CANOPUS SOUTH
A T20 Online Campaign
SUMMARY
The Edge of the Solomani Confederation is a place of great merchantile potential. In the Canopus Sector, Small trade companies compete to scratch a mark on the annals of commerce, amid alien cultures, popular culture, and the ever watchful eyes of SolSec...
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CAMPAIGN IN BRIEF
Canopus South opens on June 28th, 5618. On the fringes of the Solomani Confederation, the power of the Party is present, though not as prevalent as in most of the other Sectors. Here it is possible for smaller trade companies to garner a good share of profit, relatively free from the shadow of the larger companies, and with relative "freedom".
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POWER GROUPS
The Solomani Confederation
SolSec
Rival Trade Companies
The Aslan Hierate
Minor Races of the Frontier
Criminal Organizations
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RULES SET
Canopus South uses Traveller t20 Rules, with d20 Modern Core rules. It by and large adheres to so-named "Canon", though players should not count on it, nor wast effort on specualtion about the setting. Rules are to be secondary to character action and reaction to events. The game will progress "Cinematically" in structure, with Game mechanics "Invisible". The GM will handle all Dice Rolls. Starship Combat will be a custom system. Experience is to be rewarded based on quailty of roleplaying.
Players start the game with the following skills and feats automatically:
Feats:
AP: Vacc Suit
Vessel: Grav
Skills:
T/Computer
Pilot/Grav Vehicle
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STT CREW ADVANCED CLASS
After initial Creation, the Characters in Canopus South will be considered to be in a Advanced Class, to be known as "ST&T Crew" This is a kind of merchant, more used to acting with limited autonomy in trade situations, and under the employ of the Sunrise Trade and Transport Company. ST&T Crew do not have a heirarchal structure aboard the ships. They must respond as best they can to a given situation and to the Orders of the Company.
Class Requirements:
ST&T Crew must meet the following criteria:
4 Terms in Prior Service
Employment with ST&T
Class Information:
The following pertains to the ST&T Advanced Class
Stamina Dice:
ST&T Crew gain =1d8 Stamina per level
Skill Points per Level:
6+Int modifier per level
Class Features:
Gear Loadout: At 1st Level, the STT Crewman recieves a Company Vacc Suit, 3 Sets of Company coveralls, A utility blade, an STT-Issue Automatic Snub Pistol, and Stateroom Occupancy aboard an St&T Trade Vessel. The Crewman also recieves CR 4000 per month.