looking over the World Generation Tables and having worked with them in the beta I noticed a change regarding Nobles.
on Page 430 under section F
Code:Nobility = cCe = Baronet, a Baron, and a Viscount Based on Rich, Pre-Ag, Pre-High.
This seems to indicate that there are multiple Nobles for this world. However there is only room for one Noble on the UWP entry. This is not really a problem as The highest Ranking Noble will, I assume go in to the Entry. But there needs to be some text that states this out side of the example. (and that is the errata part of it) and mind you the example is the only clue that I have that this is how it should work.
Is there a possibility of multiple sub Nobles for a world?
IE: if Regina is cCe could there be multiple Barons and Baronets?
This needs some more text to clear it up.
OK that's my entry in the errata.
Obviously there can be multiple nobles on a world. (who own Noble lands) the question is how many can a world support. and is there a method for determining it? One method might be based on the importance value of a world.
IE:
Code:
#Gentlemen = 1 + 20 * Importance (no TC required)
#Knights = 1 + 10 * Importance (TC = any)
#Baronets = 1 + 8 * Importance (If TC = Pa or Pr)
#Barons = 1 + 6 * Importance (TC = Ag or Ri)
#Marquis = 1 + 4 * Importance (TC = Pi)
#Viscount = 1 + 3 * Importance (TC = Ph)
#Count = 1 + 2 * Importance (TC = Hi)
#Duke(f) = 1 + Importance -1 (TC = In)
#Duke(F) = 1 (TC = In)
Note: For Importance <0 use 0,
If word hexes exceeded by the total amount of noble lands
then remove the lowest ranking nobles until the world has
sufficient land to support the nobles, or there is only one
noble left.(The highest ranking noble)
Thoughts?