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Worlds in Orion Nebula?

Traveller has steadfastly ignored the cyberpunk, postcyberpunk and transhumanist currents in contemporary SF. While I am not an advocate for the wholesale importation of these elements into the game (as that would destroy the game). Elements of these have to drift into the game...just as they do in my game. As I remain a skeptic that all our problems in the Far Future (wherever you place Traveller) will not be the uniquely human problems that face us today. Our technology will aid and also hinder us in solving those problems. Posthumanism just provides an additional layer of chrome to my Traveller Universe.

Also, back to the topic at hand...J-Space Aliens interacted with N-Space not so much as Invasion but an attempt at colonization of different medium. Just as we are embarking upon settlements in space and the oceans. This was also to provide an element of the mystery to game. And, the aliens were plural you notice...therefore, different groups had different agendas.
 
Traveller has steadfastly ignored the cyberpunk, postcyberpunk and transhumanist currents in contemporary SF. While I am not an advocate for the wholesale importation of these elements into the game (as that would destroy the game). Elements of these have to drift into the game...just as they do in my game. As I remain a skeptic that all our problems in the Far Future (wherever you place Traveller) will not be the uniquely human problems that face us today. Our technology will aid and also hinder us in solving those problems. Posthumanism just provides an additional layer of chrome to my Traveller Universe.

Also, back to the topic at hand...J-Space Aliens interacted with N-Space not so much as Invasion but an attempt at colonization of different medium. Just as we are embarking upon settlements in space and the oceans. This was also to provide an element of the mystery to game. And, the aliens were plural you notice...therefore, different groups had different agendas.

Now on that front, we worked that in for TL9-13, corp or bureaucratic worlds, where there'd be a chafing at the "bottom line" method of governing, or the "hectares of red tape" style of governing. We (my group) figured that by the time TL13 came around, genetics would be perfected so that there wouldn't be an abundance of cyber replacements, and suits and what not were so refined that they did it for you: at TL15, why dump half a mil on skeletal restructure and muscle aug, when you can get yourself a suit of battledress that does the same, is not any bulkier than the other heavy armors out there, and lets you live in it for a couple of days at a time? Heck, we even figured repetitive work could be done on autopilot, and the battledress skill trained you to relax while your legs were moving when it was on autorun.
 
Crazy notion - set a campaign in the Orion Nebula ... it sounds quite an exciting place.

But ....

Are there worlds there? Or is it too young?

What about the superheated gas and radiation? Someone must have thought about a Nebula Trav campaign before..!

My Orion OB1 Association setting (http://explorerbase.wikispaces.com/Orion+OB1+Association) is in there Orion Nebula. My solution to the "world problem" is by making all systems have belt mainworlds, and a lot of planetoid belts, with maybe just one or two normal worlds per sector.
 
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