Aramis, could you tell me why you don't like the Ship/Vehicle design rules? I'm curious.Originally posted by Old Badger:
</font><blockquote>quote:</font><hr />Originally posted by Aramis:
From where I sit, one's best bet is to go ahead and use the MT systems for everything except:
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- Trade and Commerce</font>
- Ship/Vehicle Design</font>
- Ship Combat</font>
</font>[/QUOTE]Ship/Vehicledesign is too complicated.
I don't mind 4 axis design sequences (Cost, Mass, Volume, Power), but I do object to 7 significant digits in the designs for a player-scale ship.
I'd prefer a more HG-style approach with 4 layers: Ships (100TD+), Small Craft (10-200Td), Vehicles (0.1-20Td), and Personal Scale Equipment (0.01-1Td).
Each layer needs to be intercompatible (a problem with T20 vehicles; they aren't).
FF&S falls down because it covers everything to the liter and kilowatt, even on capital ships.
I dislike ship combat because I dislike HG's combat system; it's not PC Friendly in either incarnation.
As for T&C, I'm working on a hybrid of T20/MT that I think will work better than either alone.