Vladika
SOC-14 1K
... from an official U.S. government source.
I for one am always impressed by government data...

And we all know just how far we can trust our government.:devil:
... from an official U.S. government source.
For "short", I would define that as a person present in an area for less than one month, with no dependents accompanying him/her.
For "long term" transients, I would view that as similar to military personnel assigned to a military base for an extended period, where dependents accompany them and they place a burden on local services, such as schools, hospitals, water and sewage treatment and disposal, police, fire, etc.
For determining a planet's production capability, or for trade purposes, the population is that which is permanently on the planet, and will not depart.
For an asteroid belt, you could easily have 3 different figures for population.
For Mithril, you would show a "long term transient" population exponent of 2 to 3, and a permanent population of Zero, that is assuming that no independent prospectors have slipped in.
The virtual resident, so to speak. By which I mean the tourist that only stays for a week is obviously not an inhabitant. But taken together with the 51 other tourists per year that replaces him one after another, theyt make up one 'virtual inhabitant'. Someone that shopkeepers and hospitals can count on as being there, with money to spend and accidents to be cured, year in and year out.
Be that as it may, I think that anyone that leaves the "economic footprint" of one person should be counted as one inhabitant. Even if he's actually 52 1/52 of a person.
Hans
The best definition I've read to now. TY
There is no one size fits all in the RW, nor in Traveller. That level of detail is just simply not supported by a few digits in a UWP.
Unlike permanent residents, tourists bring in outside money with regards to income. For economic purposes that would normally be considered a separate population count.
And so we return to the question of just what it is the Scouts is trying to accomplish when they come up with the few digits that make up a UWP. For what purpose and for whose benefit do they calculate the population of a world and how do they go about it?
Hans
Basically, they are trying to come up with an order-of-magnitude estimate of the population of a given planet or asteroid belt, based on whatever data that they can get from the local population and/or government/governments. It is up to the Game Master to furnish the additional level of detail as to what that estimate means.
Well stated.And so we return to the question of just what it is the Scouts is trying to accomplish when they come up with the few digits that make up a UWP. For what purpose and for whose benefit do they calculate the population of a world and how do they go about it?
Hans
Yes, but why are they trying to come up with an estimate of the population[*]? Who do they think is going to use the information and for what purpose? What criteria do they use to determine who belongs to the population and who doesn't?
I think (I hope[*] A tenth of an order-of-magnitude estimation, what with the population multiplier. Though some world descriptions include population counts with down-to-the-single-digit figures.) that we can all agree that if someone was born there and seems to have every intention of dying there, he's part of the population and that if he came in this afternoon on a starship and will be leaving again next week, he's not. The meat of various debates over the years has always been where to draw the line in between those two extremes. And for that we need to figure out what the Scouts consider to be population.
Hans
Interesting thought: a world where only the elite count. The only folks who have rights and count for representation or any other reason are those upper crust of folks. Everyone else counts less than cattle as far as they are concerned. Now, if you have, say, 9 million of the elites, and 10 billion of the "non-entities", what's your Pop code? 6 or A?whoever they count as citizens vs. non-citizens or non-entities (like undocumented workers or indentured servants).
Has anyone mentioned the introductory adventure and the rules contained therein?
A bit sparse but basically the last three digits can be wrong, and can be deliberately obfuscated by a world government.
- pop 3 (multiple 8) gov 2 (permanent population)
- pop 4 (multiple 8) gov 1 (long term ressort employes and dependents)
- pop 5 (multiple 1) gov 0 (the tourists)
IMHO:
As for census for the assembly, and trade generating (cargoes) first option.
As for dependent services (child care, supermarkets, etc), seccond option.
As for trade needs, taxes and most services needs (hospitals, pólice, sewerage, etc) third option.
What option will IISS take? Anyone's guess.
(and if you want, we can add complexity by talking about Law levels and TLs)
Interesting thought: a world where only the elite count. The only folks who have rights and count for representation or any other reason are those upper crust of folks. Everyone else counts less than cattle as far as they are concerned. Now, if you have, say, 9 million of the elites, and 10 billion of the "non-entities", what's your Pop code? 6 or A?