GLΩAMING
SOC-7
I'm working on an alternative Traveller setting for my group, and want to make planet generation more "realistic", so no Droynia-esque Mars-sized worlds with a dense and muggy atmosphere, or tiny worlds with a trillion people. I also want to shed any Imperial (Terran-American, not 3I) measurements that appear, and replace them with metric.
Planet Size
I came across a good idea in another thread (can't exactly remember which) here on COTL to have a world size number correlate to that worlds radius in thousands of kilometres. This leads to an extended hexadecimal table like this:
0. 0km diameter - Ceres, Planetoids, Asteroids
1. 2,000km diameter
2. 4,000km diameter - Mercury, Pluto
3. 6,000km diameter - Mars
4. 8,000km diameter
5. 10,000km diameter
6. 12,000km diameter - Terra, Venus
7. 14,000km diameter
8. 16,000km diameter
9. 18,000km diameter
A. 20,000km diameter
B. 22,000km diameter
C. 24,000km diameter
D. 26,000km diameter
E. 28,000km diameter
...
Et cetera.
I'm thinking of going up to size 20/L (40,000km diameter), and generating world sizes on 4d6-4.
Atmosphere
My current idea for now is to generate atmosphere density and type on a heavily modified version of the regular 2d6 roll.
World atmospheres will be generated on a (2d6-5)+World Size roll, with the following modifiers:
Worlds size 0 have no atmosphere.
Size 3- have no atmosphere UNLESS a 10+ is rolled, in which case the atmosphere is 1.
Size 4-A have normal generation.
Sizes B+ must roll a qualifying roll to get a normal atmosphere generation. This is a 8+ roll. If failed, they receive an atmosphere type of X. Type X is a hyperdense, extruded atmosphere, that can be anything from a lethally dense nitrogen-oxygen mix to a traditional gas giant atmosphere. All type X atmospheres extend for a long way out from the planet's true surface. Think a gas giant's core as the actual planet in this case
Sizes E+ automatically receive an atmosphere of X, and are most likely gas giants.
Hydrosphere
Uncertain of what changes to make here. Maybe change generation to be on size rather than atmosphere? Perhaps with modifiers for atmosphere too.
Population
A population of standard humans is really unlikely to love being stuck on a hypermassive rock, or a tiny rock with no atmosphere either. Therefore, I propose a 2d6-2 roll with:
-1 to population if
Atmosphere = 0-3, A-F
Size = 0-3, A+
-2 to population if
Atmosphere X
+1 to population if
Size = 5-7
Atmosphere = 5, 6, 8
Uncertain what role, if any, hydrographics will play in population.
Starports
Starports are to be generated on 2d6-7+Population Size.
A starport on a world with atmosphere X is likely to be highport-only.
TL
Uncertain.
All in all, this gives provisional average world generation of...
E8A?444-?
21st century Terra would be (more or less)
E667974-8
This system is clunky and very unfinished. But, I think it slightly more accurately reflects modern day findings of larger, more massive exoplanets over more fantastical ones.
Critique and suggestions are IMMENSELY welcome.
Planet Size
I came across a good idea in another thread (can't exactly remember which) here on COTL to have a world size number correlate to that worlds radius in thousands of kilometres. This leads to an extended hexadecimal table like this:
0. 0km diameter - Ceres, Planetoids, Asteroids
1. 2,000km diameter
2. 4,000km diameter - Mercury, Pluto
3. 6,000km diameter - Mars
4. 8,000km diameter
5. 10,000km diameter
6. 12,000km diameter - Terra, Venus
7. 14,000km diameter
8. 16,000km diameter
9. 18,000km diameter
A. 20,000km diameter
B. 22,000km diameter
C. 24,000km diameter
D. 26,000km diameter
E. 28,000km diameter
...
Et cetera.
I'm thinking of going up to size 20/L (40,000km diameter), and generating world sizes on 4d6-4.
Atmosphere
My current idea for now is to generate atmosphere density and type on a heavily modified version of the regular 2d6 roll.
World atmospheres will be generated on a (2d6-5)+World Size roll, with the following modifiers:
Worlds size 0 have no atmosphere.
Size 3- have no atmosphere UNLESS a 10+ is rolled, in which case the atmosphere is 1.
Size 4-A have normal generation.
Sizes B+ must roll a qualifying roll to get a normal atmosphere generation. This is a 8+ roll. If failed, they receive an atmosphere type of X. Type X is a hyperdense, extruded atmosphere, that can be anything from a lethally dense nitrogen-oxygen mix to a traditional gas giant atmosphere. All type X atmospheres extend for a long way out from the planet's true surface. Think a gas giant's core as the actual planet in this case
Sizes E+ automatically receive an atmosphere of X, and are most likely gas giants.
Hydrosphere
Uncertain of what changes to make here. Maybe change generation to be on size rather than atmosphere? Perhaps with modifiers for atmosphere too.
Population
A population of standard humans is really unlikely to love being stuck on a hypermassive rock, or a tiny rock with no atmosphere either. Therefore, I propose a 2d6-2 roll with:
-1 to population if
Atmosphere = 0-3, A-F
Size = 0-3, A+
-2 to population if
Atmosphere X
+1 to population if
Size = 5-7
Atmosphere = 5, 6, 8
Uncertain what role, if any, hydrographics will play in population.
Starports
Starports are to be generated on 2d6-7+Population Size.
A starport on a world with atmosphere X is likely to be highport-only.
TL
Uncertain.
All in all, this gives provisional average world generation of...
E8A?444-?
21st century Terra would be (more or less)
E667974-8
This system is clunky and very unfinished. But, I think it slightly more accurately reflects modern day findings of larger, more massive exoplanets over more fantastical ones.
Critique and suggestions are IMMENSELY welcome.