< snip>I continue to stand against this in every possible way.
Okay, I get that you like explicit character design; and I even get why. So, clearly, those are conditions which you require to play or run a game. Okay.
Players and GMs who dislike it, don't use it. And if you want to play a character that you design, the GM will either allow or disallow it. In the final analysis, the rules are all just ways to deal with situations that the DM doesn't want to or is unable to resolve.
I have never met a GM who plays exactly strictly by the book; I suspect such is a myth. Most can take or leave any part of any set of rules. Players generally are there to play a game, which means some level of cooperation with the games structure, and this includes the GM -hes cooperating with the players, as well.
Show up at a game and ask to play a designed character or at least one with a clear vision. If it fits the mood and level of the game, you have a good chance of getting a yes, I'll guess. I know I always did it if it wasn't somthing that was guaranteed to unbalance the game (rifleman/martial artist, sure. Rifleman/martial artist/psionic/starpilot/ninja/scientist/racecar driver/test pilot/physics genius/natural leader/tactical genius/venture capitalist/rock star, not so much, unless we are playing Buckaroo Banzi)
That people may die during their service may be realistic, but it is not playable or desirable except maybe to a handful who enjoy tossing aside their work because they have unlimited amounts of time to try again (and actually enjoy doing that).
How long do you take rolling dice ? I mean, I have much less time now than I did when Traveller came out, but rolling a CT character, even with death at term 6 takes, what -five minutes ? I myself rebelled at systems that took hours to generate characters (space opera, Spacemaster, any of the central casting systems), but five minutes ? If that amount of time can't be lost, I'm amazed that you can find time to game at all; and no, I'm not being sarcastic or snarky.
The world generator might have needed that side-bar, but the sectors of the Imperium weren't generated until years later and they could have written up any algorithm they wanted. Note, I do not know what actually did get used to create the GEnie/Sunbane data;
<interrupt>
a flawed computer implimentation of the worldgen system of CT + some mish mash of later mods...and lots of logic problems (computer logic, boolean, like) <resume>
but it did not take into account neighboring world's physical characteristics when determining social characteristics
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interrupt>okay, YOU try writing an algorithm that interactively conditionally accounts for nearby object variables. Go ahead. Use a 1982 56k commodore home PC, too. I'll be over here running some weighted centroid cluster analysis on my 2011 pentium quad core box. <Resume>
, half the Imperium's population (approximately) lived on vacuum rockballs. I strongly doubt there was any GM-style tweaking to assure more realistic results.
Its entirely possible that realism wasn't their first goal. Should it have been? Up to the conscience of the individual, I think.
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"The quality of the crate matters little. Success depends upon who sits in it." [/FONT]
Applies to the traveller GM as much as it does to a fighter pilot.
Its a fun discussion, but I think we've reached the Agree to Disagree point. My comments are veering close to accusing you of making wrongbadthink, so we may be solidly in opinionstan.