Sort of doing the T34 design philosophy on ships.
Most of those ships only had coastal legs, not deep seagoing, and so for defense or SSBN bastion patrol.
What you want to build, if you want real authenticity, is something like the Soviet Kynda class "cruiser."
You start by designing a large destroyer and then decide to call it a cruiser. You pack the thing with more weapons than it has power plant to operate so it can only use some of them at any given time and you have to switch between systems. Give it say a rail gun that requires powering virtually everything else down to fire it...
Then you reduce all the crew quarters to overcrowded bunk rooms and put them in the design dead last cramming them wherever there's space like some in the engine rooms, that sort of thing.
Reduce the fuel to a point where it has to have a drop tank to jump, but make its jump capacity high so it takes up a lot of space...
Of course, give it like maneuver 6 but it is only possible to use this when you don't have any weapons or shields online...
Then tout the whole design as incredibly effective by only quoting the high jump and maneuver numbers, the massive weaponry, and how it is so "efficient" in size. Forget that the crew suffer from lack of space and even have to all "hot bunk," or that the power plant is too small to work the ship's system, or how the computer is undersized to save space but can only be used for fire control
or maneuvering the ship but not both...
Now, that would be a truly Communist designed ship! You will be getting Hero of the People's medal many times for it!