Condottiere
SOC-14 5K
I've done one of those.
What's important, are the landing struts.
What's important, are the landing struts.
Decks ought to be on 3m spacing; so am assuming that's a typo. (Technically, 2.2m floor-to-ceiling with 0.3m of inter-deck space for plumbing and vents. Would need to measure what I actually ended up doing though....)Anyway, I had a stab at a 100 tail-sitter using standard 6m decks.
Darnit! I was trying to help!I hope you're happy, you successfully distracted me from what I was doing......
Something something Kerbal space program.I've done one of those.
What's important, are the landing struts.
Yeah,Decks ought to be on 3m spacing; so am assuming that's a typo.
Darnit! I was trying to help!
If it were KSP I'd just lithobrake......Something something Kerbal space program.
Might be easier to have a small food synthesizer (3D printer just for food) on each deck rather than burn the space on a special elevator for food. Or, alternately, a lift for people that will let you rise up without needing to climb. The difference between a lift shaft and a passageway is direction in any event.One detail I overlooked: there needs to be some sort of dumbwaiter so the flight crew doesn't need to climb the ladder to the bridge while carrying coffee cups and/or snacks. It might just be the equivalent of a milk crate on a rope, though.
(Noticed the problem because I'm considering swapping out the starship that some of my fanfic characters are using.)
The "milk crate on a rope" is something I actually do at home! There's a narrow and steep spiral stairway down to the garage/basement, and I have a large shopping bag on the end of a rope for items too awkward to carry up or down the stairs. (Safety warning: remove jewelry and wear gloves when lifting more than a token payload, to avoid rope burns or worse.) On this ship, it has the advantage of being controlled by the "up-hill" end, which prevents the old "toss a grenade into the elevator and send it to the floor where your adversaries are" trick.Might be easier to have a small food synthesizer (3D printer just for food) on each deck rather than burn the space on a special elevator for food. Or, alternately, a lift for people that will let you rise up without needing to climb. The difference between a lift shaft and a passageway is direction in any event.
If you need a vertical access, especially through multiple decks, you're far better off (from a deck plan perspective) installing a Grav Lift rather than using a ladder + hatch/iris valve setup. It's why I set up my "modular box" system with a Grav Lift as the access method in the vertical axis when stacking the modular boxes in arrays of vertical stacking.Or, alternately, a lift for people that will let you rise up without needing to climb.
Normal stairs would take something like 200 sq ft? So, a significant percentage of the house. Or very steep stairs?
The stairs would also have to be accessible at the same place at every floor, constraining the floor plan.
Three floors is a lot for only 1200 sq ft.
In this case, it's merely a ladder between the bridge and the pilot's lounge (bunk room). The remaining inter-deck transport (and dirt-side airlock) is provided by an elevator.If you need a vertical access, especially through multiple decks, you're far better off (from a deck plan perspective) installing a Grav Lift rather than using a ladder + hatch/iris valve setup.
Of course, things will go wrong...In this case, it's merely a ladder between the bridge and the pilot's lounge (bunk room). The remaining inter-deck transport (and dirt-side airlock) is provided by an elevator.
That reminds me. I need to add oversize floor/ceiling access hatches to pass supplies, equipment, and fixtures that won't fit into the elevator. They'll normally be locked and concealed behind false floor and ceiling panels. The obvious path is from the ceiling of the Air/raft bay into the lounge on the quarters deck, 3m x 3m should pose no problem. There really isn't any open space for extra hatches -- especially, large ones -- between the lounge and the pilot's bunk room though.
With the difference being that on this ship, there actually is internal space for a 9-story elevator shaft (10 if you count telescoping the bottom end of it out of the hull to serve as the dirt-side airlock).Of course, things will go wrong...
Might be easier to just install grav plates that make the whole shaft near ZG...With the difference being that on this ship, there actually is internal space for a 9-story elevator shaft (10 if you count telescoping the bottom end of it out of the hull to serve as the dirt-side airlock).
Sure, but you notice the "emergency" and "escape" caveats?![]()
Maybe 8 crew max and it's a working ship, not a cruise ship...
![]()
Maybe 8 crew max and it's a working ship, not a cruise ship...
Now I have even more to think about.Note that the context of my comment was a 2100 sqft house, not a ship.
Sure, but you notice the "emergency" and "escape" caveats?
I guess 'elf&safety would have something to say about climbing that in a vacc suit or 10 times a day with 50 kg of supplies in your hands...
An hatch and ladder chute is a great emergency backup to the main elevator.
Putting your hand over your eyes, "The safety nuts don't see outside the starport!" followed by laughter....Note that the context of my comment was a 2100 sqft house, not a ship.
Sure, but you notice the "emergency" and "escape" caveats?
I guess 'elf&safety would have something to say about climbing that in a vacc suit or 10 times a day with 50 kg of supplies in your hands...
An hatch and ladder chute is a great emergency backup to the main elevator.
On the other hand, while I want people to be able to get out, I also want to limit the number of ways they can get in.Hatches.
Cost nothing, and can be installed anywhere on the hull.