Aramis, could you tell me why you don't like the Ship/Vehicle design rules? I'm curious.Originally posted by Aramis:
From where I sit, one's best bet is to go ahead and use the MT systems for everything except:
</font>
- Trade and Commerce</font>
- Ship/Vehicle Design</font>
- Ship Combat</font>
Aramis, could you tell me why you don't like the Ship/Vehicle design rules? I'm curious.Originally posted by Aramis:
From where I sit, one's best bet is to go ahead and use the MT systems for everything except:
</font>
- Trade and Commerce</font>
- Ship/Vehicle Design</font>
- Ship Combat</font>
Aramis, could you tell me why you don't like the Ship/Vehicle design rules? I'm curious.Originally posted by Aramis:
From where I sit, one's best bet is to go ahead and use the MT systems for everything except:
</font>
- Trade and Commerce</font>
- Ship/Vehicle Design</font>
- Ship Combat</font>
Aramis, could you tell me why you don't like the Ship/Vehicle design rules? I'm curious.Originally posted by Old Badger:
</font><blockquote>quote:</font><hr />Originally posted by Aramis:
From where I sit, one's best bet is to go ahead and use the MT systems for everything except:
</font>
- Trade and Commerce</font>
- Ship/Vehicle Design</font>
- Ship Combat</font>
Aramis, could you tell me why you don't like the Ship/Vehicle design rules? I'm curious.Originally posted by Old Badger:
</font><blockquote>quote:</font><hr />Originally posted by Aramis:
From where I sit, one's best bet is to go ahead and use the MT systems for everything except:
</font>
- Trade and Commerce</font>
- Ship/Vehicle Design</font>
- Ship Combat</font>