Even though the description of Jump has always said that vector is preserved, the actual rules governing it suggest that it is not, that you jump in with your vector relative to that of the thing you're jumping in next to, and probably zeroed at that. (Why else would the procedure suggest you come to a halt at the 100D limit before jump?) The difference in vectors of nearby stars can be pretty huge, requiring days to compensate for, which tends to be far longer than it would take to reach the world you've arrived at. If your planning is poor, you're going to really make a splash an hour after emergence, no ocean required.
For that reason, I have just always assumed that your vector equals that of what you jumped next to, and you just somehow "steal" a tiny bit of its orbital or rotational momentum, or cool/heat it a tiny fraction of an attokelvin. Deep space emergences would preserve vector, since there's nothing close enough to steal momentum from.