So I was wanting to take another
Analysis of Alternatives look a 6G Fighter small craft intended to be able to tow external loads as a "utility factor" when not engaging in combat. In this analysis, I've stripped the small craft down to their "mandatory minimums" of installed equipment, intentionally leaving any "spare tonnage" in the form of a cargo hold (which can then be obviously refitted/repurposed as needed for specialized roles).
The important thing to note, in terms of "upgrades" is:
- Replace model/2 computer with model/3 computer @ TL=9 requires the allocation of +4 tons (+1 ton for computer, +3 tons for power plant generating +1 EP).
- Replace model/2 computer with model/4 computer @ TL=A requires the allocation of +8 tons (+2 tons for computer, +6 tons for power plant generating +2 EP).
- Replace model/2 computer with model/5 computer @ TL=B requires the allocation of +12 tons (+3 tons for computer, +9 tons for power plant generating +3 EP).
- Replace model/2 computer with model/6 computer @ TL=C requires the allocation of +20 tons (+5 tons for computer, +15 tons for power plant generating +5 EP).
- Replace 1 missile launcher with 1 laser (pulse or beam) requires the allocation of +3 tons for power plant to generate the +1 EP *IF* the laser is intended to be used in combat. However, if the laser is meant to be used for utility/mining purposes only (and is routinely powered down in combat) when reduced agility shouldn't be an issue, no additional tonnage for increased EP generation need be necessary.
- Single occupancy small craft staterooms cost 2 tons, each.
- Single occupancy starship staterooms cost 4 tons, each.
- Vehicle berths for an air/raft or prospecting buggy cost 4 tons, each.
So with those "upgrade" factors in mind, what are the base bones baselines for 6G small craft with a bridge+computer+turret in the 20, 30, 40 and 50 ton displacement classes when using LBB5.80 design paradigm criteria?
Fighter Provincial (Type-FP, TL=9)
20 tons small craft hull, configuration: 1 (MCr2.4)
0 tons for Armor: 0 (TL=9)
3.4 tons for LBB5.80 custom Maneuver-6 (Agility=6 requires 1.2 EP) (MCr1.7)
3.6 tons for LBB5.80 custom Power Plant-6 (EP=1.2) (MCr10.8)
1 ton for fuel (16d 06h 41m endurance @ 1.2 EP output+basic power continuous) (basic power only consumes 0.01 tons of fuel per 7d)
4 tons for bridge (crew: 2, pilot, gunner, acceleration couches life support endurance: 12-24 hours) (MCr0.1)
2 tons for model/2 computer (EP: 0) (MCr9)
1 ton for triple turret: missile, missile, missile (TL=9, batteries: 3, codes: 1/1/1, EP: 0, 3 missiles per battery, 12 reloads in turret shared between missile launchers) (MCr3.35)
* External Docking: 150 tons capacity (MCr0.3)
5 tons for cargo hold
= 0+3.4+3.6+1+4+2+1+5 = 20 tons
= 2.4+0+1.7+10.8+0.1+9+3.35+0.3 = MCr27.65 (21x HE Missiles = MCr0.105, post-construction)
• 1G, Agility=0: 170 - 20 = 150 tons external load
• 1G, Agility=1: 120 - 20 = 100 tons external load
• 2G, Agility=1: 68 - 20 = 48 tons external load
• 2G, Agility=2: 60 - 20 = 40 tons external load
• 3G, Agility=2: 42 - 20 = 22 tons external load
• 3G, Agility=3: 40 - 20 = 20 tons external load
• 4G, Agility=4: 30 - 20 = 10 tons external load
• 5G, Agility=5: 24 - 20 = 4 tons external load
• 6G, Agility=6: 20 - 20 = 0 tons external load
=====
Fighter Provincial (Type-FP, TL=9)
30 tons small craft hull, configuration: 1 (MCr3.36)
0 tons for Armor: 0 (TL=9)
5.1 tons for LBB5.80 custom Maneuver-6 (Agility=6 requires 1.8 EP) (MCr2.55)
5.4 tons for LBB5.80 custom Power Plant-6 (EP=1.8) (MCr16.2)
1 ton for fuel (10d 20h 27m endurance @ 1.8 EP output+basic power continuous) (basic power only consumes 0.015 tons of fuel per 7d)
6 tons for bridge (crew: 2, pilot, gunner, acceleration couches life support endurance: 12-24 hours) (MCr0.15)
2 tons for model/2 computer (EP: 0) (MCr9)
1 ton for triple turret: missile, missile, missile (TL=9, batteries: 3, codes: 1/1/1, EP: 0, 3 missiles per battery, 12 reloads in turret shared between missile launchers) (MCr3.35)
* External Docking: 225 tons capacity (MCr0.45)
9.5 tons for cargo hold
= 0+5.1+5.4+1+6+2+1+9.5 = 30 tons
= 2.4+0+2.55+16.2+0.15+9+3.35+0.45 = MCr34.1 (21x HE Missiles = MCr0.105, post-construction)
• 1G, Agility=0: 255 - 30 = 225 tons external load
• 1G, Agility=1: 180 - 30 = 150 tons external load
• 2G, Agility=1: 102 - 30 = 72 tons external load
• 2G, Agility=2: 90 - 30 = 60 tons external load
• 3G, Agility=2: 63 - 30 = 33 tons external load
• 3G, Agility=3: 60 - 30 = 30 tons external load
• 4G, Agility=3: 46 - 30 = 16 tons external load
• 4G, Agility=4: 45 - 30 = 15 tons external load
• 5G, Agility=5: 36 - 30 = 4 tons external load
• 6G, Agility=6: 30 - 30 = 0 tons external load
=====
Fighter Provincial (Type-FP, TL=9)
40 tons small craft hull, configuration: 1 (MCr4.8)
0 tons for Armor: 0 (TL=9)
6.8 tons for LBB5.80 custom Maneuver-6 (Agility=6 requires 2.4 EP) (MCr3.4)
7.2 tons for LBB5.80 custom Power Plant-6 (EP=2.4) (MCr21.6)
1 ton for fuel (8d 03h 20m endurance @ 2.4 EP output+basic power continuous) (basic power only consumes 0.02 tons of fuel per 7d)
8 tons for bridge (crew: 2, pilot, gunner, acceleration couches life support endurance: 12-24 hours) (MCr0.2)
2 tons for model/2 computer (EP: 0) (MCr9)
1 ton for triple turret: missile, missile, missile (TL=9, batteries: 3, codes: 1/1/1, EP: 0, 3 missiles per battery, 12 reloads in turret shared between missile launchers) (MCr3.35)
* External Docking: 300 tons capacity (MCr0.6)
14 tons for cargo hold
= 0+6.8+7.2+1+8+2+1+14 = 30 tons
= 4.8+0+3.5+21.6+0.2+9+3.35+0.6 = MCr43.05 (21x HE Missiles = MCr0.105, post-construction)
• 1G, Agility=0: 340 - 40 = 300 tons external load
• 1G, Agility=1: 240 - 40 = 200 tons external load
• 2G, Agility=1: 136 - 40 = 96 tons external load
• 2G, Agility=2: 120 - 40 = 80 tons external load
• 3G, Agility=2: 85 - 40 = 45 tons external load
• 3G, Agility=3: 80 - 40 = 40 tons external load
• 4G, Agility=3: 61 - 40 = 21 tons external load
• 4G, Agility=4: 60 - 40 = 20 tons external load
• 5G, Agility=5: 48 - 40 = 8 tons external load
• 6G, Agility=6: 40 - 40 = 0 tons external load
=====
Fighter Provincial (Type-FP, TL=9)
50 tons small craft hull, configuration: 1 (MCr6)
0 tons for Armor: 0 (TL=9)
8.5 tons for LBB5.80 custom Maneuver-6 (Agility=6 requires 3 EP) (MCr4.25)
9 tons for LBB5.80 custom Power Plant-6 (EP=3) (MCr27)
1 ton for fuel (6d 12h 16m endurance @ 3 EP output+basic power continuous) (basic power only consumes 0.025 tons of fuel per 7d)
10 tons for bridge (crew: 2, pilot, gunner, acceleration couches life support endurance: 12-24 hours) (MCr0.25)
2 tons for model/2 computer (EP: 0) (MCr9)
1 ton for triple turret: missile, missile, missile (TL=9, batteries: 3, codes: 1/1/1, EP: 0, 3 missiles per battery, 12 reloads in turret shared between missile launchers) (MCr3.35)
* External Docking: 375 tons capacity (MCr0.75)
18.5 tons for cargo hold
= 0+8.5+9+1+10+2+1+18.5 = 30 tons
= 6+0+4.25+27+0.25+9+3.35+0.75 = MCr50.6 (21x HE Missiles = MCr0.105, post-construction)
• 1G, Agility=0: 425 - 50 = 375 tons external load
• 1G, Agility=1: 300 - 50 = 250 tons external load
• 2G, Agility=1: 170 - 50 = 120 tons external load
• 2G, Agility=2: 150 - 50 = 100 tons external load
• 3G, Agility=2: 106 - 50 = 56 tons external load
• 3G, Agility=3: 100 - 50 = 50 tons external load
• 4G, Agility=3: 77 - 50 = 27 tons external load
• 4G, Agility=4: 75 - 50 = 25 tons external load
• 5G, Agility=5: 60 - 50 = 10 tons external load
• 6G, Agility=6: 50 - 50 = 0 tons external load
Because of the ... fungibility ... of cargo hold tonnage, these three designs make it rather apparent that the overall pattern is:
- Add +10 tons of hull, get +4.5 tons of cargo hold capacity
Which makes sense, because @ TL=9-B ... 6G maneuver costs 17% of the hull displacement, power plant-6 costs 18% of the hull displacement (@TL=9-C) and the bridge costs 20% of the hull displacement. Add those together and you get 17+18+20=55% of the hull ... so naturally if you increase the hull size by 10 tons, you gain a net 4.5 tons to allocate elsewhere to internal systems other than drives and bridge (which for the purposes of this
Analysis of Alternatives defaults to cargo hold).
Incidentally, for anyone "playing the home game" with this kind of analysis, using the LBB5.80 design paradigm for small craft ... a 4G maneuver drive costs 11% of the hull displacement, power plant-4 costs 12% of the hull displacement (@TL=9-C) and the bridge costs 20% of the hull displacement. Add those together and you get 11+12+20=43% of the hull ... which in the context of a 50 ton
Modular Cutter means that you're 3% short of being able to squeeze a 30 ton
Modular Cutter Module "internally" into the design (since that would cost 60% of the 50 tons total displacement). And that's not even including the necessary "extra" tonnage for fuel (minimum 1 ton), computer (minimum 1 ton if the craft is to be armed) and turret (minimum 1 ton for fire control).
So ... yeah ... the LBB2.77/81 small craft have some "explaining to do" with regards to their design parameters.
