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The Rebellion Redux

Yeah, I had toyed with the concept of a Virus "egg" getting into the colonist fleet, but it wouldn't work. The launch would have to happen after Virus is released, which time-wise is not that big of a deal, but the early versions of Virus were just pure destruction and would have wreaked havoc as soon as they got into the Exodus Fleet computers.

I am going to have to take a different path to get AI into this campaign - it may just be the hard work of a lot of scientists.

I don't plan on encountering any Regency forces, although I may mine the sourcebook for some political ideas. This will be happening well core-trailing past the edge of the big map, so it would take a while for anyone to meet up with them, if they even wanted to. Not to say a far-future version of this couldn't happen.
 
Yeah, I had toyed with the concept of a Virus "egg" getting into the colonist fleet, but it wouldn't work. The launch would have to happen after Virus is released, which time-wise is not that big of a deal, but the early versions of Virus were just pure destruction and would have wreaked havoc as soon as they got into the Exodus Fleet computers.

I am going to have to take a different path to get AI into this campaign - it may just be the hard work of a lot of scientists.

I don't plan on encountering any Regency forces, although I may mine the sourcebook for some political ideas. This will be happening well core-trailing past the edge of the big map, so it would take a while for anyone to meet up with them, if they even wanted to. Not to say a far-future version of this couldn't happen.
 
Yeah, I had toyed with the concept of a Virus "egg" getting into the colonist fleet, but it wouldn't work. The launch would have to happen after Virus is released, which time-wise is not that big of a deal, but the early versions of Virus were just pure destruction and would have wreaked havoc as soon as they got into the Exodus Fleet computers.

I am going to have to take a different path to get AI into this campaign - it may just be the hard work of a lot of scientists.

I don't plan on encountering any Regency forces, although I may mine the sourcebook for some political ideas. This will be happening well core-trailing past the edge of the big map, so it would take a while for anyone to meet up with them, if they even wanted to. Not to say a far-future version of this couldn't happen.
 
Originally posted by Gnusam Netor:
Having Dulinor resettle in Core while loosing Illelish ... hehe :D

(not loosing of course, he didn't want it, or so the historybooks will say)
Sure, but the history books won't prevent him from wasting vast amounts of resources trying to build a fleet to snuff the Second Illelish Revolution...

I see him as a ruler similar to Napoleon, especially in his later days (or the "100 day reign"), in some ways (NOT the historical origion); a populist in words, but leading massive wasteful wars and living extravagantly. Yes, he would pass some reforms, but expect no democracy out of him. His greatness would be that of grandiouse (sp?) construction programs and a massive militarization, "to protect the Imperium", while impoverishing the masses and shedding major blood. He won't be evil per se; not even mad in the narrow sense of the word, but with enough megalomania to be a threat to anything around his sector-Imperium.

Or worse, Dulinor could be the turning point from a Feudal imperium to an Absolut Monarchy one... Playing the masses against the Nobility and putting himself in a position of extreme power. Having a small, sector-wide Imperium with some remaning Jump-6 craft (if no TL15-TL6 manufacturing capabilities) would make his border MUCH closer to him than in the huge Imperium of past ages, making nobility far less nescery and laying the material basis for absolutism or Caesar-style dictatorship.

I know, the historical references are a mish-mash, but so is the Imperium upon which my version of Dulinor's Reign is fased.
 
Originally posted by Gnusam Netor:
Having Dulinor resettle in Core while loosing Illelish ... hehe :D

(not loosing of course, he didn't want it, or so the historybooks will say)
Sure, but the history books won't prevent him from wasting vast amounts of resources trying to build a fleet to snuff the Second Illelish Revolution...

I see him as a ruler similar to Napoleon, especially in his later days (or the "100 day reign"), in some ways (NOT the historical origion); a populist in words, but leading massive wasteful wars and living extravagantly. Yes, he would pass some reforms, but expect no democracy out of him. His greatness would be that of grandiouse (sp?) construction programs and a massive militarization, "to protect the Imperium", while impoverishing the masses and shedding major blood. He won't be evil per se; not even mad in the narrow sense of the word, but with enough megalomania to be a threat to anything around his sector-Imperium.

Or worse, Dulinor could be the turning point from a Feudal imperium to an Absolut Monarchy one... Playing the masses against the Nobility and putting himself in a position of extreme power. Having a small, sector-wide Imperium with some remaning Jump-6 craft (if no TL15-TL6 manufacturing capabilities) would make his border MUCH closer to him than in the huge Imperium of past ages, making nobility far less nescery and laying the material basis for absolutism or Caesar-style dictatorship.

I know, the historical references are a mish-mash, but so is the Imperium upon which my version of Dulinor's Reign is fased.
 
Originally posted by Gnusam Netor:
Having Dulinor resettle in Core while loosing Illelish ... hehe :D

(not loosing of course, he didn't want it, or so the historybooks will say)
Sure, but the history books won't prevent him from wasting vast amounts of resources trying to build a fleet to snuff the Second Illelish Revolution...

I see him as a ruler similar to Napoleon, especially in his later days (or the "100 day reign"), in some ways (NOT the historical origion); a populist in words, but leading massive wasteful wars and living extravagantly. Yes, he would pass some reforms, but expect no democracy out of him. His greatness would be that of grandiouse (sp?) construction programs and a massive militarization, "to protect the Imperium", while impoverishing the masses and shedding major blood. He won't be evil per se; not even mad in the narrow sense of the word, but with enough megalomania to be a threat to anything around his sector-Imperium.

Or worse, Dulinor could be the turning point from a Feudal imperium to an Absolut Monarchy one... Playing the masses against the Nobility and putting himself in a position of extreme power. Having a small, sector-wide Imperium with some remaning Jump-6 craft (if no TL15-TL6 manufacturing capabilities) would make his border MUCH closer to him than in the huge Imperium of past ages, making nobility far less nescery and laying the material basis for absolutism or Caesar-style dictatorship.

I know, the historical references are a mish-mash, but so is the Imperium upon which my version of Dulinor's Reign is fased.
 
This jives with one of my "pocket Empires". A group of pocket-protector types are sick of the civil wars (609 - 3I), and build four planetoid ships (well out of the elliptic) with Jump drives and ram scoops for grabbing interstellar hydrogen. They build robots to run the ships while everyone is in low berths. Then they populate those suckers, and begin an exodus either across the rift or rimward of the SR (depending on YTU).

The ships accelerate to a relativistic speed to gather fuel, then jump (being a single-minded group for over a decade, they achieve an early J5). Repeat until near destination, then begin decelerating and find your homes.

(Yeah, it probably has some holes...)
 
This jives with one of my "pocket Empires". A group of pocket-protector types are sick of the civil wars (609 - 3I), and build four planetoid ships (well out of the elliptic) with Jump drives and ram scoops for grabbing interstellar hydrogen. They build robots to run the ships while everyone is in low berths. Then they populate those suckers, and begin an exodus either across the rift or rimward of the SR (depending on YTU).

The ships accelerate to a relativistic speed to gather fuel, then jump (being a single-minded group for over a decade, they achieve an early J5). Repeat until near destination, then begin decelerating and find your homes.

(Yeah, it probably has some holes...)
 
This jives with one of my "pocket Empires". A group of pocket-protector types are sick of the civil wars (609 - 3I), and build four planetoid ships (well out of the elliptic) with Jump drives and ram scoops for grabbing interstellar hydrogen. They build robots to run the ships while everyone is in low berths. Then they populate those suckers, and begin an exodus either across the rift or rimward of the SR (depending on YTU).

The ships accelerate to a relativistic speed to gather fuel, then jump (being a single-minded group for over a decade, they achieve an early J5). Repeat until near destination, then begin decelerating and find your homes.

(Yeah, it probably has some holes...)
 
Originally posted by Fritz88:
Jim, are you using a small-ship 'verse, or a big-ship one?
Small, mainly. There will be some of the huge tenders and transports used to haul the folks to the new place, but there will not be any facilities to maintain them.

Instead, the big transports will be retrofitted as highports and bases that actually can churn out the smaller craft (Some smaller vessels will be brought along as well).

The intent here was to have some of the smaller naval vessels (think Kinunir class) be on the high scale of ship sizes. This way, when a player wants to engage in piracy, they actually might think about fighting.
file_23.gif


I haven't thought far enough ahead yet to think about actual fleet composition, but there will probably be a couple really big (for this PE) flagship vessels (maybe around 10,000 mt) and a bunch of other smaller cruisers. Since they are coming from the Imperium, they have all the plans to build anything they want.
 
Originally posted by Fritz88:
Jim, are you using a small-ship 'verse, or a big-ship one?
Small, mainly. There will be some of the huge tenders and transports used to haul the folks to the new place, but there will not be any facilities to maintain them.

Instead, the big transports will be retrofitted as highports and bases that actually can churn out the smaller craft (Some smaller vessels will be brought along as well).

The intent here was to have some of the smaller naval vessels (think Kinunir class) be on the high scale of ship sizes. This way, when a player wants to engage in piracy, they actually might think about fighting.
file_23.gif


I haven't thought far enough ahead yet to think about actual fleet composition, but there will probably be a couple really big (for this PE) flagship vessels (maybe around 10,000 mt) and a bunch of other smaller cruisers. Since they are coming from the Imperium, they have all the plans to build anything they want.
 
Originally posted by Fritz88:
Jim, are you using a small-ship 'verse, or a big-ship one?
Small, mainly. There will be some of the huge tenders and transports used to haul the folks to the new place, but there will not be any facilities to maintain them.

Instead, the big transports will be retrofitted as highports and bases that actually can churn out the smaller craft (Some smaller vessels will be brought along as well).

The intent here was to have some of the smaller naval vessels (think Kinunir class) be on the high scale of ship sizes. This way, when a player wants to engage in piracy, they actually might think about fighting.
file_23.gif


I haven't thought far enough ahead yet to think about actual fleet composition, but there will probably be a couple really big (for this PE) flagship vessels (maybe around 10,000 mt) and a bunch of other smaller cruisers. Since they are coming from the Imperium, they have all the plans to build anything they want.
 
Just running some numbers with small-ship TU, it would take 860 5000 dT tankers (skimping on engineers, no less) to send 12 3000 dT colony ships 36 parsecs! This would entail stripping the powerplant/j-drive/m-drive and offloading the small contingent of personnel for each tanker as you emptied it (sometimes filling other tankers), then abandoning the shell. This also takes out room for 3400+ other colonists in low berths....

I guess you DO need a trick of some kind to get them far away (assuming no refueling because you are out of the elliptic to avoid everyone). (Or, you need a relativistic means of scooping interstellar hydrogen....)
 
Just running some numbers with small-ship TU, it would take 860 5000 dT tankers (skimping on engineers, no less) to send 12 3000 dT colony ships 36 parsecs! This would entail stripping the powerplant/j-drive/m-drive and offloading the small contingent of personnel for each tanker as you emptied it (sometimes filling other tankers), then abandoning the shell. This also takes out room for 3400+ other colonists in low berths....

I guess you DO need a trick of some kind to get them far away (assuming no refueling because you are out of the elliptic to avoid everyone). (Or, you need a relativistic means of scooping interstellar hydrogen....)
 
Just running some numbers with small-ship TU, it would take 860 5000 dT tankers (skimping on engineers, no less) to send 12 3000 dT colony ships 36 parsecs! This would entail stripping the powerplant/j-drive/m-drive and offloading the small contingent of personnel for each tanker as you emptied it (sometimes filling other tankers), then abandoning the shell. This also takes out room for 3400+ other colonists in low berths....

I guess you DO need a trick of some kind to get them far away (assuming no refueling because you are out of the elliptic to avoid everyone). (Or, you need a relativistic means of scooping interstellar hydrogen....)
 
Well, the idea is that the main fleet goes through the Ancient portal, the other side of which happens to be a star system. They make the necessary repairs, refuel then begin jumping. The ships will have their own tankers ala AHL.

The main fleet ships are in the 500000 range. So it is a "big ship" TU until they get to their destination, when it becomes a "small ship" TU.

But my intent is to just write the backstory (although the battle to get to the portal may be a good Battle Rider scenario) that gets the Exodus Fleet to their new home, then pick up a generation or so later.
 
Well, the idea is that the main fleet goes through the Ancient portal, the other side of which happens to be a star system. They make the necessary repairs, refuel then begin jumping. The ships will have their own tankers ala AHL.

The main fleet ships are in the 500000 range. So it is a "big ship" TU until they get to their destination, when it becomes a "small ship" TU.

But my intent is to just write the backstory (although the battle to get to the portal may be a good Battle Rider scenario) that gets the Exodus Fleet to their new home, then pick up a generation or so later.
 
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