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After the MGT debacle, T5 may not look so bad...

Forgive my ignorance but what is MGT? The last Traveller I purchased was TNE (and promptly tossed out a few things). Skipped T4, but I did pick up a few of the supplements.

Anyway, I cannot say that I am excited, but I will not judge T5 until I see it. I will still purchase the PDFs; have to wait and see on the hard copy.
 
It is too bad that a few maps being incorrectly scaled invalidates the actual rules of MGT. Sometimes I think the greatest hurdle for any version of Traveller is the supposed fans most of whom do not actually play any version of Traveller at all.
 
It is too bad that a few maps being incorrectly scaled invalidates the actual rules of MGT. Sometimes I think the greatest hurdle for any version of Traveller is the supposed fans most of whom do not actually play any version of Traveller at all.

Long time fans are the hardest to please. It's the nature of things. :D

To me MGT seems fine enough so far, but there are many little problems with the text and diagrams. The more I read the more I find. It hasn't killed the game for me yet, but it has caused me to rethink what rules to use in my upcoming Traveller campaign. I have CT, New Era, and MGT Core rules. I had T4, too, at one time. I'd like to spend some of my hard-earned cash on T5, but I fear that by the time the game is released cash will have become obsolete. Oh well.
 
T5 on the other hand... It feels more like Traveller to me
I can only presume you've seen more of T5 than the breathless speculation about it :)

And I'm really not that upset that the release date keeps getting pushed out.
Nor I. I expect it. I'm an rpg atheist - I don't believe in the existence of an rpg until someone hits me in the face with the book (GURPS 4e hurt!) There have been too many grand promises in the history of roleplaying games. It took Palladium until February this year to take "coming soon in 2004!" products down and replace them with t-shirts :p


I'm sure that just means that Marc wants the material to be as good as possible before putting it out for final testing... at least that's what I'm hoping.
Like T4? :devil: No, more likely, Marc Miller is exactly like almost every other gamer geek we've ever known - disorganised and easily distracted. :o
 
It is too bad that a few maps being incorrectly scaled invalidates the actual rules of MGT. Sometimes I think the greatest hurdle for any version of Traveller is the supposed fans most of whom do not actually play any version of Traveller at all.

If you're talking about me...it's widely known on these forums that I have an active gaming group. We play all sorts of things. Right now, we're gearing up to play the Bond rpg. We play the heck out of Traveller, too, and when we do, it's Classic Traveller (although we've played MT and T4 quite extensively in the past).

So, if you see me post about something I'm not crazy about in MGT, its coming from a gamer perspective.
 
If you're talking about me...it's widely known on these forums that I have an active gaming group. We play all sorts of things. Right now, we're gearing up to play the Bond rpg. We play the heck out of Traveller, too, and when we do, it's Classic Traveller (although we've played MT and T4 quite extensively in the past).

So, if you see me post about something I'm not crazy about in MGT, its coming from a gamer perspective.

With lots of homebrew rules, though.....which may be what he was getting at. Our cricisms are preloaded, as it were, and thus very reflexive. Which does raise one question....have you tried playing MGT (in its present incarnation -ie published ?)

Still, I doubt that us old gamers with our gripes, grumps, battered keyboards and bathrobes turn many people away from traveller. The specific forum perhaps, yes, indeed.

Heh. "Keyboards and Bathrobes"....the RPG of online RPG criticism and playtest . heh. heh.

Oh my. The cover art alone could scar one for life.......
 
I had a PM that I should look at this thread, and it does appear that a couple of people have been quoting from the T5 drafts (in the private forums) out here in public.

Please don't do that. :nonono:

On the other hand, the thread seems nice and polite (to me), so I'm just going to leave things as they are, with my warning.
 
"Keyboards and Bathrobes"

the RPG of online RPG criticism and playtest.


Introduction.

This is a roleplaying-simulationist construct derived from intensive multi-generational analysis of current and past character simulation critique systems, (or tropes, if you will) developed after extensive playetest and editing in my tiny little mind; first pseudo published in 1974 as a self published fanzine amendment to the annex of "Ringmail: WRG campaign micro economics for pre-pattern welded armor skirmish games".
This is the 16th edition, and represents a final revision of the game, bringing it entirely in line with its original contents and concepts while also completely updating all mechanisms and mechanics for the 21st century.

Part I characters:


You MUST include the following tables or you are not playing the correct game:

Age:
1. Young: too new to gaming to be polluted by the static hidebound conventions of yesterday
2. Young An FNG noob whith a big moth and a small behavioral inhibition system....
3. Old: a grognard with immense experience and resources, who has great and enduring passion for games, buthas seen flash gaming systems come and go, and half assed systems dissapoint, rip off and generally discourage the more naive gaming public. .
4. Old: a grognard with fossilized brains, no social skills, neophobia, unmedicated obsessive compulsive disorder and a desire to see only the earliest systems pinned to a board and put under lexxan for all time.
5. Just right: an insisive critic, with temendous analytic abilities, able to accurately dissect gaming systems and suggest elegand corrections for any system, any time, any mechanic.
6. Just right: A bitter antisocial hermit renting space from Parents, who substitutes arguing online about gaming for actual gaming with other human beings, and who is an esteemed magical experts about subjects just from reading the name, or a quick google search.

Motivational character skill package system which isn't simply like D&D crosssed with Runequest,
1. Bitter Victim: the designer didn't use your version of character creation, combat and dice resolution systems, despite you repeatededly emailing it to him and every forum multiple hundred times, and knocking on his front door to deliver your ms that the skeptical toadies that insulate him from the real world have hidden from him. Skill package: Amazing persistance, deep and extensive knowlege of nasty industry gossip. Power: stupifying stun attack based on long and self involved stories of your unfair defeats.
2. Noble contrarian: being hated and ignored is a small price to pay for being right; as is research and testing, social skills, politeness and bathing. All failures in these areas are actually you just "being honest , forthright, and Non-PC"....and needing a bath. Skill package: Absolute immunity to criticism, or distraction attempts based on social skills training. Power Derail any discussion with verbose restatements of sophomoric political or philosphical fringe agendas.
3. Expert grand professor of all time space and dimension: Why do those stupid idiots waste my time with their questions and demands for references ! My huge brain and questionable actual experience with the subject should be and is enough ! Social conventions of polite and rational discourse are just things that happen to other people, and are to be used as exploitable weak points in arguments...
Skill package: all of em. Seriously. All world knowlege. Immune to any fact based attack. Power: HyperLoquatious obfiscitory verbiage ; Nuclear sneer.
4. Argument Whore: being hated, insulted and yelled at is better than being ignored. Especially when ....actually, always. Social maladroitness is in fact what makes me you an unique, and thus superior being. Being unable to be punched over the internet helps too. Otherwise as above, but with less references.
Skill package: Absolute moral high ground. Truly painful sarcasm and biting personal attacks; immune from same (as with most venomous insects and vermin); cannot actually be punched. Power. 100 dice froth attack, FGMP-15 level flame attacks
Power:
5. Attention Whore: as above, but will also rely on sarcasm, fiction, stupid parodies and even stupider attempts at humor (often self referential), for gaining attention, and distraction from a sobbing self examination of an otherwise pathetic life.
Skill package: Immune to suggestions that you are not funny; immune to topic constraints; Can spend any amount of attention and effort on somthing that may, just may get a laugh. Power:stupifying time-wasting thread derailment.
6. Obsessive compulsive worrier: My anxieties about life can only be calmed by focusing my attention down to a laser-like focus on minor highly technical details of a game, and ten burying the resulting artificial anxieties under a mountain of increasingly hysterical chapter-length posts.
Skill package: This one. No, over here. THIS one. Look closer. CLOSER. The one that is KEY TO THE GAME! And...andIS IN DANGER OF BEING changed and ruined and broken FOREVER AND THE GAME WILL BE UNPLAYABLE AND RUIN ITS COMPANY FOREVER DAMMIT ARE YOU LISTENING TO ME ??????????
Power: yes.

Characteristics



A list of stats should be chosen, and then either
a. increased tenfold based on exceptional weirdest case analysis or
2. Reduced to one based on simplest possible mechanic analysis and and/or an idiosyncratic clustering method or
III. Decoupled entirely from task resolution in favor of guided player/GM imagery or
D. integrated into task resolution with such stunning, labyrinthine and byzantine complexity that real life task resolution is abstractly simulated for a specific set of circumstances.
xx. Ignored, or rather, abandoned as task resolution is perforce a simulationist trope with reactionary and obsolete gamingist elements (or tropes) , and antithetical to a interactive synergistic roleplaying resolution trope.
0. made exactly the same as in "Spawn of Fashan", only with cooler names....

Characteristic generation:
Roll some dice...it doesn't matter how many, or what type since the stat distributions of all attempts to operationalize characteristics are broken, anyway.


More to come, perhaps, once I get the taste of bile out of my mouth....;)
 
"Keyboards and Bathrobes"

the RPG of online RPG criticism and playtest.

...
1. Bitter Victim: ...
2. Noble contrarian: ...
3. Expert grand professor of all time space and dimension: ...
etc.

7. Lazy Hacker. This guy should be writing a computer game, since his rules are so complicated they require custom software anyway, but rather than buckle down to coding, he endlessly brainstorms on BBSs in order to procrastinate.
Power: In rare moments of diligence, he will code a utility for an existing ruleset, such as GURPS or Traveller character creation.
 
But which one am I...

Though I am afraid to know now. :p

Wow that was both good and kinda, maybe a little close to home. Then I remember I have gamed and other stuff. On the other hand...

I did laugh though.
 
MGT debacle? How so?

I believe at the time this topic was created, it refered to the MGT playtest, which - love or hate the game - was not the smoothest, calmest experience ever. If you were not there, most of the topics were deleted on the Mongoose's website, so you can't read how they went ...

... But 'Keyboards and Bathrobes', listed above, captures the flavor.
 
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