But never forget space (in system) trade also exist, and they are merchants too. In those cases, I guess high G is also desirable, as shortens the time of transit
Reference:
Interplanetary Distance by Time and Acceleration
7 days @ ...
- 1G = 6.112 AU
- 2G = 12.225 AU
- 3G = 18.338 AU
- 4G = 24.450 AU
- 5G = 30.563 AU
- 6G = 36.676 AU
Depends on transit time... if you are moving stuff that will take you a week at 6g yu are better off with a jump 1 drive
a 6g drive is 17% (plus a pp 6 which depending on TL could be very large and costly), jump 1 + 1g is 14% (note you also save on pp and pp fuel)
If there are no
Jump Shadows interposed between your point of origin and destination, sure.
The star (Sol) of the Solomani homeworld (Terra) has a
Jump Shadow of 0.94 AU ... with Terra orbiting the star @ 1 AU ... so the Solomani homeworld lies
just barely outside the Jump Shadow of the local star.
Since planets move in their orbits (who knew, right?

) this means that depending on planetary ephemera (where they are in their orbits at any given time), a craft launching from Orbit 3 (1 AU) to any other planet in the Sol system has an almost ~55% chance of the line of sight path to that other planet being blocked by the Jump Shadow of Sol.
Sure, Venus might be 0.3-1.7 AU distant from Terra ... but you're not going to be using your jump drive to get there!
Sure, Neptune orbits at 29.9 AU distant from Sol ... but if Neptune is "behind the Jump Shadow of Sol" when you launch from Terra, you may need to do "a fair bit more accelerating in normal space" before you can reach a jump point that will reach Neptune unimpeded by a Jump Shadow.
Depending on how you treat jump shadows, it can be much more. Liveable words, hence trade tends to be close to stars that occlude jumps, hence high G traders can be faster and the cheaper option, even if it might take more than a week.
THIS.
And then there's the whole "thrust/acceleration minus gravity" requirement/argument to be able to lift off from a surface in the first place.
If surface gravity exceeds the thrust/acceleration rating of your maneuver drive and you're "parked" on the ground ... You Are Not Going To Space Today™.
So while 1G maneuver acceleration may be "all you need" once you're orbiting in space ... the "minimum requirements" shift a bit for any craft expected to (VTOL) touch down and take off from planetary surfaces before/after unloading & loading of passengers and cargoes. 2G maneuver should be sufficient for "any inhabited terrestrial mainworld" generated with a Traveller UWP code.
Vland/Vland is classified as a
Big World.
The world has a standard
gravity between 1G and 1.3G.
Vessels with only 1G of thrust should avoid landing on this world.
According to
Travellermap, Vland has a surface gravity of 1.12G.
Since the J1/1G
Free Trader is undeniably a design of Vilani origin, this would mean that the class was NEVER INTENDED to land on the Vilani homeworld while in service (well, never land more than once ...

... since Lithobraking IS A THING™). Therefore, ALL J1/1G Free Traders were designed to interface with highport facilities in orbit around Vland, with no intention (or capability) of descending to downport(s) for the unloading/loading of passengers & cargo on the planetary surface. This made the J1/1G Free Trader a "purely off-world" transport craft that could ORBIT Vland, but never attempt to land there (more than once

).
You'd need a 2G maneuver drive in order to VTOL on Vland.