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Worlds in Orion Nebula?

Mithras

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Crazy notion - set a campaign in the Orion Nebula ... it sounds quite an exciting place.

But ....

Are there worlds there? Or is it too young?

What about the superheated gas and radiation? Someone must have thought about a Nebula Trav campaign before..!
 
A search came up with: http://spaceflightnow.com/news/n0105/03orion/

Which is a definitive 'no', although not that definitive, one scientist is quoted as saying that 'if current estimates of how long systems take to form are correct.

Follow the link, there are photos from Hubble of proto-planetary discs being 'blow-torched'' by solar winds of UV radiation, looking like comets.
 
Not that even a definitive no needs to stop you. Just check the canon stats for many many nonsense star systems. If I recall correctly it's been noted there are stars in canon too young to have planets but there they are anyway. Might even be the other way too, stars too old to still have planets, or at least habitable Earth type planets as they should have been burnt to ash by the star's final growth.

So, if the idea is just to create a cool game setting, and you aren't going to go and check and correct the canon systems your group encounters, go for and don't sweat the science too much :)
 
You know ... I think I will do that! I want to have a closed setting for my sons to game in (we were in Vilis subsector last year). They love CT! I want them to game in a placethey can see... not some far off star system, but up there.... and there is nothing so striking in the northern hemisphere as Orion and its nebula.

That could be cool.
 
Ya know, that may just be the coolest thing I've heard in months. How neat to let your kids run around and play "Space Guy" and then show them where it is... Talk about teaching them to use their imagination!

Bravo!
 
^ The sector the predominance of my games are set it borders several nebula. I use them as topography much like seas or mountain ranges and they serve a similar purpose, making parts of the sector difficult to access.

There are several outposts on the edges of the nebula where prospectors and smugglers tend to gather. The prospectors penetrate the nebula looking for pockets of valuable star dust; the smugglers plot passages through the swirling gas, embryonic stars, and shifting gravitic and magnetic fields.

Although there are not any stable solar systems in the nebulas, there are asteroids and the like where humans could habitate if they wanted to stay deep inside the rock to protect themselves from the sporadic particle bombardment eminating from new stars blazing into existence.
 
Great ideas there, hope you don't me borrowing them!

^ The sector the predominance of my games are set it borders several nebula. I use them as topography much like seas or mountain ranges and they serve a similar purpose, making parts of the sector difficult to access.

There are several outposts on the edges of the nebula where prospectors and smugglers tend to gather. The prospectors penetrate the nebula looking for pockets of valuable star dust; the smugglers plot passages through the swirling gas, embryonic stars, and shifting gravitic and magnetic fields.

Although there are not any stable solar systems in the nebulas, there are asteroids and the like where humans could habitate if they wanted to stay deep inside the rock to protect themselves from the sporadic particle bombardment eminating from new stars blazing into existence.
 
Wicked gnarly.

You know ... I think I will do that! I want to have a closed setting for my sons to game in (we were in Vilis subsector last year). They love CT! I want them to game in a placethey can see... not some far off star system, but up there.... and there is nothing so striking in the northern hemisphere as Orion and its nebula.

That could be cool.
Very groovy idea, haven't finished all the posts yet, but I had to comment on this one. Yep, damn cool idea you had here!

Bravo.
 
In the Dark Nebula Campaign, I was going to run, I had a few lost worlds but more importantly I had jump gates that operated on different harmonics as they "orbited" different gravity wells. This would cause different and random jumps. Allowing me to do the Star Trek thing** with a player's starship. The whole point of the campaign would have been for Solomani players to discover the mystery and seize control of the jumpgates from the Aslan who were also beginning to explore the depths of the nebula.

**Jump to different worlds even though they might be decaparsecs apart.
 
After some reflection, I've moved the game after I realised the Orion Nebula was barely 1 million years old, I can't justify worlds with complex eco-systems for an age like that, I just can't!

Instead I've shifted the same idea, enclosed part of space, enclosed campaign and a real astronomical location, to the Hyades star cluster just behind Aldebaran. I'd already done some reading on this location. I will change a few of the star types though (away from white A types to the non-visible to the naked eye Gs, Ks and Fs.).

I'm hoping to use a couple of the ideas in this thread to make this little setting more interesting, though!
 
Very cool Kaf. I'd really like to see more; have you uploaded the details any where?

It would be interesting if we could carve out a chunk of the OTU for alternative FTLs whether it be warp drives, stargates, slipstream, or what have you. Different (i.e. new) species might have come at the problem from different angles, particularly since most of the major races appear to have discovered it accidently or as a result of fiddling with Ancient tech. Of course, this implies there are alternative answers to the FTL problem.

Just a passing thought; what conceivable reason would there be for a J-space inhabitant to build an N-space drive? Other than universal conquest, of course ;)
 
Just in scattered campaign notes mainly intelligible to myself...and sometimes not even.

My premise was that inhabitants used the jumpgates to travel between the worlds of their "Sector" but did not really spill over into Imperial/Solomani/Aslan space save when an oblong rectangle passed through a Solomani system of unknown construction at hyper-relativistic speeds. The Solomani Navy gave chase but the object outran them. And, those species that Traveller to our side of the gates found themselves trapped...berift of jump drive...they were quite helpless in our side of the galaxy/universe. In the longer run, I saw the gates a type of mystical Stonehenge aligning for an ultimate doom...

My J-Space inhabitants would simply not understand what they came upon in N-Space...have you ever read flatland...that gives you an idea...probing sophonts from their insides out...and wondering why these tender tempo-skins of Past-Present-Future beings are so fragile...until they encounter creatures like themselves who have mastered the Vortex.
 
Did you sketch those Jump space inhabitants out? You'd have yo get pretty unearthly to compare with more mundane alien species.

Something Lovecraftian perhaps?
 
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If you only knew! The Hubble caught one in one of its shots of the nebula! Go look! you'll see....


Wouldn't that be great? Make a damn good Modern day Cthulhu game, JPL scientist goes crazy, after he saw Azathoth at the centre of the universe, or Hastur near Fomalhaut...?
 
Wouldn't that be great? Make a damn good Modern day Cthulhu game, JPL scientist goes crazy, after he saw Azathoth at the centre of the universe, or Hastur near Fomalhaut...?
I added to the post Mithras; dig the edits!

Additionally: you always have to start out in a different game; otherwise the players will know what's up, so what better than Mr. "Hard Science" Traveller?

And take this one further: space.com did an article on "The Music of Black Holes". I swear! I didn't make that up!
 
Lovecraftian? Sort of... I am always inspired by Lovecraftian. But, as I said, if you have read flatland...you would get an idea. They usually kept in their original state in around the nebula Gateways like moths attracted to a flame. Providing one more danger as they entered & exited the Jumpgates.

However, when the J-Space aliens designed a N-Space Encounter Suit, it first, took on the a figure of melted wax and as they interacted more with Humans and Aslan, it would take on more practical forms...so eventually, it took the form of the different forms of Illithid (just because the relationship between Jumpspace & psionics is not fully understood & the 2e book is too great to pass up a chance to freak my players out with).

If I am "Mr. Hard Science"...Jumpspace aliens based upon flatland is pretty hard but Lovecraftian is just plain Weird Science...or as it now called Fringe Science. Might exist on the edges of the singularity that resides beyond posthumanism.
 
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Is it me or is no one else surprised at not being surprised a guy with the user ID of "kafka47" has the word "posthumanism" in his thread post.... ;)

Ow! I just gave myself a headache...!
 
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