Originally posted by Malenfant:
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But if you make all of those changes, do you still have Traveller? At that point, doesn't this new system become something different? At what point does a modified Traveller stop being "Traveller"?
That all depends on what you define as Traveller - the setting or the system? If Traveller is a generic system, then all of the changes you mentioned should be an option in any Traveller game, and it'd still be "Traveller" as a result. If Traveller is the setting, then you'd need to change things and it would end up completely different.
</font>[/QUOTE]There is a third point between setting and system that I am trying to bring out. I have already said that I don't care if the OTU is "rebooted". Setting is not the issue. We have six different systems. Obviously Traveller can handle system changes. Neither of those is what I am taking about.
To give it a term, what I am referring to is "assumptions". These are things about the games technology, tools, style, and so forth that color and direct the game.
Foremost amoung this is jump drive. Quite frankly, if you take away jump drive (whether it is stupid or not is irrelevant), then you have something other than Traveller. Are there different FTL systems? Sure. But Traveller has jump drive.
To a lesser extent, this also applies to many other items that have been mentioned before. Open-topped "air rafts". Contragravity. Shotguns in space. Swords in space. Things like that. Once you have eliminated all of these "problems", you end up with a new scifi RPG. I don't know what it is, but it sure ain't Traveller.
Let me give you an example. Is 2300AD really Traveller, or is a scifi RPG that was initially called Traveller. To me, the obvious answer is that it was not Traveller, and the producers eventually realized that and fixed the name. Is that to say 2300 was not any good? Certainly not. But when it shares absolutely no base assuptions with Traveller, it just isn't Traveller.
Another way to look at this. I see great praise for THS. (I haven't really taken a real look, so I can't say whether it is or not. The glimpses I have seen are quite good, though.) I have seen comment that Traveller needs to be more like THS, or at least take components from it. But at what point would such a fusion stop being Traveller with THS components and become THS with FTL? At that point, why not just play THS?
Same thing with Star Wars. If you start throwing in heavy-handed psionics (i.e. the Force), force swords, and an intergalactic knighthood into Traveller, you get a cheap imitation of Star Wars. I think that most people who want to play psionic force sword wielding knights want to play a Jedi, not a generic psionic force sword wielding knight. Why spend the effort to add these two Traveller, when Star Wars is what the player obviously wants?
I guess what I am trying to say is that I agree there are lots of things about Traveller that need to be fixed. I don't see where you can have any argument in that. But if you fix all of them, you don't have Traveller anymore. You now have a new scifi RPG.
And at that point, what is the attraction of "Traveller"? If someone wants to pay a Jedi, the
should be playing Star Wars. If a group wants to play in the crew of a Constitution class cruiser, they
should be playing a Star Trek game. Why is Traveller so important that it needs to be a poor imitation of everything, instead of being what it is?
So, I agree we need to either properly define the OTU, or reboot it and properly define the replacement. But please, let's not try to make the "one, true" scifi RPG. There are enough of those out there, now.