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why we love ct

CT is the game format I learnt twenty five years ago and so the one I am most familiar and comfortable with.

Many of its rules are less than ideal, particularly in combat resolution -vehicles spring to mind.

White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
 
CT is the game format I learnt twenty five years ago and so the one I am most familiar and comfortable with.

Many of its rules are less than ideal, particularly in combat resolution -vehicles spring to mind.

White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
 
Originally posted by Exile on High Street:
CT is the game format I learnt twenty five years ago and so the one I am most familiar and comfortable with.

Many of its rules are less than ideal, particularly in combat resolution -vehicles spring to mind.

White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
think combat system is fine . its simple and does the job with a minimum of fuss . no skills development is the problem - and its easily overcome . thats the point all the rules you need are there - its simple enough to improvise the rest .
 
Originally posted by Exile on High Street:
CT is the game format I learnt twenty five years ago and so the one I am most familiar and comfortable with.

Many of its rules are less than ideal, particularly in combat resolution -vehicles spring to mind.

White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
think combat system is fine . its simple and does the job with a minimum of fuss . no skills development is the problem - and its easily overcome . thats the point all the rules you need are there - its simple enough to improvise the rest .
 
Originally posted by hirch duckfinder:
think combat system is fine . its simple and does the job with a minimum of fuss . no skills development is the problem - and its easily overcome . thats the point all the rules you need are there - its simple enough to improvise the rest.
While I did like the penetration concept, we always made the unrealistic CT combat work well enough. To me, the biggest thing is to AVOID hit location charts and such. In an RPG, I think it is best to just go with whether or not it hit, and, if so, how much generic damage did the character take. If it is ever important (or just appropriate) for a specific body part to have been hit, just use GM fiat.

As for gaining skills, the solution I always used was to just treat the characters as if they were still in some appropriate service. For example, if they are plying the space lanes for trade, just treat everyone as if they were in the merchants, and allow them to gain skills at the appropriate times.

Worked for us, anyway.
 
Originally posted by hirch duckfinder:
think combat system is fine . its simple and does the job with a minimum of fuss . no skills development is the problem - and its easily overcome . thats the point all the rules you need are there - its simple enough to improvise the rest.
While I did like the penetration concept, we always made the unrealistic CT combat work well enough. To me, the biggest thing is to AVOID hit location charts and such. In an RPG, I think it is best to just go with whether or not it hit, and, if so, how much generic damage did the character take. If it is ever important (or just appropriate) for a specific body part to have been hit, just use GM fiat.

As for gaining skills, the solution I always used was to just treat the characters as if they were still in some appropriate service. For example, if they are plying the space lanes for trade, just treat everyone as if they were in the merchants, and allow them to gain skills at the appropriate times.

Worked for us, anyway.
 
Originally posted by Exile on High Street:
White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
On Target. My Trav ref loved it and us players hated it. It really slowed down combats and did we really need to roll damage after getting someone in the eye with a Gauss rifle?

Alien Star magazine done a simpler system that was more like 2300AD.
 
Originally posted by Exile on High Street:
White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
On Target. My Trav ref loved it and us players hated it. It really slowed down combats and did we really need to roll damage after getting someone in the eye with a Gauss rifle?

Alien Star magazine done a simpler system that was more like 2300AD.
 
CT, its just beautiful man, beautiful...

Buy an LBB for 5-7 dollars, have loads of fun...

Its all good.

If you got hang ups over vehicle combat, or task systems, blame the referee for not being creative.

I was reading somewhere, some guy was saying he didn't like CT cause you couldn't figure out what happens when a starships laser hits a grav vehicle.
!?!?!?!?!?!?!??!?!?!?!??!?!??!?!?!??!?!?!?!??!?!?!?

Ok guy, what do you THINK is going to happen when a big *ss laser cannon hits a grav vehicle!?!?!?!?!
Come ON, people. A little intelligent thought, please.
 
CT, its just beautiful man, beautiful...

Buy an LBB for 5-7 dollars, have loads of fun...

Its all good.

If you got hang ups over vehicle combat, or task systems, blame the referee for not being creative.

I was reading somewhere, some guy was saying he didn't like CT cause you couldn't figure out what happens when a starships laser hits a grav vehicle.
!?!?!?!?!?!?!??!?!?!?!??!?!??!?!?!??!?!?!?!??!?!?!?

Ok guy, what do you THINK is going to happen when a big *ss laser cannon hits a grav vehicle!?!?!?!?!
Come ON, people. A little intelligent thought, please.
 
My reasons are many.
Here are the main ones:

Simplicity.
Easy to learn rules system. Even more simple than basic D&D back in those days. AD&D, now your'e getting esoteric. Remeber the 1st Edition DMG? Also you didn't need all the dice D&D did, just 2d6 mostly.

Versitility.
I started playing in the mid 80's, but I only had the basic books at that time. I had very little background material. But CT was so versitile that you could build your own universe gathering ideas from movies and books.

Enjoyability.
CT was, and still is, a joy to run and play. Other versions have come and gone and I have played and GM'ed all of them, but I still remember those classic adventures and turn them loose on the GURPS and T20 people.
 
My reasons are many.
Here are the main ones:

Simplicity.
Easy to learn rules system. Even more simple than basic D&D back in those days. AD&D, now your'e getting esoteric. Remeber the 1st Edition DMG? Also you didn't need all the dice D&D did, just 2d6 mostly.

Versitility.
I started playing in the mid 80's, but I only had the basic books at that time. I had very little background material. But CT was so versitile that you could build your own universe gathering ideas from movies and books.

Enjoyability.
CT was, and still is, a joy to run and play. Other versions have come and gone and I have played and GM'ed all of them, but I still remember those classic adventures and turn them loose on the GURPS and T20 people.
 
I've only just started collecting the CT reprints, and i know it sounds wierd but the system still feels modern to me


Admittedly there are little bits like using computers tapes as my good buddy Alias pointed out (he's on here somewhere
)

I supose i have to say that the LLB's (and my reprints) are LUUUSSH :D
 
I've only just started collecting the CT reprints, and i know it sounds wierd but the system still feels modern to me


Admittedly there are little bits like using computers tapes as my good buddy Alias pointed out (he's on here somewhere
)

I supose i have to say that the LLB's (and my reprints) are LUUUSSH :D
 
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