be done.

Engineering is in charge of power up, power down, getting fuel, and maintenance. We all pitch in, but one of the engineers calls the shots.

Cargo. We need a cargomister. His job is to be sure we pick up the right cargo, it is secured correctly, and delivered to the correct party. He directs the rest of us in loading and unloading. He also has to do the negotiating if we carry any speculative cargo. This means he should be the most qualified negotiator, and trader.

Quartermaster, separate, but also important is ships supplies. Air, water, food, other consumables, and entertainments. We may want to decide who our best scrounger is. We are getting wages, so I assume that the company is paying consumables? But scrounging that extra meal or two of really good meat, and wine would still come out of our pockets, and we might even be able set aside a small account for luxuries if we can save enough on supplies. (Tony, what does our contract say about ships supplies and operating costs? If the company pays is it an allowance and we have to budget? Or is it expensed. Same questions about Fuel?)

Main comps should be open to each of us. Any one of us could find they need full command authority at any time with little or no warning. The crew is too small, and we are going to have to be too informal for complicated lockout codes, and command transfer functions. Each terminal should have a simple lockout to main comp, and any of can unlock it and take command authority with a simple code key. That means that ships security will have to rely more heavily on physical security. We cannot let passengers have access to main comps.

If the passengers are in a separate module, then we simply do not allow command access from within the module. This also means we cannot EVER leave the ship entirely unmanned. (you already know I fear pirates, so ships security is important to me.)

If I am making this more complicated than we need, let me know, but these are my thoughts.

Us Vargr just want to know what the barking order is. I can take orders or give ‘em, all the same to me, as long as I know whom to order, and who to take orders from.


Jason.
 
No need to apologize for asking the questions that need to be answered.

Good idea on the posting descriptions to the site. I was doodling and making up an id badge, business card size if anyone ends up wanting to print theirs out on business card stock. All you'll need to provide is a head shot and name and signature. Hey it may sound very low tech for such a high tech ship but it's more a backup than primary. Just a bit of fluff I'll pass along to post on the site later. I managed to find a good head shot for my last pbem PC, a little creative editing and I was happy, hoping I can luck out again for this PC, couple candidates in mind. Movie bio sites are great for that, or at least they were in that case.

Originally posted by Mr TeK:


Who is flight crew, who is engineering?

In port, who negotiates cargo, who loads, who decides where each load goes, and locks it down?

Who recruits passengers? Who acts as steward when we carry passengers?

And security and gunner


I'm pretty much a Jill of all Trades (master of none ;) ) so I'll slip in wherever and being a small ship a rover is a good person to have, even better if we have a couple. So whatever my "official" assignment I'll be able to cover or swap if anyone gets bored or needs a hand. Cross training would be a good idea for the whole crew, at least enough that we can cover if somebody needs it.

I don't recall specifics but I think I might be looking at Gunner, which with nothing to shoot at in J-space will free me up to lend a hand doing maintenance or as a steward if we have passsengers.

Originally posted by Mr TeK:


Since the company says no one captain, I make the following suggestions.

<snip suggestions>

I was thinking along the same lines of authority over circumstance (flight in command of and while underway, etc.). Could work but with a background of clear chain of command I'll work better with some ultimate authority, as long as said authority is legitimate. Now we could just in character hash it out, or a leader could step to front and take command. The Vargr seems to have a knack but taking orders from him might be problematic for some


Trade and Supply are not really in my areas, oh sure I haggle over the cost of personal items at the market but that's a little different. If tasked in this area I'll give it my best shot. What? This? It's just for personal protection. Ok, let me rephrase that, I'll turn on the charm :D

Our cargo master should have some admin too.

If our ship is TL15 I think the antihijack security is going to be pretty sophisticated and can recognize each of us biometrically and insure we are who we are. That said a simple backup is a good idea.

Check the always manned, in fact minimum watches of 2 I'd say.
 
Well do the opener and Orientation, you guys will have plenty of time when you get to loadout before off on the first run... We start in Orbit above the Planet Sybil, at ST&T Control.
 
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