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Communism in space

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Just one more question:

In such state controled economy "imperium", whould there be place for a free trader and/or speculation?
In many cases, the various socialist economies had significant market elements in them as well:

https://en.wikipedia.org/wiki/New_Economic_Policy

A similar mixture of socialized and private economics also existed in the Liberated Areas/Border Regions under Communist rule during the Yan'an Period in China (1930's-1940's).

In all of these cases it is relatively easy to imagine a small subsidized trader, probably owned as a cooperative by its crew and financed by the People's Bank, going its own way in small-time trade with the blessings of the socialist state. The State owns big industry; citizens may operate small businesses, typically cooperatives helped by low-interest loans by the People's Bank. The Party believes that once the Productive Forces grow enough and essential post-scarcity condition is achieved, at least on the Core Worlds, socialism will transform itself into communism, i.e. from each according to ability, to each according to need; but until then, citizens' economic initiative on the small scale and socialized heavy industry build these productive forces.
 
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Sure, but as you say it was black market.

An officially sanctioned black market. As long as the various proprieties were observed, such trade was freely conducted and often relied upon.

As for the crackdown in the RZS during the Rebellion, I think had more to do with establishing control then anything else. The Vilani wanted to get a handle on everyone operating within their new borders and, once they had all the players neatly on file, they would loosen the strings enough for independent operators flying irregular routes to find some crumbs. There wouldn't be as many as there had been during the 3I's heyday, but they would be some.

You're correct about a Stalinist/collectivist settings severely effecting the classic Traveller free trader campaign. Such a campaign wouldn't be completely snuffed out in such a setting, however.

Subsidized shipping would be much more prevalent, for example, and, unlike government operated mega freighters, small subsidized merchants can more easily fly irregular routes in response to hiccups even tightly planned economies will still suffer. If the cargo space is free, the crews of those small freighters could speculate with incidental lots of goods. That might even be one of the perks of the job.

And there is always the small package trade.

Scrambling about so you can speculate on one dTon El Stinkadoro cigars between Oingo and Boingo thanks to a last minute route change should provide more role playing fun than simply rolling up 75 dTons of freight on an Ag world, right?
 
Without further ado, I present you with... The Union of Progressive Planets (UPP*).

Unity A7789CA-C
Originally called Serendipity, this industrial world with a long history of colonization, industrialization and heavy mining was where the Revolution began. Today it is the industrial heart of the UPP, as well as the seat of its socialist government and the P3 (People's Progress Party), led with an iron fist by its vastly popular Revolutionary Council. Polluted to the hilt, it still boasts the highest standard of living in the entire Union, and is home to a large portion of its population, mostly industrial workers, miners, engineers and a strata of bureaucrats and administrators. It also hold the main headquarters of the Red Army and the Red Navy. However, more free-spirited citizens sometimes dislike this world with its ever-present government control of their everyday lives and massive police presence, and thus emigrate to the colonies (which is permitted and even encouraged - especially since this removes potential troublemakers from the capital-world).

Novi Irkutsk B412753-C
A cold world with ice caps and a very thin atmosphere, Novi Irkutsk is only nominally controlled by its planetary-level Party Chairman, while real power resides in the hands of the Syndicates - the old trade-unions of old who became, in a sense, a certain sort of clans, each controlling an industry. Each autonomous Syndicate provides the needs of all of its members, as well as significant services to the other Syndicates, while large scale economic allocations are done in negotiation between Syndicates. The Novi Irkutskans are known as an unruly lot, but their technological innovation is second to none, and thus the Revolutionary Council allows them to run things on Novi Irkutsk, as long as they do not spread their "anarchist deviation from the Party Line" to other worlds.

Bordiga C869786-A
Bordiga is the UPP's breadbasket, producing a vast amount of foodstuffs of better and more varied kinds than those which can be raised, for example, in hydroponic Victory Gardens on Unity. Agricultural cooperatives dot this lush world, each an autonomous entity owned by its farmers, but also bound by higher-level government production plans. The government is a remarkably efficient civil-service bureaucracy, the result of massive reforms, and a massive purge, following a disastrous series of crop failures, and a famine on this world, brought by gross bureaucratic mismanagement of the economy back when the central government had much tighter control over agriculture.

Novaya Vorkuta D63369C-9
This penal colony is where the UPP sends criminals who have committed severe crimes, as well as bureaucrats caught in severe corruption and misconduct (such as those responsible for the Bordiga Famine 21 years ago), and, from time to time, also dissidents. This world is managed by a horrible bureaucracy led by the APPC (Administration of Prisons & Penal Colonies), and even those who are exiled here without being confined to a specific penal colony live under the iron heel of the administrators and Interior Troops. The world is a cold, dry hell, and life is harsh, though corruption, ironic in such a place designed to punish corrupt officials (among other criminals) is rife, and so is the smuggling of luxuries for prisoners with "connections in high places".

Sunrise E655531-8
Sunrise is the newest UPP colony, somewhat thin-aired and dry, but still with significant potential to become the UPP's new breadbasket. Hundreds of thousands of colonists, particularly the more free-spirited citizens of Unity, eke a living on this alien world. Official power rests in the hands of the Party officials at First Landing (where the Downport is located), but they have little interest in what goes outside of this frontier town, and, given the right incentives, will look the other way from any disturbance in the outback.

Stakhanov C0005A7-A
Stakhanov is a promising new asteroid belt in the early phases of mining by the UPP for rare earths and radioactives. Its rowdy population of miner-cosmonauts is inspired and led by the magnetic personality of the local Party Chairwoman, Natalya "Talya" Kirovsky, a former belter, who wields nearly absolute political power in the system and is revered almost to the level of deification by the miners, especially since she is "one of our own" and not one of these "Core suits with big plans and zero knowledge in mining". The Core tolerates Talya's cult of personality, which is officially against the Party Line (which stresses collective leadership) as it produces results in good mining output.

* Name inspired by William Gibson's unused script for Alien III .
 
It means you need Trusted and Trustworthy apporatschiki in the various remote sites, and you need to rotate them. You can either have centrally appointed political officers, or centrally appointed functionaries, or retain central approval and brainwashing for planetary soviets... or make it clear to the planetary soviets that the implementation of directives is left to them, but not the option of whether to do so or not, and the Military will back it up.

Violence, the threat of violence, and uncertainty worked quite well for Stalin, he had Beria to make things work for him. Why not try it at an interstellar level.

Even an impersonal bureaucracy with a high law level would work. That is, "Stalin" (the local equivalent) is as more a figurehead than a reality (something like Big Brother) for the average citizen on a daily basis...

An Orwellian touch definitely helps, but it scares away PCs rocking up in the A2. Soviet Russia was just a bit of a closed state. Though, that said, there was tourism of sorts there.

Have you read 1984 by George Orwell ?
I would only use it for a few of adventures.

Yup, precisely.
 
Without further ado, I present you with... The Union of Progressive Planets (UPP*).

Unity A7789CA-C
Originally called Serendipity, this industrial world with a long history of colonization, industrialization and heavy mining was where the Revolution began. Today it is the industrial heart of the UPP, as well as the seat of its socialist government and the P3 (People's Progress Party), led with an iron fist by its vastly popular Revolutionary Council. Polluted to the hilt, it still boasts the highest standard of living in the entire Union, and is home to a large portion of its population, mostly industrial workers, miners, engineers and a strata of bureaucrats and administrators. It also hold the main headquarters of the Red Army and the Red Navy. However, more free-spirited citizens sometimes dislike this world with its ever-present government control of their everyday lives and massive police presence, and thus emigrate to the colonies (which is permitted and even encouraged - especially since this removes potential troublemakers from the capital-world).

Novi Irkutsk B412753-C
A cold world with ice caps and a very thin atmosphere, Novi Irkutsk is only nominally controlled by its planetary-level Party Chairman, while real power resides in the hands of the Syndicates - the old trade-unions of old who became, in a sense, a certain sort of clans, each controlling an industry. Each autonomous Syndicate provides the needs of all of its members, as well as significant services to the other Syndicates, while large scale economic allocations are done in negotiation between Syndicates. The Novi Irkutskans are known as an unruly lot, but their technological innovation is second to none, and thus the Revolutionary Council allows them to run things on Novi Irkutsk, as long as they do not spread their "anarchist deviation from the Party Line" to other worlds.

Bordiga C869786-A
Bordiga is the UPP's breadbasket, producing a vast amount of foodstuffs of better and more varied kinds than those which can be raised, for example, in hydroponic Victory Gardens on Unity. Agricultural cooperatives dot this lush world, each an autonomous entity owned by its farmers, but also bound by higher-level government production plans. The government is a remarkably efficient civil-service bureaucracy, the result of massive reforms, and a massive purge, following a disastrous series of crop failures, and a famine on this world, brought by gross bureaucratic mismanagement of the economy back when the central government had much tighter control over agriculture.

Novaya Vorkuta D63369C-9
This penal colony is where the UPP sends criminals who have committed severe crimes, as well as bureaucrats caught in severe corruption and misconduct (such as those responsible for the Bordiga Famine 21 years ago), and, from time to time, also dissidents. This world is managed by a horrible bureaucracy led by the APPC (Administration of Prisons & Penal Colonies), and even those who are exiled here without being confined to a specific penal colony live under the iron heel of the administrators and Interior Troops. The world is a cold, dry hell, and life is harsh, though corruption, ironic in such a place designed to punish corrupt officials (among other criminals) is rife, and so is the smuggling of luxuries for prisoners with "connections in high places".

Sunrise E655531-8
Sunrise is the newest UPP colony, somewhat thin-aired and dry, but still with significant potential to become the UPP's new breadbasket. Hundreds of thousands of colonists, particularly the more free-spirited citizens of Unity, eke a living on this alien world. Official power rests in the hands of the Party officials at First Landing (where the Downport is located), but they have little interest in what goes outside of this frontier town, and, given the right incentives, will look the other way from any disturbance in the outback.

Stakhanov C0005A7-A
Stakhanov is a promising new asteroid belt in the early phases of mining by the UPP for rare earths and radioactives. Its rowdy population of miner-cosmonauts is inspired and led by the magnetic personality of the local Party Chairwoman, Natalya "Talya" Kirovsky, a former belter, who wields nearly absolute political power in the system and is revered almost to the level of deification by the miners, especially since she is "one of our own" and not one of these "Core suits with big plans and zero knowledge in mining". The Core tolerates Talya's cult of personality, which is officially against the Party Line (which stresses collective leadership) as it produces results in good mining output.

* Name inspired by William Gibson's unused script for Alien III .
Very nice work - I'm sure I have a sub-sector that this little lot will fit into nicely :)

Thanks for posting it.
 
Most traveller merchant campaigns are based on free trade. I'm afraid this kind of setting will severely limit it, as probably most ships would be governement owned and free trade (at least) thighly controled, so this kind of campaigns will always border illegal trade (from either side of the line).

I can't see how a Free Trader would survive that kind of economic system. Any black market trading would be done by captains or crews of state owned traders, who happen to borrow the spare room in their ship for speculative cargo; and for a case of vodka so that the loyal customs agents can toast to the health of the leader in the Captain's cabin before they begin their inspection.
 
I am working on a limited series of adventures .
Where the players are ether rebels fighting the Orwellian government of the Peoples Republic of Terra .
Or become smugglers just trying to survive in the Peoples Republic of Terra .
But ether way I plan on having the Peoples Republic of Terra fall.
I just hope my players don't chose to become republican loyalists .LOL.
 
Just one more question:

In such state controled economy "imperium", whould there be place for a free trader and/or speculation?

Yeah, good point. Production is directed by the state, not by the preferences of the people. Trade occurs when one individual purchases from another and sells to a third. The good chaps at Cambridge define trade as:
the activity of buying and selling, or exchanging, goods and/or services between people or countries, ... business activity
. Is that sort of activity permitted by the state?

This could be driven by the reason it has to be Stalinesque. If it's that sort of state, is it because it's still in it's relative infancy after the revolution, because it was wracked by internal rebellion or civil war and the Supreme Soviet has only just won, because it is only through brutal oppression and subjugation of the people that the Party can maintain control, or some other reason?
 
Just enact the interstellar equivalent of the NEP and you can easily have small free traders and/or cooperative traders and definitely subsidized small traders in your interstellar socialist polity. The State controls heavy industry, large-scale trade and banking, while small businessmen (firms employing up to, say, 20 employees) are tolerated and even encouraged in order to develop the Forces of Production. In other words, this is a bit similar to the regular Traveller paradigm, except that the State replaces the Megacorps of standard Traveller.
 
As long as there isn't a justification for the end of the NEP built into the setting. It seems Lenin intended for it to continue for some time, but after his death the dogmatics in the party won out.

The replacement of the megacorps, in fact all corporations, with state enterprises does offer a way to make it work while still making some sense.
 
Just enact the interstellar equivalent of the NEP and you can easily have small free traders and/or cooperative traders and definitely subsidized small traders in your interstellar socialist polity. The State controls heavy industry, large-scale trade and banking, while small businessmen (firms employing up to, say, 20 employees) are tolerated and even encouraged in order to develop the Forces of Production. In other words, this is a bit similar to the regular Traveller paradigm, except that the State replaces the Megacorps of standard Traveller.

Maybe NEP for intra-system ships & shuttles, that have the "assistance" of the Navy and the police close at hand; but I cannot see this form of government allowing jump capable free traders armed with nuclear missiles.
 
Maybe not nuclear armed, but if piracy was an issue then they'd probably allow some sort of weaponry.

I remember a friend who'd been in the navy telling me of a Soviet freighter pulling into Singapore (in the 70's I think it was) that identified the location of a hulk they claimed had been pirates who attacked them, but somehow ended up with a boat full of 14.7mm bullet holes. Not sure about the veracity of the tale, he did a great accent with "Da. Were pirates. Not pirates now."
 
This topic calls to mind the Galactic People's Republic from FGU's Space Marines/Space Opera setting. Sadly, the Sector Atlas detailing that power went unpublished. (I have no knowledge of whether or not there was even a manuscript. I only know that it was an announced-but-never-published product.)
 
You're welcome.

I was also thinking about adding one or two more polities to that micro-setting, at least one "western" capitalist state, and maybe a fascist or monarchist one as well...

I riffed on Gibson's script once for a partly finished GURPS setting, but it was the Westerners (Probably North American in origin, but I hadn't quite decided) who developed into the evil space socialists and the Russkies who became the megacorporate types.
 
I riffed on Gibson's script once for a partly finished GURPS setting, but it was the Westerners (Probably North American in origin, but I hadn't quite decided) who developed into the evil space socialists and the Russkies who became the megacorporate types.


The Collective
And two of the factions ( the Technocrats and the Syndicalist) that control
The old Federal Interstellar Republic . Could be used as evil socialist .
 
sifu strolls by, and stops

just lurking for a moment when this thread title caught my eye.

IMTU i have an ultimate libertarian victory.

Looking forward to reading and responding to this thread.
 
So, I have had a love for Stalinist Russia in a space setting. What issues if any do you see a centralized government such as this?

In the dark recesses of my aged brain, i dimly remember two examples of soviet style government in space, or at least represented.

first is james blish's 'cities in flight' tetralogy, where the spindizzy ftl drive lets everyone else leave. they suppressed the tek for hundreds of years, and ended up ruling Earth in totality.

the other one is a novel i cannot remember details about, except it involved a crew of a 'super scout' class craft with almost everyone, if not all, had psionic skills. the talent is so valuable that the communications officer, who was physically an adult, had the mental state of a seven year old girl. finally, the 'tell' is revealed, in that there is no reserve fleet as told to the general public, but the super scouts are the only interstellar force supporting the realm.

hope that stimulates your imagination.
 
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