Went thru the shipbuilding process by hand, in an attempt to build a custom ship intended for first contact missions as part of my Varan campaign.
Don't know how viable the design is, looking for feedback. I know I'm missing things - this is just a first wag.
Note that I intentionally upgraded all systems to the best possible type - that gets the QREBS bonus where possible. I also went for crew and passenger comfort, knowing that there is still more to be done.
The ship won't be near a shipyard for a while, so I intended to have decent equipment. This also reduced size/tonnage on a lot of equipment and increased efficiency on several items.
Robject, will that be something you incorporate into ACS shipyard? So far I haven't been able to plug my design in with applicable stage effects...
====
Nexus class first contact vessel
NXS-HS44 Survey Experimental Special
Hull
- H: 800-ton Streamlined 50.0 Mcr Agility +0, MaxG 9, Stability +1
Hull Structure
- C: Charged Hull TL 16 Armor 32, Reflec, Ablat, Slick
Fittings - all ultimate
- E: Submergence Hull TL 16 2 tons 48.0 Mcr
- G: Folding Fins TL 16 0 tons 12.0 Mcr Agility +1
- V: Collapsing Wings TL 16 2 tons 48.0 Mcr M-drive performance +1 G in atm
- K: Landing leg w/pads TL 16 2 tons 24.0 Mcr
- Z: Lifters TL 16 0 tons 24.0 Mcr
Jump bubble AND jump grid 8.0 Mcr Selectable each jump
Adv Jump drive R Improved TL 16 22 tons 255.0 Mcr 150% efficiency, fuel x .5, Jump-4
- Jump Fuel 160 tons
Early Hop drive D TL 16 25 tons 50.0 Mcr 90% efficiency, Hop-1 (Jump-10)
- Hop fuel 9 tons
Ult Maneuver drive R TL 16 8 tons 186.0 Mcr 130% efficiency
Ult Power plant R TL 16 17 tons 147.0 Mcr 130% efficiency, fuel x .7, P-4
- Power plant fuel 46 tons 2 months
Fuel systems
- Fuel scoop TL 16 1 ton .1 Mcr 200 tons/hour
- Fuel intake TL 16 1 ton .1 Mcr 40 tons/hour (liquids)
- Fuel bin TL 16 1 ton .1 Mcr 20 tons/hour (ice solids)
- Fuel purifier TL 16 2 tons 2.0 Mcr 8 tons/hour raw to refined fuel
World Sensors
- Ult Surf LR Activity TL 16 3.6 Mcr
- Ult Surf LR Deep Radar TL 16 3.6 Mcr
- Ult Surf LR Densitometer TL 16 3.6 Mcr
- Ult Surf LR Field Sensor TL 16 3.6 Mcr
- Ult Surf LR Sniffer TL 16 3.6 Mcr
- Ult Surf LR Life Detector TL 16 3.6 Mcr
- Ult Surf LR Mass Sensor TL 16 3.6 Mcr
- Ult Surf LR Proximeter TL 16 3.6 Mcr
- Ult Surf LR Sound Sensor TL 16 3.6 Mcr
Space Sensors
- Ult Surf LR Communicator TL 16 9.0 Mcr
- Ult Surf LR EMS TL 16 9.0 Mcr
- Adv Surf LR Grav Sensor TL 16 7.5 Mcr
- Ult Surf LR Jammer TL 16 9.0 Mcr
- Ult Surf LR Neutrino Detec TL 16 9.0 Mcr
- Ult Surf LR Stealth Mask TL 16 9.0 Mcr
- Mod Surf LR Visor TL 16 1.5 Mcr
Weapons
- 2 x Ult VD B2 Beam Laser TL 16 10 tons 18.0 Mcr
- 2 x Ult VD/AR B2 Part Acc TL 16 10 tons 26.0 Mcr
- 2 x Ult B1 Sandcaster TL 16 6 tons 6.2 Mcr
- 1 x Std B1 Tractor/Pressor TL 16 3 tons 5.0 Mcr
- 1 x Ult B2 Missle TL 16 5 tons 8.4 Mcr
Defenses
- Ult Bolt-in Meson Screen TL 16 1 ton 4.0 Mcr
- Ult Bolt-in Data Caster TL 16 1 ton 2.0 Mcr
- Std Bolt-in Black Globe TL 16 1 ton 5.5 Mcr Capture power, heat; flicker; cancel
Operations
- Platoon Barracks 40 tons 2.0 Mcr 20 enlisted
Life Support
- 7 x Long-term life support TL 16 14 tons 14.0 Mcr 120 days, 70 people
Controls
- 14 x consoles TL 16 28 tons 2.8 Mcr 5 br, 5 alt br, 2 eng, 1 med, 1 load
- 2 x Model 8 bis TL 16 16 tons 152.0 Mcr
Medical bay
- Clinic TL 16 2 tons 1.0 Mcr
- Surgery TL 16 5 tons 3.0 Mcr
- Medical lab TL 16 4 tons 2.0 Mcr
Crew - 19 in separate cabins
- Captain
- Luxury Stateroom TL 16 6 tons .4 Mcr
- Spacious console TL 16 2 tons .2 Mcr
- Regular crew
- 18 x Deluxe Stateroom TL 16 54 tons 10.8 Mcr 1 crewman with fresher per room
- Common Area TL 16 24 tons
Passengers
- 28 x Deluxe Stateroom TL 16 84 tons 16.8 Mcr 1 passenger with fresher per room
- Common Area TL 16 60 tons
Emergency Capsules
- 10 x Emergency capsule TL 16 10 tons 10.0 Mcr 10 passengers, 15 days support
Vehicles
- 6 x streamlined brackets TL 16 6 tons 2.0 Mcr
- Pinnace TL 16 40 tons 20.0 Mcr
- Launch TL 16 20 tons 14.0 Mcr
Cargo/other 50.0 tons
=================================================================
The Nexus-class first contact vessel is custom-built by Destrier Shipbuilders,
based out of Dalthor's Den. Designed and Captained by Dalthor Et Magera, the
ship was built to support a large exploration and contact mission. It has a large
crew, and a Marine contingent for security and weapons support. There are control
panels throughout the ship, built into the bulkheads.
The ship is equipped with an early hop drive, allowing hop-1. The jump drive is a
custom unit, significantly more efficient than any standard drive available.
Development of the hop drive led to the major increase in fuel efficiency for
the jump drive.
This design is the first non-experimental ship to be equipped with both drive types.
Regular crew is the Captain, 2 Pilot/Astrogators, 2 Communications Specialists,
2 Sensor Specialists, 2 Weapon/Security Specialists, 6 Engineers, 2 Medics,
1 Steward, and 1 Loadmaster, for a total crew of 19. Each crew member has a
private stateroom with a fresher.
The main and auxilliary bridges each contain five consoles - Captain, Pilot/Astrogator,
Communications, Sensors/Science and Weapons/Security. Any console may be used for
any function, with command override available on the Captain's console. The ship is
fully automated, with AI sufficient to run all systems in case of crew incapacity.
The Steward is acting platoon sergeant, and the junior Weapons specialist is the
acting commander of the platoon. Their quarters are adjacent to the barracks.
The platoon barracks is enlarged compared to the norm. The troops act as dirtside
security, man weapons posts, and act as general crew where needed. The troopers,
per their request, bunk as squads rather than have separate staterooms.
The ship supports both a pinnace and launch, with custom-fitted brackets for each.
Passenger demand is zero (0); Crew comfort is -1
Don't know how viable the design is, looking for feedback. I know I'm missing things - this is just a first wag.
Note that I intentionally upgraded all systems to the best possible type - that gets the QREBS bonus where possible. I also went for crew and passenger comfort, knowing that there is still more to be done.
The ship won't be near a shipyard for a while, so I intended to have decent equipment. This also reduced size/tonnage on a lot of equipment and increased efficiency on several items.
Robject, will that be something you incorporate into ACS shipyard? So far I haven't been able to plug my design in with applicable stage effects...
====
Nexus class first contact vessel
NXS-HS44 Survey Experimental Special
Hull
- H: 800-ton Streamlined 50.0 Mcr Agility +0, MaxG 9, Stability +1
Hull Structure
- C: Charged Hull TL 16 Armor 32, Reflec, Ablat, Slick
Fittings - all ultimate
- E: Submergence Hull TL 16 2 tons 48.0 Mcr
- G: Folding Fins TL 16 0 tons 12.0 Mcr Agility +1
- V: Collapsing Wings TL 16 2 tons 48.0 Mcr M-drive performance +1 G in atm
- K: Landing leg w/pads TL 16 2 tons 24.0 Mcr
- Z: Lifters TL 16 0 tons 24.0 Mcr
Jump bubble AND jump grid 8.0 Mcr Selectable each jump
Adv Jump drive R Improved TL 16 22 tons 255.0 Mcr 150% efficiency, fuel x .5, Jump-4
- Jump Fuel 160 tons
Early Hop drive D TL 16 25 tons 50.0 Mcr 90% efficiency, Hop-1 (Jump-10)
- Hop fuel 9 tons
Ult Maneuver drive R TL 16 8 tons 186.0 Mcr 130% efficiency
Ult Power plant R TL 16 17 tons 147.0 Mcr 130% efficiency, fuel x .7, P-4
- Power plant fuel 46 tons 2 months
Fuel systems
- Fuel scoop TL 16 1 ton .1 Mcr 200 tons/hour
- Fuel intake TL 16 1 ton .1 Mcr 40 tons/hour (liquids)
- Fuel bin TL 16 1 ton .1 Mcr 20 tons/hour (ice solids)
- Fuel purifier TL 16 2 tons 2.0 Mcr 8 tons/hour raw to refined fuel
World Sensors
- Ult Surf LR Activity TL 16 3.6 Mcr
- Ult Surf LR Deep Radar TL 16 3.6 Mcr
- Ult Surf LR Densitometer TL 16 3.6 Mcr
- Ult Surf LR Field Sensor TL 16 3.6 Mcr
- Ult Surf LR Sniffer TL 16 3.6 Mcr
- Ult Surf LR Life Detector TL 16 3.6 Mcr
- Ult Surf LR Mass Sensor TL 16 3.6 Mcr
- Ult Surf LR Proximeter TL 16 3.6 Mcr
- Ult Surf LR Sound Sensor TL 16 3.6 Mcr
Space Sensors
- Ult Surf LR Communicator TL 16 9.0 Mcr
- Ult Surf LR EMS TL 16 9.0 Mcr
- Adv Surf LR Grav Sensor TL 16 7.5 Mcr
- Ult Surf LR Jammer TL 16 9.0 Mcr
- Ult Surf LR Neutrino Detec TL 16 9.0 Mcr
- Ult Surf LR Stealth Mask TL 16 9.0 Mcr
- Mod Surf LR Visor TL 16 1.5 Mcr
Weapons
- 2 x Ult VD B2 Beam Laser TL 16 10 tons 18.0 Mcr
- 2 x Ult VD/AR B2 Part Acc TL 16 10 tons 26.0 Mcr
- 2 x Ult B1 Sandcaster TL 16 6 tons 6.2 Mcr
- 1 x Std B1 Tractor/Pressor TL 16 3 tons 5.0 Mcr
- 1 x Ult B2 Missle TL 16 5 tons 8.4 Mcr
Defenses
- Ult Bolt-in Meson Screen TL 16 1 ton 4.0 Mcr
- Ult Bolt-in Data Caster TL 16 1 ton 2.0 Mcr
- Std Bolt-in Black Globe TL 16 1 ton 5.5 Mcr Capture power, heat; flicker; cancel
Operations
- Platoon Barracks 40 tons 2.0 Mcr 20 enlisted
Life Support
- 7 x Long-term life support TL 16 14 tons 14.0 Mcr 120 days, 70 people
Controls
- 14 x consoles TL 16 28 tons 2.8 Mcr 5 br, 5 alt br, 2 eng, 1 med, 1 load
- 2 x Model 8 bis TL 16 16 tons 152.0 Mcr
Medical bay
- Clinic TL 16 2 tons 1.0 Mcr
- Surgery TL 16 5 tons 3.0 Mcr
- Medical lab TL 16 4 tons 2.0 Mcr
Crew - 19 in separate cabins
- Captain
- Luxury Stateroom TL 16 6 tons .4 Mcr
- Spacious console TL 16 2 tons .2 Mcr
- Regular crew
- 18 x Deluxe Stateroom TL 16 54 tons 10.8 Mcr 1 crewman with fresher per room
- Common Area TL 16 24 tons
Passengers
- 28 x Deluxe Stateroom TL 16 84 tons 16.8 Mcr 1 passenger with fresher per room
- Common Area TL 16 60 tons
Emergency Capsules
- 10 x Emergency capsule TL 16 10 tons 10.0 Mcr 10 passengers, 15 days support
Vehicles
- 6 x streamlined brackets TL 16 6 tons 2.0 Mcr
- Pinnace TL 16 40 tons 20.0 Mcr
- Launch TL 16 20 tons 14.0 Mcr
Cargo/other 50.0 tons
=================================================================
The Nexus-class first contact vessel is custom-built by Destrier Shipbuilders,
based out of Dalthor's Den. Designed and Captained by Dalthor Et Magera, the
ship was built to support a large exploration and contact mission. It has a large
crew, and a Marine contingent for security and weapons support. There are control
panels throughout the ship, built into the bulkheads.
The ship is equipped with an early hop drive, allowing hop-1. The jump drive is a
custom unit, significantly more efficient than any standard drive available.
Development of the hop drive led to the major increase in fuel efficiency for
the jump drive.
This design is the first non-experimental ship to be equipped with both drive types.
Regular crew is the Captain, 2 Pilot/Astrogators, 2 Communications Specialists,
2 Sensor Specialists, 2 Weapon/Security Specialists, 6 Engineers, 2 Medics,
1 Steward, and 1 Loadmaster, for a total crew of 19. Each crew member has a
private stateroom with a fresher.
The main and auxilliary bridges each contain five consoles - Captain, Pilot/Astrogator,
Communications, Sensors/Science and Weapons/Security. Any console may be used for
any function, with command override available on the Captain's console. The ship is
fully automated, with AI sufficient to run all systems in case of crew incapacity.
The Steward is acting platoon sergeant, and the junior Weapons specialist is the
acting commander of the platoon. Their quarters are adjacent to the barracks.
The platoon barracks is enlarged compared to the norm. The troops act as dirtside
security, man weapons posts, and act as general crew where needed. The troopers,
per their request, bunk as squads rather than have separate staterooms.
The ship supports both a pinnace and launch, with custom-fitted brackets for each.
Passenger demand is zero (0); Crew comfort is -1