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Reversal of D20 mechanic for Misjump.

Don't have my book with me here at work, but I recall seeing the misjump calculation being done in the reverse of how all other D20 mechanics are done.

To see if a misjump occurs the book has it listed as 21 or better for a misjump on a d20 which makes low rolls good. Meanwhile all d20 mechanics are set up with high rolls good.

Shouldn't the misjump check have been done so that low rolls are bad to match all other d20 mechanics?
 
You are correct, and I can offer this simple modification:

Avoiding a Misjump is a Basic Check against DC 0. Change the signs on all the previous modifiers, and apply them to the roll as needed.

Voila!


Hope this helps,
Flynn
 
Originally posted by Flynn:
You are correct, and I can offer this simple modification:

Avoiding a Misjump is a Basic Check against DC 0. Change the signs on all the previous modifiers, and apply them to the roll as needed.

Voila!


Hope this helps,
Flynn
I had thought about doing exactly that.
 
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