I posit that it’s necessary due to delayed floor plate/inertial damping artificial gravity tech. As it becomes available belly landers become more the frontier downport norm.Fun fact:
If you're dealing with a "flamey end down" style of tail sitter ... where do you put the cargo hold inside the form factor?
Do you put the cargo hold "in the middle" and need to have shore support in order to load/unload the cargo hold (because you're unlikely to be able to "drop a ramp" from that height to any external infrastructure that has commonality with other craft)?
If you use some sort of SpaceX HLS inspired swing out crane lift system ... you're going to bottleneck how much you can lift/lower into the cargo hold by the size of of the crane lift/cargo elevator capacity. You don't just have a volume limit but also a weight limit (especially if local gravity can vary because you're going to different planets) for the cargo lift/cargo elevator.
Ironically, these considerations are mostly "waived" if you're docking/berthing at high ports.
So the Configuration: 6 tailsitter is "less than optimal" for any kind of roll-on/roll-off cargo marshaling under local gravity on a planetary surface ... but works perfectly fine as a float-on/float-off cargo marshaling in zero-g at a high port ... which completely missed the point of being able to descend through atmosphere to a downport (where there's going to be local gravity).
I dunno ... it just feels like a solution that CREATES more problems than it solves.![]()
That is my supposition too.In the meantime, swing out cranes or grav raft platforms would be the norm for no gantry rough field cargo.
For specialized cargo handling, I agree that such arrangements can work out just fine ... but you quickly run into problems when wanting to have a more generalized type of cargo handling capability.I think for me as a cargo vessel these are more likely to fit the bulk/granular commodities (pulverized ores, grains) where you can load via a tube/chute into the hold and have a discharge outlet at the other end. It is gravity fed in both instances which is fine.

I thought about this a while ago, and made a big thread with cargo handling equipment.Didn’t have the air raft in mind, more like say a 10 dton flat raft so you pile on 1dton cargo lots onto it for which deck you are storing it on, then fly right out, drop off the first batch and go back up to get the next load. Sort of an elevator lift with controls and not much else.




That's just how the geometry adds up when you need to "square the circle" in order to make things fit. The more discrete vertices available (in this case, decks) the less wasted space you have when transitioning from one form factor (flattened sphereoid) to another (stacked "slabs" of cylinder).Also of note, the fuel fraction/ unused mass is improving, it was about 15% on the 100 dTon design, and is under 10% on this design.
Next up: the 500 dTon Hull
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Depending on your degree of fine control of ship gravity (assuming you're not just relying on 1G thrust to simulate gravity, which admittedly is the big arguement for tailsitters), all you need is a single tube where gravity is completely absent. Alternately, a ladder and give everyone a bit of workout.The disadvantage with the small tail-sitter with many small decks is that you waste a lot of space on stairs/elevators and corridors. A big central 3 × 3 m elevator would take 24 Dt, almost 5% of the ship.
Small circular deck are difficult to layout efficiently.
If you're trying to install rectilinear components, yes.The disadvantage with the small tail-sitter with many small decks is that you waste a lot of space on stairs/elevators and corridors. A big central 3 × 3 m elevator would take 24 Dt, almost 5% of the ship.
Small circular deck are difficult to layout efficiently.
A ladder moves you, but no equipment, as GravMoped alludes to.Depending on your degree of fine control of ship gravity (assuming you're not just relying on 1G thrust to simulate gravity, which admittedly is the big arguement for tailsitters), all you need is a single tube where gravity is completely absent. Alternately, a ladder and give everyone a bit of workout.
It's the same in most editions, and certainly CT.Corridors ought to be factored in to other required spaces, for instance in MgT1 the space for passageways is specifically addressed.
Sure, good enough for a very small crew. When we are approaching a Broadsword, we need more or larger elevators, or probably both...As a counter-example, I present the 1.5m-square elevator shaft in my S-as-Tailsitter design. It transits the fuel tank at 1/2Td per 3m, where a standard 1.5m-wide corridor (lengthwise) would take 1Td for each 3m of corridor. The horizontal equivalent is a 1.5m*1.5m access tube, perhaps with a trolley to lay upon... (or in low/0 G).
Quite, that would work, just a bit fiddly to have open space in the same space on all 12 decks, in addition to the personnel elevators.It does suggest, however, that I incorporate into such designs, some normally-locked and usually-ignored 3m*3m inter-deck hatches for moving large objects around. (For bulk supplies, large components, furniture, etc.)
That's the bottleneck in marshaling that I was talking about earlier.It does suggest, however, that I incorporate into such designs, some normally-locked and usually-ignored 3m*3m inter-deck hatches for moving large objects around. (For bulk supplies, large components, furniture, etc.)
Yes, but moving that degree of heavy equipment between decks while underway ought to be a wildly infrequent task. If it's cargo, each deck should have its own cargo door because it's wildly easier to put in a cargo door than an elevator, and you get the elevator's footprint at each level back as storage space. On a many-level ship, that adds up. In the Navy, we could remove the inclined ladder (stairs, but held in place by pins), rig a chainhoist, and lift out heavy bits. I saw this done 1 time in 4 years, and that was to take it off the ship.A ladder moves you, but no equipment, as GravMoped alludes to.
Elevator or grav shaft, it's the same tonnage.
This is what I had assumed, but couldn't say for sure.It's the same in most editions, and certainly CT.
Impractical, perhaps, but far from impossible. Consider the attached, very notional, circular deckplan. several rooms roughly rectangular, with a bed along one flat wall, a fold-down desk opposite, and a storage area/armoire/cabinet/closet along the curved wall, where the curve is much less obvious because it's behind all the things in the storage area. The center circular area is a common area and might have showers/galley spaces, or what have you.With small circular decks you end up with very small staterooms with curved walls, rather impractical...
That works just fine for larger radii in dimensions, because the resultant "slices" have more of a trapezoidal shape to them that almost but not quite rectangular. You're also correct that the "central area" is obviously where "shared/communal spaces" ought to be located.Impractical, perhaps, but far from impossible. Consider the attached, very notional, circular deckplan. several rooms roughly rectangular, with a bed along one flat wall, a fold-down desk opposite, and a storage area/armoire/cabinet/closet along the curved wall, where the curve is much less obvious because it's behind all the things in the storage area. The center circular area is a common area and might have showers/galley spaces, or what have you.