But that's precisely why today Traveller is still the same as it ever was - and precisely why it's not bringing in new fans. The old guard in the game are somewhat inflexible and intolerant of any change. And while most of them probably wouldn't even buy any GT or T20 products or any other new version of Traveller, they'd still complain about it.
If they don't like it, they can always just carry on playing their old versions - nobody is going to take those away. But instead they essentially blackmail the publishers and say "you'll publish what we like, or we'll all stop buying your games". There's no change, flexibility, or openmindedness there (and then of course they complain when they do that and Traveller disappears from the market). Meanwhile, the game gets more and more out of date in the current market, and then people wonder why they can't find new players.
Here , I think, is the crux of the matter, in that one thing Traveller has not really done is evolve to meet the newer sensibilities of the current market.
Certainly there are it's varients, and they are many as also there are its virtues, (also many) but what Traveller has never really done is evolve beyond what is was.
IMO, the OTU is far too grand, and the herd of canonistas that infest its boards and forums (yep, they're out there all right) scare away , annoy or just plain offend newcomers. If its not OTU, canon or what they narrowly define as canon, then they not merely actively discourage but insult, bray and berate those new players, missing the one vital line in the CT rules that made Traveller what it was - the simple statement that the rules were to let one do as they would.
Secondly, the demographic that buys Traveller is less to issue than whos buying everything else, and why can't we get them into the game?
In this, Traveller has also failed, in that its many flaws ( and there are many) haven't really been addressed or dealt with.
Its equally several virtues are a product of its inception, that of a "hard science" fiction game. Space fantasy (Star Wars, Star Trek, and others) make it easier on the playing end, because like it or not, its a simple fact that not everyone feels the need to know base physics and deep sciences to
play a game
A solution is to provide suffiecient info in supplements to allow the newcomer to opereate his game without that knowledge. Also, to reconcile the elements that carry over from the games inception. ( how many threads have there been over issues like technological gaps, computer sizes and elements that the rules simply dont allow because as of 1979, nobody imagined that Science Fiction would become science fact so
soon or that technology (computers being only one example) would progress in the fashion they did?
regarding supplements, its to be remebered that the market has
always supported such items, because as has been pointed out, whats the point of OTU if every GM must build his own? To berate others for not wishing to do so is intellectual arrogance of the highest order and only contributes to newcomers steering clear...I like to build my own, but hell, who has
time?
All in all, it comes down to this...I feel morally certain that ( based on talking, as Malenfant did) that many newer younger players steer clear from Traveller for two reasons, and well stated by one 23 years old college student: the OTU is confusing ( agreed, I think by everyone) to newbies, and that the fanbase is frequently hostile.
Given a number of posts all over CoTI and from the actions of a few that tried to start games at the Warroom, (a local gameing spot near me at the time) the latter I regret to say certainly applied.
Well, there ya have it. One, the OTU can be fixed, but the other ( and valid IMO) is one only WE can fix.