If you could tweak one thing, what would it be?
UPDATE. Here's a short list of responses to that question through page 20 (Jan 9, 2022).
Book 1:
UPDATE. Here's a short list of responses to that question through page 20 (Jan 9, 2022).
Book 1:
- armor soaks damage (e.g. AHL)
- weapons could have "high" or "low" pen (high = halves AV. low = doubles AV.)
- a separate pen from damage non-table-driven combat system based upon striker
- restore the missing section from '77 that explains that skill throws are not "set in stone" and are subject to referee making stuff up.
- include "all" of the careers
- equalize the expected skill totals between advanced and basic gen
- use the DGP/2300/MT task system
- port in the section in The Traveller Adventure on dice throws (Page 28 and 29 - the use of dice rolls).
- emphasize that players make "task throws" not "skill checks", and that their skills are bonuses to the task throws. That's just a clarification that makes the system make more sense.
- use High Guard-style powerplant fuel consumption.
- specify a hexgrid for the vector space combat system.
- HG equipment mapped to CT - military drives, barbettes, armor, screens, PA weapons
- include the ST range band movement system as an option
- include robots/synthetics in the equipment section
- add guidelines on augments for characters
- include airframe design costs/benefits
- "stage effects"
- have gravitics and Jump occur at a later TL.
- add small arms and equipment from LBB4 and LBB5.
- use the T20 trade system.
- add in the concepts of wafer tech and "makers".
- "sophont maker"
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