With regards to the 100D jump limit, its my understanding that not all rules sets agree on this.
I believe your point is that not all systems seem to require you to pop out at the 100d limit - you
could drop out further away. You might be right that some versions don't explicitly say you will always be at the 100d limit, but I think that is an assumption many make (based on the other versions that do, and the wording in the versions that don't). If you have to pop out at the 100d limit, then stealth becomes
much harder. (Keep in mind, though, that you could jump to the 100d limit of some other body, then maneuver in from there - which takes us back to the discussion as it was a moment ago.......)
My definition of military stealth is defeating/getting past a Detection/Identification System...
More correctly (in the normal usage),
stealth is
technically defeating expected sensors. If you're relying on the sensor operator to be an idiot/bored/asleep, that isn't stealth, it's hope, and hope isn't a plan.
The overpowering of a set of sensors by one jamming aircraft (or for our case, perhaps a drone) can mask other craft/vessels, rendering these other craft hidden or hard to detect, or in some ways giving them a stealth-like capability.
FYI, modern Stealth Fighters/Bombers sometimes carry RADAR Jammers. It all depends on the mission profile.
It still isn't stealth. It's distraction, but it certainly isn't "furtive" or "secretive". The radar *jammers* on those bombers are for once they
are detected. If you're trying to sneak in, jamming a radar or other sensor is a sure way to get everyone's attention. Again, that might be your intent - to get them looking somewhere else, perhaps - but it isn't really "stealth".
This is the difference between a pickpocket and someone doing sleight of hand. The sleight of hand is saying "watch this stuff over here and not over here" as he pulls an egg out your ear, while the pickpocket is trying to have you never even know your wallet is gone (until it's too late). (And, yes, sometimes they use distraction, but it's dangerous since you probably saw them if they bumped into you or such.)
The point folks are trying to make is that a human presence in space requires bringing along things that make you very visible out there: heat, atmo, mobility, etc. To cover those things up is VERY hard, nigh unto impossible. To dupe someone into thinking it's something else - possible, but also hard. Mainly because most
benign things in space are pretty darn cold and dark and don't give off a lot of electromagnetic noise. You're in a warm (hot, relatively), metal, noisy can that moves in the wrong way - you stand out...
if someone has the capability and is looking for you.
You can try to make yourself look like an asteroid - but that doesn't get you much of anywhere, unless your job is to passively collect information. You have to move to get anywhere (like attacking the defenders or getting to a planet to smuggle stuff), and that opens up those problems of standing out. Your best option isn't really stealth (by the definition above) but pretending to be something you're not - let them see you, but not see who you really are/what you're really doing.
So, I have to side with the folks who are saying that there may be no stealth in space, but that doesn't make for perfect detection, identification and prosecution.
And, this is the point. There isn't any way to hide yourself in space, short of getting behind something else or going totally cold and dark (no work and no power generation). However, that doesn't mean you *will* be detected or IDed
in a proper fashion.
As much back and forth as I've seen on this - along with plenty of "you don't know what you're talking about" - I'm happy to see that noone has called anyone else a poopy-head or ranted about how they're never coming back. Thank y'all for keeping it civil (even if it has drifted from one orbit to another

).