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High Guarding again

That implies that agility works by moving the targeted hull (or specific parts of it) out of the weapon's area of effect.
It also implies that there's not enough power on larger ships.

Simply, the reason smaller craft are "more agile" is that the power/weight ratio is higher than a larger ship.

But consider, something like a Saturn V, which by all accounts is pretty large, accelerates faster than most ground cars. What it lacks in nimbleness is more a factor of that it doesn't have any wings to make it turn (in atmosphere) like, say, a missile does.

But give it suitable vanes (and the structural integrity, I'm going to bet as is, the V doesn't really turn well), the V will turn quite quickly.

Put a 6G 500K ton dreadnought in a race with a 6G 50 ton cutter, and guess who wins the race?

The singular problem with larger ships is that they have more surface area they need to "get out of the way" compared to a small fighter or a missile. (Which is where size modifiers come in to play.)

The other issue is simply that we don't have much information on how ships use M-Drives to turn, rather than just accelerate. They don't have rudders, they need more like bow thrusters to make turns, or maybe REALLY BIG gyroscopes. And the power of THOSE will actually have more influence to the "agility" than the M-drive alone.

A 6G ship with paltry .1G thrusters aren't doing any turns very quickly. Like the Suzuki Samurai, "it really goes straight!".
 
Just adding to this thread (which, perhaps inevitably, has headed into the contested terrain of "what is agility" that we traversed in an (in)famous TML thread many years ago) Joe Fugate's thoughts in TD #14:
View attachment 7100
View attachment 7101
Which was dumb then, and has remained dumb ever since. Bigger targets being easier it hit is already addressed by the modifiers to the 'to hit' roll. With 20 minute turns it's never been about how fast you can roll your ship, but how hard to can thrust to evade. Funny how no rule set since stayed with MT's interpretation.
 
The other issue is simply that we don't have much information on how ships use M-Drives to turn, rather than just accelerate. They don't have rudders, they need more like bow thrusters to make turns, or maybe REALLY BIG gyroscopes. And the power of THOSE will actually have more influence to the "agility" than the M-drive alone.

A 6G ship with paltry .1G thrusters aren't doing any turns very quickly. Like the Suzuki Samurai, "it really goes straight!".
Or possibly the thrusters are vectorable, either by having them on gimbals or because they can do something like a phased array does for radio signals. A combination of this and manoeuvring thrusters seems reasonable to me. And of course they don't use this to 'make turns'. They use this to face in a new direction and then they apply their main thrusters to changing their course.

If the combat turns were much shorter it would make sense for a more massive ship (especially one with the mass greatly dispersed, and thus having great rotational inertia) to be less agile, because it wouldn't be able to change orientation as quickly. But with 1000 second or more turns and mutli-G thrusters speed of attitude adjustment doesn't much come into it.
 
It was utter rubbish then and it remains utter rubbish now.

The folks at DGP didn't have a clue how ships worked - they failed to notice the CT rules had changed, they didn't understand agility, and as to his continual reference to weight when he actually means mass then the question has to be asked why the mass of the ship isn't used for maneuver drive rating.

Acceleration compensation fields, inertia compensators, make all this rotational moment moot - the people on the ship are compensated but the hull structure isn't... handwavium has to be at the very least consistent.
 
Just adding to this thread (which, perhaps inevitably, has headed into the contested terrain of "what is agility" that we traversed in an (in)famous TML thread many years ago) Joe Fugate's thoughts in TD #14:
It's just a simplification, with a silly technobabble excuse, found already in the MT RM.

It's much simpler to dimension the M-drive by volume (fixed) than by mass that changes with every system added to the ship, so by volume it is, ditching Newton...
Then they wanted to use mass for something as the design system produced it, so Agility was chosen.


They demonstrated with grav vehicles (in the same design system) that they believed in Newton and used it...
MT RM, p86:
For grav vehicles, begin by computing the vehicle's maneuver thrust:
(Total thrust / vehicle's loaded weight) - 1.
The result must be greater than zero. If it is not, the design is flawed and more thrust must be provided.
i.e. Newton's Second Law of Motion (F=ma) => a = F/m - 1, where 1 is the standard gravity as thrust is by default downward, so the grav vehicle can fly like a helicopter.

Note that is the same grav drive that is used on spacecraft before TL11.
 
Agility is acceleration. M-drives need power in order to produce thrust. If you provide less than full power to the M-drive, you get less than full thrust. Currently available acceleration, depending on how much power is routed to the M-drive, is called Agility in HG'80.
So Agility is the actual thrust that is produced by an engine fed by the power plant, while the M-drive rating is the potential?

If you ignore weapons and other power consumers, and send full power to the M-drive, you get Emergency Agility = M-drive rating (reduced by battle damage):
....which seems to be just another way of saying "the thrust of a vessel is the power actually going to the M-drive, expressed as Agility, rather than the raw rating of the M-drive itself". If there another interpretation?
 
So Agility is the actual thrust that is produced by an engine fed by the power plant, while the M-drive rating is the potential?
Yes. Agility is current throttle and M-drive rating is full throttle.

....which seems to be just another way of saying "the thrust of a vessel is the power actually going to the M-drive, expressed as Agility, rather than the raw rating of the M-drive itself". If there another interpretation?
It's the same thing, you just send max power to the M-drive, kind of like turn off the aircon and give it full throttle.
 
Yes. Agility is current throttle and M-drive rating is full throttle.


It's the same thing, you just send max power to the M-drive, kind of like turn off the aircon and give it full throttle.
The way I roll its total mdrive rating determined by how much power assigned and split between agility for erratic maneuver evade and vee for accel/decel. But again I’m coming at it from actual CT maneuver.
 
The way I roll its total mdrive rating determined by how much power assigned and split between agility for erratic maneuver evade and vee for accel/decel. But again I’m coming at it from actual CT maneuver.
That's how TNE, Brilliant Lances, and Battle Rider do it as well.
 
Yes. Agility is current throttle and M-drive rating is full throttle.


It's the same thing, you just send max power to the M-drive, kind of like turn off the aircon and give it full throttle.
Rgr, so it can be a waste of capacity on a vessel to put in M-drives that require more power than the PP can deliver, while firing weapons, unless you are planning on drive redundancy to keep you moving in a battle or you want to be able to do a flat-out run if breaking off needs to happen. Sound about right?
That is disappointing to read.

If nothing else you still boil it down to vee/mass and end up with an effective G rating.
That's not really a calculation done in CT HG though is it? It's more of a MT and TNE thing.
 
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