AnotherDilbert
SOC-14 5K
Range is determined by the winner of the initiative roll, influenced by the relative acceleration of the fleets, the relative numbers and relative fleet tactics skill, hence it not just about straight acceleration, but some sort of relative manoeuvring going on.HG tells us that its turns are 20 minutes and ranges are indeterminate. But, as 1G acceleration is enough to get from any 'short' range out to 'long', we can tell what the maximum distance short range can be is.
EDIT: Actually, I take that back, because a fleet with manoeuvre 0G can win initiative and change range, after many turns on no range change (so little to no relative velocity) and against another fleet with no acceleration (so no tricking the other fleet into change the range for you). So short range and long range are not just indeterminate, but variable.
I guess the basic assumption is that the fleets keep together and more or less match vectors, manoeuvring around the common vector.
As Mike says, the faster fleet can break off the engagement any time it likes. They can just fly away, but don't, as long as the engagement goes on.
