2300 is a set of rules, plus a setting.Originally posted by Jame:
'Bout all I know is that the French have become powerful again and humanity has somehow gotten to the stars, fought a few wars and met some various kinds of non-human sapience. What else is there to it, and is there anything online about it? Thanks in advance!
Some good examples of they cyberpunk genres in film and TV (some may surprise).Originally posted by Tom Kalbfus:
I don't particularly like those Giant Karate Robots with people in them games. Nor do I like Giant Sword swinging Samari-bots with people in them. I don't know exactly what Cyberpunk is, but the image that comes to mind is that of a Robot sporting a Mohawk Haircut and attending discos while bobbing its head back and forth like a chicken.![]()
I suppose Cyberpunk is a game centering on Amputees with artificial limbs and built in subdermal plate armor to make them bullet proof. Would Terminator 1, 2, and 3 count as Cyberpunk?
2300 can have all of these elements.Cyberpunk subgeneres/themes are (in print media) typically among the following:
Drug-enhancement
Cybernetic enhancement
Netrunning
Dystopia caused by megacorporations.
Clones
Man vs the machines.
AI Computers (for better or worse)
Life is cheap, Death is Free
Urm, books are at home, but even so I don't see how this equates with the setting being necessarily pessimistic or bleak. And whilst the "rotten core" was pushed quite hard in the Earth/Cybertech Sourcebook and the two associated adventures, it was never really a feature of the setting prior to those. Not that it wasn't a reasonable reading of the setting, but I don't find it a clear implication of the published material.Originally posted by kafka47:
Funny, my reading of 2300AD was that it was destined to follow a dark rotten core with a colonial worlds striking off and creating a new form of humanity amongst the stars. For instance, if you remember the first adventure in T2300, it talks about the diminishment of national loyality toward the development of a planetary consciousness.
True, although in the wider popular media (i.e. TV and film) the concerns of cyberpunk literature were generally dumbed down to a rather tired recycling of the frankenstein motif, which is probably why I despise most film, TV and Game "Cyberpunk".Originally posted by kafka47:
Don't always associate cyberpunk with the bleak.
Yes, although there is also a mirror-image of the de-humanising effects of technology that one can trace back to Capek's RUR. And I do think that transformation of what it means to be human is central to Cyberpunk: not necessarily as a bad thing either, but more as an exploration of the ways in which our definitions of what is human have and will shape and be shaped by our environment...To do service to cyberpunk fans there is much good science and excellent fiction in cyberpunk. The notion of consciousness merging with computers is a rather old one. That I think were the intial fears when robots starting emerging SF.
Actually, the thing that I find most frustrating in what was published is that GDW touched on this with the DNAMs and Provolution and then backed away from it, leaving the DNAMs as a rather prominent anomaly.Asking about the ghost in the machine has also been a staple of Science Fiction. How much this can be translated into a new frontier will be interesting. Clearly, man will be bringing the best technology to the frontier but it will not be long before the frontier begins to change man.
Interesting that in contrast I got caught up in the exploration/frontier side and rapidly let DNAM's drop in to the back ground. Mind, I rapidly tired of bug-hunts as well...This is an element I saw in the early T2300 but as the line progressed, it seemed that the war with the Kafers was of upmost importance. Whereas, if we read the war was a predominantly French problem until Triumpant Destiny was near Earth.
It is the obvious logical alternative to take: focus more on the DNAM's and Provolution, shift away from the Kafer War (so it's easier to gloss over the absence of cybertech in the published material) to extreme bio-engineering at the limits of the chinese arm or back on earth and I think you can get a pretty dark, very CP feel to the setting without any major re-writes.
Given the dark overtones that people allude to, it is a wonder if we cannot expand on this.
"But meep we control ourselves meep just like you meep. Want to try this personal alarm clock, controls your body clock so you are always at peak alertness meep for your scheduled meetings meep. You just insert it here MEEP ...!"
BTW, Pods are Pods. Who is controlling the Pods, is what I would like to know...
Ok you are being attacked by a party of Kafers, how is a neural jack going to help you?The cyberpunk bits of 2300 seemed tacked on, and they were. Neural jacks and all that sort of militarily useful technology makes no appearance throughout the Kafer War period, though ECS explicitly states that it was common on warships.
Ok, you are being attacked by a party of cybershells and bioroids, how is a neural jack going to help you.The core of 2300 is exploration and the new frontier, though combat against a dealy alien adversary (or a human one) can be part of the genre. But, like Gallowglass states, it's about _people_. Not cybershells, or bioroids. People. People in new environments, interacting with other people, human and alien. The outlook is predominantly hopeful, not dystopian.
Ok you are being attacked by a party of Kafers, how is a neural jack going to help you?Originally posted by Tom Kalbfus:
</font><blockquote>quote:</font><hr /> The cyberpunk bits of 2300 seemed tacked on, and they were. Neural jacks and all that sort of militarily useful technology makes no appearance throughout the Kafer War period, though ECS explicitly states that it was common on warships.
Ok, you are being attacked by a party of cybershells and bioroids, how is a neural jack going to help you.The core of 2300 is exploration and the new frontier, though combat against a dealy alien adversary (or a human one) can be part of the genre. But, like Gallowglass states, it's about _people_. Not cybershells, or bioroids. People. People in new environments, interacting with other people, human and alien. The outlook is predominantly hopeful, not dystopian.