The reason I think that realism is often a mask for one's game preferences is because there are always ways around any realism problem. Replaceable high tech heat sinks, a la the type used by Kim Stanley Robinson in the Red/Green/Blue Mars trilogy, prevent cooking the interior and put the ship's signature at whatever the captain wants it to be. And yet, folks who talk about realism don't consider this. It can't be because such heat sinks don't currently exist. This is Traveller, after all.
In my case, it's the exact reverse. My problem is that Traveller tries to have it both ways. It has heat issues that can only be explained by the existence of 'magical'[*] heat sinks, yet it refuses to acknowledge this by as much as a line of text.
[*] Magical as in contrary to real life physics not as in fantasy; since Traveller is science fiction, "real" magic is not an acceptable explanation. Personally I suggest 'subspace heat sinks'; there's nothing magical about subspace!

When I argue against handwaving real physics heat problems without a heat sink, it's because I want that heat sink acknowledged, not because I want to change the Traveller detection ranges.
(Ideally, I'd like those heat sinks used to make military vessels more expensive than civilian vessels, but that would involve some number crushing and rules writing that I'm not prtepared to do myself.)
Hans