M
Malenfant
Guest
Delta Green is just one huge setting book. Everything is written in meticulous detail, and presented in such a way that makes you say "goddamn that's so cool!". I mean, the memos and stuff they have in it are printed to look like classified government documents (which was kinda worrying, given that I was reading the book on the plane as I was flying to CanadaOriginally posted by TheEngineer:
Isnt that a general RPG problem ?
Or is it just a personal problem ?
A friend ran a Delta Green session a couple of weeks ago. With just a story and a bit of background and nearly no preparation.
I asked mayself, why isnt that possible in Traveller, too ? I always fall into a "need more maps, stats, etc" mode, which extents preparation into "the far future". (Hmmm, perhaps thats why Traveller has the subtitle "Adventures in the far future")
There are lots of predefined characters and stories. There are tons of maps.
So, whats missing ?

Traveller, on the other hand, has no such "coolness". The GURPS books are well written but are very dry. Also, The insistence on sticking to the "Library Data" format makes people think that it's about as fun as reading an encyclopaedia. Plus it just throws disconnected facts at you in alphabetical order, not a coherent setting that you can actually do something with.
I'd say that the Gateway Domain book is definitely a more interesting read compared to older books, though even then most of the book is a load of maps and a list of worlds - again, somewhat "encyclopaedic' in feel.