Hey, all. I'm new to this forum and coming into the conversation a little late, so please bear with me...
I think Classic Traveller is great because it's so darn wide open. RPGs today are expected to lavish tons of setting detail upon novice readers, and I don't think that's always the way to go. I look at a game like Blue Planet, and the setting is so overdeveloped already that I don't want to play it, much less GM it. I can do the heavy lifting myself, thank you very much. Which is why I love the bare bones setting of Classic Traveller. Even if you read all of the Library Data and every Traveller's Journal, you're still left with a fairly sketchy view of the game universe, which allows players and GMs plenty of latitutde to do whatever they want within the framwork of the game.
I dig the character generation process. It's like a little game unto itself, and if you pay attention to the wheres and whens of your character's career progression, you can make up a pretty compelling back story for yourself with little effort. After all, why *did* your commando catch three garrison duties in a row after leading a raid that won him a Starburst for Extreme Heroism...?
Ship building is complicated, but in a fun sort of way. I get a kick out of crunching the numbers and making a ship that works. For somebody as bad at math as I am, finishing a decent ship design is its own reward.
I also am thrilled that the LBBs are being reprinted in big collector's omnibus editions. Don't get me wrong, I *love* my original LBBs, but for playing and easy transport, these new editions are just great. And, I am having a really easy time picking up old Classic Traveller material that I missed the first time.
Oh, yeah. One more thing to love about this game, and I can not stress it enough...
...FGMP-15s.