^ The sector the predominance of my games are set it borders several nebula. I use them as topography much like seas or mountain ranges and they serve a similar purpose, making parts of the sector difficult to access.
There are several outposts on the edges of the nebula where prospectors and smugglers tend to gather. The prospectors penetrate the nebula looking for pockets of valuable star dust; the smugglers plot passages through the swirling gas, embryonic stars, and shifting gravitic and magnetic fields.
Although there are not any stable solar systems in the nebulas, there are asteroids and the like where humans could habitate if they wanted to stay deep inside the rock to protect themselves from the sporadic particle bombardment eminating from new stars blazing into existence.
Very groovy idea, haven't finished all the posts yet, but I had to comment on this one. Yep, damn cool idea you had here!You know ... I think I will do that! I want to have a closed setting for my sons to game in (we were in Vilis subsector last year). They love CT! I want them to game in a placethey can see... not some far off star system, but up there.... and there is nothing so striking in the northern hemisphere as Orion and its nebula.
That could be cool.
Did you sketch those Jump space inhabitants out? You'd have yo get pretty unearthly to compare with more mundane alien species.
Something Lovecraftian perhaps?
If you only knew! The Hubble caught one in one of its shots of the nebula! Go look! you'll see....
I added to the post Mithras; dig the edits!Wouldn't that be great? Make a damn good Modern day Cthulhu game, JPL scientist goes crazy, after he saw Azathoth at the centre of the universe, or Hastur near Fomalhaut...?