It bridges a rift, eh?
Well, assuming both sides of the rift have a decent amount of traffic, I'd say it could well see thousands of travellers per week, and tens of thousands of tons of freight per week, and may have an order of magnitude more of both.
Assuming there's 5000 travellers per week, and 50,000 tons of freight per week, I get about 20 ships per week -- but some of those ships are biig.
I used a JavaScript program I wrote years ago, which may or may not be right:
http://home.comcast.net/~downport/scripts/StarportCapacity.html
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Landing : 9 ships (7200 t)
600t : 3
800t : 3
1000t : 3
Passengers: 390
Freight : 1200 t
Orbiting : 11 ships (176000 t)
3000t : 3
3500t : 2
8000t : 2
10,500t : 1
26,000t : 1
31,500t : 1
76,000t : 1
Passengers: 4600
Freight : 49000 t
Downport Components:
Airstrips : 1 MCr 0.01
Parkbays : 1 MCr 0.1
Fuel (T) : 2880 MCr 28.8
Repair (T/y): 720 MCr 72
Build (T/y): 900 MCr 90
Shuttles (MCr 545): 7 x 100t, 1 x 1000t
Ortibal Components:
Shuttleports: 4 MCr 40
Berths (T) : 17600 MCr 17600
Fuel (T) : 44000 MCr 4400
Repair (T/y): 176000 MCr 17600
Build (T/y): 17600 MCr 17600</pre>[/QUOTE]How's that for a guesstimate?
My reasoning is that, for general purposes only, traffic can be rated on orders of magnitude: a 0 for sleepy ports with incidentals only, a 1 for backwater ports with tens of passengers and 00's of tons, a 2 for small ports with 00's of passengers and 000's of tons of freight, and so on.
I'd rate a C starport as a 1 or 2 normally, but that can be bumped up 1 or 2 more points due to extraordinary circumstances, such as being 1 parsec from a Very Important world, or being on the XBoat route, or being part of a rift bridge...