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I voted MT, but it is actually MT w/GURPS timeline.
After all of these years, I have too much of an investment in MT (4th Ed. Referee's Rulebook, nearing completion of 4th Ed. Players Manual) to bother with other systems.
Well my group have just completed the T20 scenario, 'The Kursis Charter'. We started it some time ago using the T20 ruleset, then the group went on a temporary hiatus because of RL issues, mainly down to me.
We finally got back together last weekend and completed the last part using MGT rules. It worked well with minimal adjustment required. I even converted one of the characters over from T20 to MGT with little fuss, the other characters were made afresh.
I'm hopeful that we'll continue playing, although at regularly irregular intervals. The players certainly seem to like the MGT ruleset.
MongT is a fine game; if I was starting a new group on it, I might consider it. But for the purposes of gamedays and one-offs, I already have all I need to play for MT and T20 and consider them highly playable, fun versions that easily plug into CT material.