1,000 pages worth of LBBs?
That would make them LLBB's (Lots of LBB's)!

-Fox
1,000 pages worth of LBBs?
I assume that the purpose of releasing T5 on CD is to allow for intensive review and generation of errata, with a follow up print version of the game being based on any changes required from the CDROM version. If this is true, will the print version be pushed out another month or two as well?
Also, any word on what format Marc is likely to go with on the print version?
-Fox
There is a lot to test, and there are nooks and crannies to poke. And there are lists to generate... the weapon description system makes me want to build guns instead of starships, which is a first for me.
Perfect bound, probably. (Are there still problems with this?) About 300 pages, right?
And you're spot on - the CD-first is for review and redaction. Then the print and a revised CD. And R-Man is probably right about the timing -- it'll depend on what revisions get put in.
There is a lot to test, and there are nooks and crannies to poke. And there are lists to generate... the weapon description system makes me want to build guns instead of starships, which is a first for me.
It's an intricate system; when you hear people here talking about tables and tools in disgust, that's because there's a lot of moving parts.
At the same time, though, the tools and tables produce playable values rather than abstract numbers. And, to a large extent, these values were inspired by classic Traveller and are largely compatible with them. And, most importantly, the more commonly used tools are simpler than the less common ones.
The date has been pushed back to March 1st.Is the CD available yet? Has a date been stated?
Robject,
This news on the weapon design system in T5 is the first thing I've heard about T5 that has made me say, "Hmm...that might be interesting." Up until now, I've seen nothing that intrigued me and much I dislike.
Finally...something that makes me want to look at T5.
Thanks for that.
Model Weapon Rng Cr B Kg H1 H2
LtMg-6 Light Machinegun 4 4500 0 5.6 3D Bullet-3
AR-7 Assault Rifle 4 750 0 3.2 4D Bullet-1 Blast-2 Bang-1
AcR-9 Accelerator Rifle 5 900 0 2.4 3D Bullet-3
PGMP-12 Plasma Gun Man Portable 4 10000 1 22 9D Blast-6 Burn-3
FGMP-14 Fusion Gun Man Portable 5 30000 1 20 11D Blast-7 Burn-4
Model Weapon Rng Cost B Kg H1 H2
ModVlFG-17 Modified VLight Fusion Gun 6 72000 1 11 8D Heat-4 Burn-4
Model Weapon Rng Cost B Kg H1 H2
HPCV-12 Heavy Plasma Cannon Tank Mounted 12 80000 -7 650 11D Heat+6 Burn+5
Looks good, robject.
Just out of curiousity, what is the H2 column?
-Fox
The date has been pushed back to March 1st.
I'm hoping.
Something that's always welcomed in a game is a generous equipment list.
So far, Marc has produced a system where you pick the basic weapon type, a subtype, a couple of modifiers (like "Advanced", "Combat", "Snub", "Portable" -- he took cues from Traveller's weapons themselves), and you get a weapon code, name, range, mass, damage, and price.
That's pretty much exactly the way I'd do it. I'm getting jazzed by this...
He's also applied that concept to battledress and combat armor design. Which sounds like overkill to me, but as long as he's on a roll...