Badenov
SOC-12
So that's not quite right, but I like the analysis strategy.This is now THE question.
A 400dT ship can operate for 4 weeks using 40dT of fuel. This is about 1.65E-8kg of H2 per second. Let’s assume all this energy becomes heat eventually. It doesn’t, but let’s look at a worst-case scenario. Using E=mc2, this means the ship runs on 1.49 GW.
This is pretty close to IRL scenario suggested by TheDS and Rupert.
But this means that the overall emissions can be greatly reduced by reducing the power consumption. Now, all the tactics learned from submarines “running silent” are relevant. Like coasting, lowering the lights, ZeroG, …
<Rambling analysis that accomplishes nothing>
Fusion doesn't get E=mc2 energy out of fuel, that figure is for total conversion of mass to energy. Google tells me one kg of D-T (deuterium-tritium) fuel can release 3.37 x 1014 Joules of energy, so 40 tons, 40,000 kg, would deliver about 5.4x1017J or 2.1x1011 joules every second of the day for 30 days. (This is ignoring how much of your scooped fuel is actually deuterium or tritium, I'm assuming that fuel processing means that 100% of your fuel is usable.) Since 1J/s=1W, you're producing about 2.1x102GW per sec. Multiply by 3600 to get ~750,000 GWH. That's a lot of energy to dissipate, but it's not all heat. There's motion from the energy used by the engines, ship's utilities like life support that don't directly produce heat, and so on. So, I realize I need an efficiency rating to complete this calculation to tell me how much energy is lost to heat.
So, generally the more efficient your gear is, the less waste heat it produces. Interesting assumption: presuming max possible efficiency goes up as TL increases, that would correlate to the Computer Rating being a factor in LBB5 combat, as max available Computer rating is also tied to TL and affects your to-be-hit number in LBB5 combat. So the net effect is that your computer manages your Power Plant, Engines, and gear to run efficiently, affecting your detectability.
So, it seems like what I'm suggesting is that stealth and detection are already incorporated (however crudely) into the LBB5 rules, which kind of makes me happy because I feel like I've discovered something. I understand that this negates 16 pages of discussion because people want more crunch in rules and more things to put into their ships, and I totally see room for upgrades or downgrades to the standard performance, so feel free to ignore my ramble. And of course civilians don't much care about stealth, so LBB2 ships don't get it.