• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

After the MGT debacle, T5 may not look so bad...

The skills from packages are 1 per PC, to max skill level 1

The skills from tie-ins to other characters are limited to 2 levels per PC, and can't take levels above 3.

that is 1-3 extra skills. works pretty well, too.
 
It can't be too bad. LBB1 gave Scouts and Others 2 skills per term with no promotion.

But, what you're forgetting is that the Scouts have relatively high Survival throws, making that career rather dangerous.

This is why the Survival Rule must be enforced.

Your typical living retired Scout will only have a term or two under his belt (because, chances are, he didn't surivive if he stayed in the Scouts longer).

In game terms, the Scout gets 2 skills per term but is typically a one or two term character--thus, there is a "check & balance" to keep the 2D6 system from getting broken.
 
Last edited:
Your experience does not match my (likely more limited) experience with the MGT chargen system, nor is it what I'd predict, based on the probabilities in the skill charts.

Actually, the pool is only about eight characters, so my results so far may well not be typical.

But even if your situation is representative, you have the problem of most characters having most skills. Nothing special about Admin (for instance) if 2/3 of the PCs have it.

I prefer that each PC (ideally) be a star at one or two important things. I don't mind some overlap, but MGT (and CT Books 4+) create WAY too much IMHO. (And, in my experience, they produce many characters that are excellent at too many different skills).

Now, if I were running a game with 2-3 PCs, then I might support skills bloat. But with my typical group of ~6, I don't care for it.

On this note, I have definitely seen sufficient differentiation between characters. Two skills per term plus an estimated bonus skill every two terms (from rank/special events) gives 15 ranks over six terms. If this includes three 2s and a 4, that means nine discrete skills in total, out of a pool of nearly 50, and that's before you consider subskills and specialisations. Zero-level skills from background/basic training may increase this value a bit, although basic training skills will only inflate skill totals if the same skill isn't later rolled normally.
 
Last edited:
Sable, you really should think that through a little bit more. A little tweak like that can really mess up a game later on (given the reason above for the 2D6 system).

For example, take one of your "competent but not excessively so" characters and look at his percentage chance of success at the different task levels (for MGT, use +2 and -2 to determine task levels).

I think, once you see those numbers, you'll be surprised and go back to the 1 skill per term.

I'm aware of the effect of high bonuses. To some degree, this is why I won't be fazed if a character or two ends up with a skill value of 5 -- it may come in handy on occasion, but in reality it's really wasted points, as a skill-3 is effectively just as good in almost every situation.

I also don't have an inherrent problem with PCs that excell in a their fields of expertise. Sometimes that's not what I want, but sometimes it is. I'm aware that you view lower-powered games as intrinsicially superior, but we disagree strongly on this issue.

All that said ... I haven't run any MGT (or my own bastardised version) yet, so I may ultimately find I've made a mistake. I tend to be pretty good at eye-balling RPG systems and understanding the consequences of my tweaks*, though, so I'm fairly confident.

*T/E was a bit more confusing. Without tbeard's analyses, I probably would have missed the peculiarities associated with that particular system.
 
Truthfully, imho, I am not looking forward to another edition of Traveller.

I really do not care for Miller's version considering, that in the time he has been trying to capture lighting in a bottle again, other versions have come out. We have d20, GURPS, HERO and now Mongoose.

I would acknowledge Traveller is the creation of Marc Miller and I appreciate all that he has done. But let it go. I would greet a Miller version of Traveller the same way I would greet a Gygax(RIP) version of D&D. The game has passed you by dude. Do something else.
 
Truthfully, imho, I am not looking forward to another edition of Traveller........I really do not care for Miller's version..........

And of course this is all just one person's opinion. Many differ.

The game has passed you by dude. Do something else.

So, I think he should obviously ignore your one inflammatory opinion, and keep doing what he loves.....dude.
 
And of course this is all just one person's opinion. Many differ.



So, I think he should obviously ignore your one inflammatory opinion, and keep doing what he loves.....dude.

Then you would be surprised just how many more than one there are who feel the same, even if not so "inflammatory" * in our views. I'd venture the numbers are more equal than not in the fandom of Traveller. And outside of Traveller fandom I'm not sure anyone will be interested, or even aware of it.

Just because many of us aren't saying it doesn't mean we don't feel it. And some have said it before, only to be shouted down by the fanatics. Even when trying to genuinely help MWM and make T5 a great legacy for him.

Personally, I've still got a little interest in T5 and I don't begrudge Marc a bit for wanting to try to capture lighting in a bottle again, as so aptly put above thread, and make his game the way he wants. But I probably won't be buying it.

* I would say honest but can see how you would find it inflammatory
 
Last edited:
My problem with his post was not his differing opinion at all, it was the inflammatory nature of it itself I objected with. I completely understand that some like the idea of T5, some don't.

I'm not a "fanatic". It's just that the "do something else dude" sort of remark is not very kind towards those of us that are actually looking forward to his work. Take that stuff elsewhere please, it just leads to reactionary posts, not discussion (and I admit I was weak and responded with my own reactionary post, which is where this stuff too often leads).
 
Last edited:
As mentioned elsewhere, I see both Mongoose Traveller and T5 as potentially
interesting and useful additions to my "toolbox" for my own setting. I have no
doubt that T5 will have some ideas and systems which I would like to add to
my "toolbox", and therefore I am interested in T5, but I do not really need or
want it. If it gets finished and published, I will take a look at it, and probably
even buy it. If it never gets finished and published, I will not really miss it.
 
As mentioned elsewhere, I see both Mongoose Traveller and T5 as potentially
interesting and useful additions to my "toolbox" for my own setting. I have no
doubt that T5 will have some ideas and systems which I would like to add to
my "toolbox", and therefore I am interested in T5, but I do not really need or
want it. If it gets finished and published, I will take a look at it, and probably
even buy it. If it never gets finished and published, I will not really miss it.

I, too, see T5 as an addition to my toolbox, but that's why I am looking forward to seeing it. Even though right now I am going through a CT nostalgia arc, I think T5 will have some interesting and worthwhile ideas. Who knows? I might even convert to using it, depending on how it all turns out.

So I'm buying it, definitely. And if it is worth it, I will recommend it to others.
 
Truthfully, imho, I am not looking forward to another edition of Traveller.

I really do not care for Miller's version considering, that in the time he has been trying to capture lighting in a bottle again, other versions have come out. We have d20, GURPS, HERO and now Mongoose.

I would acknowledge Traveller is the creation of Marc Miller and I appreciate all that he has done. But let it go. I would greet a Miller version of Traveller the same way I would greet a Gygax(RIP) version of D&D. The game has passed you by dude. Do something else.

From what I've seen of the playtest, and from T4, I'd agree.
 
Quote:
Originally Posted by jackleg View Post
Truthfully, imho, I am not looking forward to another edition of Traveller.

I really do not care for Miller's version considering, that in the time he has been trying to capture lighting in a bottle again, other versions have come out. We have d20, GURPS, HERO and now Mongoose.

I would acknowledge Traveller is the creation of Marc Miller and I appreciate all that he has done. But let it go. I would greet a Miller version of Traveller the same way I would greet a Gygax(RIP) version of D&D. The game has passed you by dude. Do something else.
From what I've seen of the playtest, and from T4, I'd agree.

Meh, I think that is a harsh judgment, but time will vindicate you if it turns out that MWM - or any designer for that matter - has become "obsolete."
 
I don't think jacklegs post is inflammatory, it's a fair arguement.
I don't expect too much, especially after T4 and think maybe he is "obsolete". And that is said with sad resignation, not spite and malice.
 
Funny enough, Hunter, that you should mention that...

The T5 draft materials for what was in T4 Core look a remarkable bit similar.
THat, and Marc was blamed by IG for the core book. Rest of the line, no, that wasn't Marc. Core book, however?

Even if he wasn't the guilty party for that piece o' drekh, he has adopted it for T5. Both the T4 task system and CGen mods survived to T5 draft materials...
 
Folks, Marc didn't have a hell of a lot to do with T4 much beyond his name being on it...

One wonders why you would commit to the latter, had you not been involved in the former.

When you put your name on something, you carry the product, good or bad. Never outsource your reputation.
 
I was not trying to insult the man. But look at Gygax, when he was cut off from TSR, he did other things. He wrote books, did other game systems, and created other settings. Granted non of it really matched Greyhawk or D&D in popularity, but at least he tried.

Miller, yes Traveller is his, but show the fans out there that you are not a one trick pony. There are probably other settings, games, etc, that could entertain your fan base. To my knowlege he has not. If anyone can prove me wrong please do.

Thanks.
 
Funny enough, Hunter, that you should mention that...

The T5 draft materials for what was in T4 Core look a remarkable bit similar.
THat, and Marc was blamed by IG for the core book. Rest of the line, no, that wasn't Marc. Core book, however?

Even if he wasn't the guilty party for that piece o' drekh, he has adopted it for T5. Both the T4 task system and CGen mods survived to T5 draft materials...

The system isn't what T4 takes the most heat for and isn't why it has such a bad reputation.

Note, I am not a fan of the T4 system ;)
 
I was not trying to insult the man. But look at Gygax, when he was cut off from TSR, he did other things. He wrote books, did other game systems, and created other settings. Granted non of it really matched Greyhawk or D&D in popularity, but at least he tried.

Miller, yes Traveller is his, but show the fans out there that you are not a one trick pony. There are probably other settings, games, etc, that could entertain your fan base. To my knowlege he has not. If anyone can prove me wrong please do.

Thanks.

Yeah those years designing wargames with GDW and then running Heartland as a consulting company for the industry was nothing...

And if you think Gary wouldn't still be writing AD&D stuff today if he still could have...

:rolleyes:
 
Back
Top