hunter
Ancient - Absent Friend
Systems with "proper" experience rules usually end up turning PCs into superheroes; I like the fact that in Traveller you stay a normal person.
Normal people learn from experience (well usually...).
Systems with "proper" experience rules usually end up turning PCs into superheroes; I like the fact that in Traveller you stay a normal person.
The problem with experience in Traveller is that you can't make it more efficient than chargen (ie ~1pt/year).
Systems with "proper" experience rules usually end up turning PCs into superheroes; I like the fact that in Traveller you stay a normal person.
I couldn't agree more. One of my players works in the surveillance industry, and even the stuff that's available today would make many adventure situations well-nigh impossible.So I like the retro-tech flavor of Traveller...because it's more fun. And at the end of the day, I play RPGs to have fun.
Also,
I can understand if Traveller wants to remain as a "Golden Age of Sci-Fi" game, but if it does... It should really remove the "Sci-Fi" from its name as it will then be a "Retro-Fantasy" game.. Just like what we call "Victorian Sci-Fi"
As for the minis...
I know full well what sells. 28mm is more popular among people, but that doesn't mean that the same miniatures cannot be produced in other scales (And I am tired of having to point this out)...
As for the minis...If the miniatures are going to be produced as plastics or are CAD designed, then it is really a waste of capital to not make them availale in other scales...
You cannot sell what you do not have, and sales of 28mm and 15mm will MORE than make up for any smaller sales of 6mm (or 10mm) figures.
If the lines were promoted correctly, there would be no need to make up for short sales anyway.
Also, I do not want to have to use Proxies. I, and many others, just won't use proxies.. I realize that we are strange that way, but those who use Proxies would probably rather buy "official" figures than proxies anyway...
It may not happen now, or with Traveller (although it would be nice to see them lead the way in this), but eventually, it will be hard to NOT produce a line of miniatures in whatever scale a customer demands. Rapid Prototyping and other 3D Instantation technologies are developing too fast to ignore, and eventually they will destroy the current model of miniature manufacturing as a hobby industry. You will have to go to a business model of selling the 3DO files instead of the actual minis. There will probably e a few businesses left who produce stuff the "old" way, but they will be a specialty business rather than the rule...
Mongoose more than has the capital to invest in such a venture (producing a line of miniatures in multiple scales)... With a gaming system to support it; such a line would be hard to compete with.
Just one comment, beard,
I have owned one miniature company and worked for ten to twenty of them (I lost count in 1989)... I know what it costs to produce a miniature...
Replacing casting and Injection molding plastics is already happening. Within 10 years the miniatures industry will likely be mostly an RP business...
This is based upon projections of the cost of the RP machine, the media, and their past costs... It shows that they half in price roughly every 18 months. With a $5000 machine of modest resolution becoming available next year, that means that within 6 years, the same machine will be available for $250.
A reasonably high-resolution machine will probably cost no more than $1000 at that point, and a very high-resolution machine will be around $2500 - $5000.
As for proxies, I realize that I am the exception who is willing to pay a pretty high premium to have the best looking scupts I can find (Being employeed as an Architectural Sculptor, I often have to resort to using my work to do my own), but most people will but an "Official" miniature over a proxy... And, why would they necessarily be "Expensive" just because they are "Official"... The BSG minis being produced by Wiz-Kids are not very expensive and they look good...
As for Mongoose's Budget... If they have the money to compete for a BSG license, they probably have the money to put into a line of miniatures, even doing a multi-scale line (sort of like GZG's, GW's, etc...) with different scales for different types of play...
As to whether they will chose to pursue this, I can't say, but I will be trying to make the case for it... I have been working on a re-write of Striker for the last three years, and I have a lot of materials for a Traveller based Miniature game from Skirmish to Operational level... So, I have more than enough material to make a pretty good case for it; along the same lines as the 40K/epic, or Stargrunt/Dirtside games... But, better because they will be based upon Traveller...
Also, based upon comments made at Historicon by one of the Mongoose employees... They have been prepared to make just that investment if needed...
What part of take this to another thread did you not understand tbeard?
As an aside -- You might consider identifying yourself as the moderator when issuing moderator commands. Or at least identifying yourself as such in your profile. When I first read your "what part of..." post, I didn't realize who you were. I started to post a rather, uh, pointed reply. Fortunately. I recalled some other posts by you that implied (but never stated) that you might be in charge.
They could have used fudge dice. <ducks>
But then that only gets you from +4 to -4