Originally posted by kaladorn:
</font><blockquote>quote:</font><hr />Originally posted by William:
Death of Fools.
?
Elaborate.
Please. </font>[/QUOTE]Yes, PLEASE elaborate on this; I've not heard of it, and a search turned up nothing but this thread.
MT was going whilest I was still a kid, and not thinking all that much along the lines of what was going on behind the scenes. I was somewhat of an immersed role-player: I "believed" the story as it was unfolding, simply taking it in as it unfolded, and never worrying too much about where it was going to go. The Virus thingy came as a total surprise to me, but the result, I thought was pretty cool. TNE came just at the time that I was finding all kinds of lack in MT's way of doing things, and TNE's way of doing things seemed so much better, so I greeted it with open arms.
However, looking back on it all from THIS vantage point, ~10 years later, I see things a bit differently.
A lot of people complain that GDW invented the Rebellion with no idea where to take it. I disagree (even if MWM comes on and says otherwise, I still disagree), because it looks to me like the intent all along was to make a bunch of smaller states that would rival with each other. The 3I was so big that in any one region, there was generally only one external enemy. But in a cluster of small duchies, you have a lot more enemies in close proximity. The war was supposed to have wound down at some point, when everyone had exhausted themselves to the point that they were bled white, and the duchies were all of a manageable size. Plenty of room for growth if 99% of your population has vanished; no more population pressure, if there was any. Plenty of room for hardships to overcome too.
I see TNE's background as being very little different from what Rebellion was doing anyway. A lot of little polities, resources stretched to the max, enemies all around... heck, 1248 looks a lot like this too... as does T4. Everyone's favorite setting, the Spinward Marches, looks a lot like this, so CT is the same game as all the others. No more "my game is better"; they're all really the same, with just a few little details being different.
The major difference between Rebellion and TNE, though, is that there is no all-pervading virus; instead you have the ever-present threat of the Solomani, Vargr, Aslan, K'Kree.... hmmm... sounds to me like all our problems are coming from foreigners or other races. Can't have that. Virus isn't human enough for us to be called racist if we hate it... that is, until later, when we discover they're more LIKE us than not: that is, they are intelligent and just want to survive, just like us.
Really, is ANY Traveller game's background NOT a small group of polities, related to each other but not really trusting each other, surrounded by enemies that could strike at any time, and all the polities competing for resources or trying desperately to scrape them up? Not terribly unlike the Germans; all their history, they were a bunch of little duchies or whatever, surrounded by Europeans of a different tongue, wanting to gobble them up. Eventually, the Germans decided to unite, and became a superpower because of it.
So anyway, I guess my short answer is that the polities all settle down eventually to low-level activities, almost like an extended cold war, but peace has not officially been declared. Powder keg city. The Balkans would be envious. (No offense intended to Balkan residents, but your region is called "the Powderkeg of Europe" for a reason.)