I'm working on "77 reasons why CT is great", in large part from other board-members contributions.
Here is the list to date, hoping that people can contribute some others to fill out the remaining 77...
1. Three words, "Shotguns in space".
2. Light dimmers can be used to simulate jump drive engagement.
3. 'Cuz "Traveller GURPS" sounds like another name for motion sickness.
4. Very few cascade skills.
5. T20 sounds like a toothpaste ingredient.
6. Three more words, "Little Black Books".
7. The minimum required gaming materials for playing CT are cheaper than any winning Yu-Gi-Oh deck.
8. Strephon who?
9. Lack of minute details, thus encouraging creative play.
10. Two little dice decide everything.
11. Swords on starships.
12. Drugs in RPGs.
13. The Journal (of the Travellers' Aide Society).
14. Space in 2-D.
15. Characters who die before they are born (or actually before they enter play).
16. 76 Patrons - how good is that?
17. The animal system - MAKES you use your imagination.
18. Hex(idecimal)
19. The low passage lottery.
20. There will always be another LBB soon .......
21. The versatile scouts are just as useful, if not more so, as the specialized Navy and Marines.
22. What other game system will give you 30 MCr worth of starship for one lucky die roll?
23. What other game system can elevate you to the powerful nobility with a couple of lucky die rolls?
24. The simplest task resolution basic system "beat an 8" - Everything else is just interpretation and extrapolation.
25. Other as a career, how simple is that?
26. Keith Brothers artwork. You may not love it, but it sets the look of Traveller.
27. Gunboats and Traders.
28. Paranoia Press and FASA got their start with Traveller.
29. T20 won't ever be interesting until after Arnold Swartzenegger finishes T3 - T19.
30. Gurps is what you get when you eat too many onions and drink club soda too fast.
31. All Marines learn how to swing a Cutlass.
32. Pirates!
33. Vaccuum (one presumes, given the presence of Vacc Suits).
34. Computers from the 1970s!
35. Characters who start knowing a thing or ten and don't need to 'gain levels'.
36. Jump Drive - As fast as it gets. Period.
37. UWP : How to describe a world in eight easy digits!
38. Low Passage.... aw... that's a sucky thanks for twenty years in the service....!
39. Psionics!
40. Computer Programming: How to write your own fatally flawed software instead of buying someone else's.
41. Carousing is a skill? You mean I didn't waste all those years at University?
42. Because there isn't anything Forbidden about THIS canon.....
43. Aliens more than just humans in furry suits.
44. T4? No thanks, I just managed T3, and now he's gonna be Governor....
45. What exactly is a Blade?
46. BATTLE DRESS!!!!!
47. TAS - Because Membership has its Priveledges.