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The Rebellion Redux

Well, the idea is that the main fleet goes through the Ancient portal, the other side of which happens to be a star system. They make the necessary repairs, refuel then begin jumping. The ships will have their own tankers ala AHL.

The main fleet ships are in the 500000 range. So it is a "big ship" TU until they get to their destination, when it becomes a "small ship" TU.

But my intent is to just write the backstory (although the battle to get to the portal may be a good Battle Rider scenario) that gets the Exodus Fleet to their new home, then pick up a generation or so later.
 
How about something akin to CJ Cherryh's Foreigner stories? They don't know where they are in relation to home, but they know they are not alone - at least after a bit....
 
Is there a small detachment--an honor guard that has degenerated into joke duty--that still stands on guard in the system where ancient jumpgate deposited them?

I think disgruntled members of this Vigilance Fleet--which has been denuded of nearly every ship of value as the percived threat from the Imperium has diminished--would make for interesting characters. Heck, I like to think it has gone from being the honored Vigilance Fleet, to the Vigilance Squadron, to the Vigilance Patrol, with a loss of prestige and equipment each step of the way. Having served four years in a service that gets no respect for guarding against an enemy no-one believes in could make for fun background. Especially with a touch of possibly justified paranoia.

Or meeting mustered out members or deserters with stories of strange goings on in that region could make for some interesting adventure seeds...
 
How about something akin to CJ Cherryh's Foreigner stories? They don't know where they are in relation to home, but they know they are not alone - at least after a bit....
 
Is there a small detachment--an honor guard that has degenerated into joke duty--that still stands on guard in the system where ancient jumpgate deposited them?

I think disgruntled members of this Vigilance Fleet--which has been denuded of nearly every ship of value as the percived threat from the Imperium has diminished--would make for interesting characters. Heck, I like to think it has gone from being the honored Vigilance Fleet, to the Vigilance Squadron, to the Vigilance Patrol, with a loss of prestige and equipment each step of the way. Having served four years in a service that gets no respect for guarding against an enemy no-one believes in could make for fun background. Especially with a touch of possibly justified paranoia.

Or meeting mustered out members or deserters with stories of strange goings on in that region could make for some interesting adventure seeds...
 
How about something akin to CJ Cherryh's Foreigner stories? They don't know where they are in relation to home, but they know they are not alone - at least after a bit....
 
Is there a small detachment--an honor guard that has degenerated into joke duty--that still stands on guard in the system where ancient jumpgate deposited them?

I think disgruntled members of this Vigilance Fleet--which has been denuded of nearly every ship of value as the percived threat from the Imperium has diminished--would make for interesting characters. Heck, I like to think it has gone from being the honored Vigilance Fleet, to the Vigilance Squadron, to the Vigilance Patrol, with a loss of prestige and equipment each step of the way. Having served four years in a service that gets no respect for guarding against an enemy no-one believes in could make for fun background. Especially with a touch of possibly justified paranoia.

Or meeting mustered out members or deserters with stories of strange goings on in that region could make for some interesting adventure seeds...
 
Originally posted by Fritz88:
How about something akin to CJ Cherryh's Foreigner stories? They don't know where they are in relation to home, but they know they are not alone - at least after a bit....
I love the idea but I have to admit I'm unfamiliar with the story.
Something to add to the book list...

But I really do like that idea - the group settles in after a year or two more jumping around and creates a small state, then begins to explore and meet who is out there....
 
Originally posted by Fritz88:
How about something akin to CJ Cherryh's Foreigner stories? They don't know where they are in relation to home, but they know they are not alone - at least after a bit....
I love the idea but I have to admit I'm unfamiliar with the story.
Something to add to the book list...

But I really do like that idea - the group settles in after a year or two more jumping around and creates a small state, then begins to explore and meet who is out there....
 
Originally posted by Fritz88:
How about something akin to CJ Cherryh's Foreigner stories? They don't know where they are in relation to home, but they know they are not alone - at least after a bit....
I love the idea but I have to admit I'm unfamiliar with the story.
Something to add to the book list...

But I really do like that idea - the group settles in after a year or two more jumping around and creates a small state, then begins to explore and meet who is out there....
 
Originally posted by Cad Lad:
Is there a small detachment--an honor guard that has degenerated into joke duty--that still stands on guard in the system where ancient jumpgate deposited them?

I think disgruntled members of this Vigilance Fleet--which has been denuded of nearly every ship of value as the percived threat from the Imperium has diminished--would make for interesting characters. Heck, I like to think it has gone from being the honored Vigilance Fleet, to the Vigilance Squadron, to the Vigilance Patrol, with a loss of prestige and equipment each step of the way. Having served four years in a service that gets no respect for guarding against an enemy no-one believes in could make for fun background. Especially with a touch of possibly justified paranoia.

Or meeting mustered out members or deserters with stories of strange goings on in that region could make for some interesting adventure seeds...
In fact, the current draft states that the portal here was discovered 20 years prior to the events of Adventure 12. So a number of expeditions have gone through, but only one returned with very little information, as its crew were exhibiting signs of jump sickness...

The force is present partially in case anything comes out of the portal, whether it be a lost expedition or beasties.
 
Originally posted by Cad Lad:
Is there a small detachment--an honor guard that has degenerated into joke duty--that still stands on guard in the system where ancient jumpgate deposited them?

I think disgruntled members of this Vigilance Fleet--which has been denuded of nearly every ship of value as the percived threat from the Imperium has diminished--would make for interesting characters. Heck, I like to think it has gone from being the honored Vigilance Fleet, to the Vigilance Squadron, to the Vigilance Patrol, with a loss of prestige and equipment each step of the way. Having served four years in a service that gets no respect for guarding against an enemy no-one believes in could make for fun background. Especially with a touch of possibly justified paranoia.

Or meeting mustered out members or deserters with stories of strange goings on in that region could make for some interesting adventure seeds...
In fact, the current draft states that the portal here was discovered 20 years prior to the events of Adventure 12. So a number of expeditions have gone through, but only one returned with very little information, as its crew were exhibiting signs of jump sickness...

The force is present partially in case anything comes out of the portal, whether it be a lost expedition or beasties.
 
Originally posted by Cad Lad:
Is there a small detachment--an honor guard that has degenerated into joke duty--that still stands on guard in the system where ancient jumpgate deposited them?

I think disgruntled members of this Vigilance Fleet--which has been denuded of nearly every ship of value as the percived threat from the Imperium has diminished--would make for interesting characters. Heck, I like to think it has gone from being the honored Vigilance Fleet, to the Vigilance Squadron, to the Vigilance Patrol, with a loss of prestige and equipment each step of the way. Having served four years in a service that gets no respect for guarding against an enemy no-one believes in could make for fun background. Especially with a touch of possibly justified paranoia.

Or meeting mustered out members or deserters with stories of strange goings on in that region could make for some interesting adventure seeds...
In fact, the current draft states that the portal here was discovered 20 years prior to the events of Adventure 12. So a number of expeditions have gone through, but only one returned with very little information, as its crew were exhibiting signs of jump sickness...

The force is present partially in case anything comes out of the portal, whether it be a lost expedition or beasties.
 
Another idea would be more closely based on the aftermentioned Alien Legacy game: a large colony ship carrying several thousands of refugees jumps into a frontier (rimward?) system when its jump drive breaks down beyond repair (too many successive jumps, several 100- planetary diamaters escapes and minimal maintainance didn't help either). So now the refugees are on their own, with a faulty big ship and several small craft, in a backwater system on which they have extremely sketchy and outdated survey data (atleast 20 years ago, maybe more). There are supposed to be settlements on some of the planets, but none answers the radio calls...

The campaign would then put the players in the position of a "special troubleshhoter" group working for the colony ship; missions will range from purely scientific information gathering (to renew and complete the survey data), though finding out what the hell has happened to the previous inhabitants, through internal problems in the refugee group (a mutiny, possibly) to dealing with whatever has wiped out the previous inhabitants. They will have the best equipment available to the refugees and a good Ship's Boat; anything else they'll have to scrounge from the ruins of the previous settlements or build themselves.

This is also a good scenario for those who (unlike me) have the TNE World Tamer's Handbook and want to use it in a post-Rebellion setting.
 
Another idea would be more closely based on the aftermentioned Alien Legacy game: a large colony ship carrying several thousands of refugees jumps into a frontier (rimward?) system when its jump drive breaks down beyond repair (too many successive jumps, several 100- planetary diamaters escapes and minimal maintainance didn't help either). So now the refugees are on their own, with a faulty big ship and several small craft, in a backwater system on which they have extremely sketchy and outdated survey data (atleast 20 years ago, maybe more). There are supposed to be settlements on some of the planets, but none answers the radio calls...

The campaign would then put the players in the position of a "special troubleshhoter" group working for the colony ship; missions will range from purely scientific information gathering (to renew and complete the survey data), though finding out what the hell has happened to the previous inhabitants, through internal problems in the refugee group (a mutiny, possibly) to dealing with whatever has wiped out the previous inhabitants. They will have the best equipment available to the refugees and a good Ship's Boat; anything else they'll have to scrounge from the ruins of the previous settlements or build themselves.

This is also a good scenario for those who (unlike me) have the TNE World Tamer's Handbook and want to use it in a post-Rebellion setting.
 
Another idea would be more closely based on the aftermentioned Alien Legacy game: a large colony ship carrying several thousands of refugees jumps into a frontier (rimward?) system when its jump drive breaks down beyond repair (too many successive jumps, several 100- planetary diamaters escapes and minimal maintainance didn't help either). So now the refugees are on their own, with a faulty big ship and several small craft, in a backwater system on which they have extremely sketchy and outdated survey data (atleast 20 years ago, maybe more). There are supposed to be settlements on some of the planets, but none answers the radio calls...

The campaign would then put the players in the position of a "special troubleshhoter" group working for the colony ship; missions will range from purely scientific information gathering (to renew and complete the survey data), though finding out what the hell has happened to the previous inhabitants, through internal problems in the refugee group (a mutiny, possibly) to dealing with whatever has wiped out the previous inhabitants. They will have the best equipment available to the refugees and a good Ship's Boat; anything else they'll have to scrounge from the ruins of the previous settlements or build themselves.

This is also a good scenario for those who (unlike me) have the TNE World Tamer's Handbook and want to use it in a post-Rebellion setting.
 
Funny! That is actually one of the reasons for this little project. I only recently bought the WBG PDF, so I would like to get some use out of this.

When I have time (yeah, right) I am planning on running the worlds that I create through that process and see what happens. So it will be a closed interstellar community for a while as they grow, then it will pick up a generation or two after they are established.
 
Funny! That is actually one of the reasons for this little project. I only recently bought the WBG PDF, so I would like to get some use out of this.

When I have time (yeah, right) I am planning on running the worlds that I create through that process and see what happens. So it will be a closed interstellar community for a while as they grow, then it will pick up a generation or two after they are established.
 
Funny! That is actually one of the reasons for this little project. I only recently bought the WBG PDF, so I would like to get some use out of this.

When I have time (yeah, right) I am planning on running the worlds that I create through that process and see what happens. So it will be a closed interstellar community for a while as they grow, then it will pick up a generation or two after they are established.
 
For the colonization area, I'm thinking about an extreme rimward system, beyond the Solomani Sphere, even beyond any cannon-mapped area (about one and half to two sectors to the rimward from the Confederacy border). The system would have been surveyed once or twice by the Confederacy; the original (now dead
file_23.gif
) colony would have been a private attempt by one of the SolParty factions to flee unfavorable political conditions (read: being prosecuted) on a world where it was in minority. It was too far to be even under nominal SolConfed authority.

I'll generate the system using CT LBB6 once I'll have time.
 
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