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why we love ct

I may use other versions for skills and tech assumptions (e.g. hand computers at tl7 and Bronze and Iron Ages being separate), but I'll tie it in to the CT mechanic.
 
I may use other versions for skills and tech assumptions (e.g. hand computers at tl7 and Bronze and Iron Ages being separate), but I'll tie it in to the CT mechanic.
 
In my ct campaign, all 8+ worlds have the 'Global Web'.
All public x-boat news is feeded to this net and available to all with computers/terminals.
Last session, one of my players bid on an web auction for a Grav APC on Rhylanor...and won. ;)

CT, updated a little bit to current tech, still rules.

Masconi
 
In my ct campaign, all 8+ worlds have the 'Global Web'.
All public x-boat news is feeded to this net and available to all with computers/terminals.
Last session, one of my players bid on an web auction for a Grav APC on Rhylanor...and won. ;)

CT, updated a little bit to current tech, still rules.

Masconi
 
I have decided to collect the 77 Reasons Classic Traveller is Great and will use the LBB cover rendering machine at zho.berka.com to produce a cover for it and post it on my website.

I'm up to 30.

47 more to go.

Come on, read the thread, think, produce!

;)
 
I have decided to collect the 77 Reasons Classic Traveller is Great and will use the LBB cover rendering machine at zho.berka.com to produce a cover for it and post it on my website.

I'm up to 30.

47 more to go.

Come on, read the thread, think, produce!

;)
 
32. Less filling, tastes great.

The small size is easier to carry, but has a great deal of gameplay in the small size.
 
32. Less filling, tastes great.

The small size is easier to carry, but has a great deal of gameplay in the small size.
 
This is an excerpt from a post on another topic but I think this says a lot for the versatility of TRaveller and a few shreds of creativity.....


Further, Traveller can be used as a system to create RPG in other than sci fi. As experiments, my group ran a medieval campaign, a 17h century musketeer campaign...[shades of En Garde...I wonder my copy is today] a World War 1 espionage game [try a running sabre and mauser pistol fight on an out of control zeppelin about to crash]
World War II RPG ... etc etc etc. The rules are amazing in their flexibility.

We even played with a fantasy scenario where all "magic" was either technology disguised or psionics. [non-psions were fooled by illusions created by a small class of psion "wizards." People died from being hit by fireballs because mind assault and belief in the illusion.]

Not too bad for a rules set designed primarily for sci fi.
 
This is an excerpt from a post on another topic but I think this says a lot for the versatility of TRaveller and a few shreds of creativity.....


Further, Traveller can be used as a system to create RPG in other than sci fi. As experiments, my group ran a medieval campaign, a 17h century musketeer campaign...[shades of En Garde...I wonder my copy is today] a World War 1 espionage game [try a running sabre and mauser pistol fight on an out of control zeppelin about to crash]
World War II RPG ... etc etc etc. The rules are amazing in their flexibility.

We even played with a fantasy scenario where all "magic" was either technology disguised or psionics. [non-psions were fooled by illusions created by a small class of psion "wizards." People died from being hit by fireballs because mind assault and belief in the illusion.]

Not too bad for a rules set designed primarily for sci fi.
 
I'm working on "77 reasons why CT is great", in large part from other board-members contributions.

Here is the list to date, hoping that people can contribute some others to fill out the remaining 77...


1. Three words, "Shotguns in space".
2. Light dimmers can be used to simulate jump drive engagement.
3. 'Cuz "Traveller GURPS" sounds like another name for motion sickness.
4. Very few cascade skills.
5. T20 sounds like a toothpaste ingredient.
6. Three more words, "Little Black Books".
7. The minimum required gaming materials for playing CT are cheaper than any winning Yu-Gi-Oh deck.
8. Strephon who?
9. Lack of minute details, thus encouraging creative play.
10. Two little dice decide everything.
11. Swords on starships.
12. Drugs in RPGs.
13. The Journal (of the Travellers' Aide Society).
14. Space in 2-D.
15. Characters who die before they are born (or actually before they enter play).
16. 76 Patrons - how good is that?
17. The animal system - MAKES you use your imagination.
18. Hex(idecimal)
19. The low passage lottery.
20. There will always be another LBB soon .......
21. The versatile scouts are just as useful, if not more so, as the specialized Navy and Marines.
22. What other game system will give you 30 MCr worth of starship for one lucky die roll?
23. What other game system can elevate you to the powerful nobility with a couple of lucky die rolls?
24. The simplest task resolution basic system "beat an 8" - Everything else is just interpretation and extrapolation.
25. Other as a career, how simple is that?
26. Keith Brothers artwork. You may not love it, but it sets the look of Traveller.
27. Gunboats and Traders.
28. Paranoia Press and FASA got their start with Traveller.
29. T20 won't ever be interesting until after Arnold Swartzenegger finishes T3 - T19.
30. Gurps is what you get when you eat too many onions and drink club soda too fast.
31. All Marines learn how to swing a Cutlass.
32. Pirates!
33. Vaccuum (one presumes, given the presence of Vacc Suits).
34. Computers from the 1970s!
35. Characters who start knowing a thing or ten and don't need to 'gain levels'.
36. Jump Drive - As fast as it gets. Period.
37. UWP : How to describe a world in eight easy digits!
38. Low Passage.... aw... that's a sucky thanks for twenty years in the service....!
39. Psionics!
40. Computer Programming: How to write your own fatally flawed software instead of buying someone else's.
41. Carousing is a skill? You mean I didn't waste all those years at University?
42. Because there isn't anything Forbidden about THIS canon.....
43. Aliens more than just humans in furry suits.
44. T4? No thanks, I just managed T3, and now he's gonna be Governor....
45. What exactly is a Blade?
46. BATTLE DRESS!!!!!
47. TAS - Because Membership has its Priveledges.
 
I'm working on "77 reasons why CT is great", in large part from other board-members contributions.

Here is the list to date, hoping that people can contribute some others to fill out the remaining 77...


1. Three words, "Shotguns in space".
2. Light dimmers can be used to simulate jump drive engagement.
3. 'Cuz "Traveller GURPS" sounds like another name for motion sickness.
4. Very few cascade skills.
5. T20 sounds like a toothpaste ingredient.
6. Three more words, "Little Black Books".
7. The minimum required gaming materials for playing CT are cheaper than any winning Yu-Gi-Oh deck.
8. Strephon who?
9. Lack of minute details, thus encouraging creative play.
10. Two little dice decide everything.
11. Swords on starships.
12. Drugs in RPGs.
13. The Journal (of the Travellers' Aide Society).
14. Space in 2-D.
15. Characters who die before they are born (or actually before they enter play).
16. 76 Patrons - how good is that?
17. The animal system - MAKES you use your imagination.
18. Hex(idecimal)
19. The low passage lottery.
20. There will always be another LBB soon .......
21. The versatile scouts are just as useful, if not more so, as the specialized Navy and Marines.
22. What other game system will give you 30 MCr worth of starship for one lucky die roll?
23. What other game system can elevate you to the powerful nobility with a couple of lucky die rolls?
24. The simplest task resolution basic system "beat an 8" - Everything else is just interpretation and extrapolation.
25. Other as a career, how simple is that?
26. Keith Brothers artwork. You may not love it, but it sets the look of Traveller.
27. Gunboats and Traders.
28. Paranoia Press and FASA got their start with Traveller.
29. T20 won't ever be interesting until after Arnold Swartzenegger finishes T3 - T19.
30. Gurps is what you get when you eat too many onions and drink club soda too fast.
31. All Marines learn how to swing a Cutlass.
32. Pirates!
33. Vaccuum (one presumes, given the presence of Vacc Suits).
34. Computers from the 1970s!
35. Characters who start knowing a thing or ten and don't need to 'gain levels'.
36. Jump Drive - As fast as it gets. Period.
37. UWP : How to describe a world in eight easy digits!
38. Low Passage.... aw... that's a sucky thanks for twenty years in the service....!
39. Psionics!
40. Computer Programming: How to write your own fatally flawed software instead of buying someone else's.
41. Carousing is a skill? You mean I didn't waste all those years at University?
42. Because there isn't anything Forbidden about THIS canon.....
43. Aliens more than just humans in furry suits.
44. T4? No thanks, I just managed T3, and now he's gonna be Governor....
45. What exactly is a Blade?
46. BATTLE DRESS!!!!!
47. TAS - Because Membership has its Priveledges.
 
CT is great though the tech tree needs to be re-evaluated. Still my old standby.
 
CT is great though the tech tree needs to be re-evaluated. Still my old standby.
 
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