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High Guarding again

And then there's the whole "thrust/acceleration minus gravity" requirement/argument to be able to lift off from a surface in the first place.
If surface gravity exceeds the thrust/acceleration rating of your maneuver drive and you're "parked" on the ground ... You Are Not Going To Space Today™.
Quite, hence:
LBB2'81, p9:
TRADE CUSTOMS
_ Goods taken on in orbit are delivered when placed in orbit around the destination. Goods taken on on a planetary surface are delivered when off-loaded on the surface of the destination. This custom applies to cargo, passengers, and mail.
_ At any location with a class A, B, or C starport, shuttles routinely operate between orbit and world surface. Typical shuttle price is Cr10 per ton and Cr20 to Cr120 per passenger.

Traders can get by with 1 G, but scouts, explorers, yachts, safari-ships, etc really should have 2 G.
 
Traders can get by with 1 G, but scouts, explorers, yachts, safari-ships, etc really should have 2 G.
2G is "needed" for direct to surface deliveries on ALL terrestrial worlds (not just Size: 7-).
1G needs orbital shuttle services to complete deliveries to surface on terrestrial worlds with 1G+ surface gravity (Size: 8+) ... therefore ... any delivery to surface on a Size: 8+ world by a 1G starship requires EITHER a type A-C starport OR the starship needs to have a small craft which can make the deliveries to surface (in relays, if necessary).
 
In TNE the power for the M-drive is required at all times, but reaction fuel is limited.

You can spend M-drive rating acceleration every turn, divided between changing velocity vector and evasion, as long as reaction fuel lasts.

Power for the M-drive (HEPlaR) is baked into the minimum power requirement, as are weapons. There is no choice of routing power to drives or weapons, unlike CT.
Actually, there absolutely is.

1765125078067.png

Also, despite the above passage's claims that ships generally have enough power to run everything when undamaged, it's actually fairly common for ships to have a shortfall and have to make choices:

1765125191091.png

1765125222628.png

1765125261701.png

So energy allocation is very much a thing, and not running HEPlaR drives at full power is allowed. Normally it's better if you can even when not burning as hard as possible (because the smaller your burn relative to the maximum, the more facing options you have), but it's not required.
 
That's not really a calculation done in CT HG though is it? It's more of a MT and TNE thing.
HG has two power settings, everything powered and firing, and emergency agility where weapons are powered off and everything outside shields is shunted to escape agility.

My goal is to allow players to use HG ships in a CT maneuver context and preserve most of the HG ship valuation while building in RPG player agency. As such I have more power allocation, but following a priority cascade- as power drops the power allocates by priority 1-2-3, if there isn’t enough power for lower units they don’t get it.

The number of power priority profiles is determined by ship tactics and fleet tactics skill- captains with no tactics skill get the HG default profiles plus one.

But strictly IMTU, not RAW.
 
HG has two power settings, everything powered and firing, and emergency agility where weapons are powered off and everything outside shields is shunted to escape agility.

My goal is to allow players to use HG ships in a CT maneuver context and preserve most of the HG ship valuation while building in RPG player agency. As such I have more power allocation, but following a priority cascade- as power drops the power allocates by priority 1-2-3, if there isn’t enough power for lower units they don’t get it.

The number of power priority profiles is determined by ship tactics and fleet tactics skill- captains with no tactics skill get the HG default profiles plus one.

But strictly IMTU, not RAW.
Too butt in here, My 1st ship game was Starlet Battles (in the plastic bag), and I have always thought that all versions of Traveller ship combat lose a lot without power allocation.

Every time I touch the various Traveller ship combat systems the urge to tinker sets in.
 
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