• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Semi-standard LBB2-ish 300 Ton Trader

Or you could just change how the salary is calculated, 100% of the higher salary + 50% of the lower salary, instead of 75% of each. That way you won't have lower paying job skills dragging down the salary of pilots, navigators and engineers.
Raising the Gunner's base salary to 2500 Cr takes care of the problem, at 2000 Cr the dual skilled Pilot/Gunner would make the same as a Pilot-2, so 2500 Cr. Of course this means the Gunner makes more than the Medic so the Medic's salary goes up, and the Steward's too.
View attachment 6786
These adjustments result in the following salaries for combined skill crew members:
View attachment 6787
 
Repairs require a 10+ Engineering check, good luck with no engineer....... I'd say it's just not worth the risk. Even if you do manage to fix the drive in question, you still have to visit a Starport for permanent repair.
The one that kills is the power plant failure. 1d6 attempts to fix it before your batteries run down and the air and heating/cooling go...
 
Back
Top