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UWP Changes

Originally posted by Flynn:
robject,

You may want to do a statistical analysis on each sector to make sure that the world sizes, etc, are within the appropriate ranges expected from LBB3/LBB6 generation.

The GS data for Zarushagar and Delphi are great examples of sectors where the code used to generate them created invalid results, for whatever reason. (i.e. far too many small worlds and numerous instances of worlds with similar data, far more than the statistical norm. The Delphi Project over on the SJGames forums was created to address that.)

Just something I remembered and thought I should mention,
Flynn
Jason,

I remember that, too, and this is one of the things we need as a basis for changes.
 
Originally posted by daryen:
If Marc is using the Sunbane data
FYI, I have on my to-do list to eyeball the Sunbane data and compare it against the sources I've got handy (many but not all of the TD & MTJ issues, some others) to see if I can tell what the source of each sector is, since even that doesn't appear to be well documented.

On first glance, a great deal of the Sunbane data is straight from DGP sources. Others is (poorly) generated based on AotI data. Sometimes both occur within the same sector (e.g. Core) when only some subsectors were published.

What that means vis-a-vis keeping vs. tossing DGP data I won't speculate on. But I'll keep everyone updated if there is interest. (If someone wants to beat me to it, so much the better - I'm a newbie in this space after all.)

This is for the addition of detailed credits on my map site, and an update of Donald McKinney's Traveller Sector Information page, with more fine grained data and credits as well. (Which, by the way, has functioned as a great shopping list for recently.)
 
Modernization Change Markasher/Core 3115 From: E-1009CC-6 To: D-5549CC-6
Forwarded.

K8 IV is fine for a colony world. It would be bad for "native" life (stars don't stay IVs for very long -- only a few million years).
 
I say regenerate *major* worlds using some system of UWP rules that's more reasonable than the old bk3 based stuff. And leave all the less important worlds pretty much unspecified, so players can actually have a reason to use the world generation rules. If all worlds are pre-done, why bother having world generation rules in the first place?

Major worlds would be those that are important to any meta-story from the background setting. Let players do land-grabs of worlds, checked over by people-in-power to make a specific ones 'canon'.
Just focus on broad factional stuff ( that minor world is pro-Vilanii, that one over there is Zhodanii). Let players make the universe that they play in, and place other people's work whereever they like for the needs of their own game..

$.01 cent's worth and how I'll do it anyways.
 
Daryen, I think this is some of the Deneb data you mentioned. I'm not sending these yet.

Modernization Change Deneb/0816 Coshecawat from X100641-1 to something else.

Modernization Change Deneb/1722 Redemption from X140634-1 to something else.
 
Marc actually calculated the number of sophonts on those high-pop rockballs, and got 1.3 trillion. I did my own calculations and came up with 1.22 trillion.

Marc says:

I count 150 worlds size 0, 1, 2 with a population of 9 or greater. representing 15.8% of the Imperial population.

I count 85 worlds with size 0 or 1 and a population of 9 or greater. representing 8.3% of the population of the Imperium.

I count 1051 worlds with size 0 or 1 and any population. representing 8.7% of the population of the Imperium.

That says there are 1000 small worlds in the Empire, and maybe 10% are Hi Population worlds. There must be something at those particular worlds that leads to highpopulation. Not native races becuase they are not habitable. So its a trade nexus? or an industrial center (why does Japan with no natural resources have such a high population?) or even cultural thing.

But its not half the Imperial population on those worlds, its a reasonable fraction.

[and an artifact that world size and world pop are independent random numbers].
 
Originally posted by robject:
</font><blockquote>quote:</font><hr />
Modernization Change Markasher/Core 3115 From: E-1009CC-6 To: D-5549CC-6
Forwarded.

K8 IV is fine for a colony world. It would be bad for "native" life (stars don't stay IVs for very long -- only a few million years).
</font>[/QUOTE]Let me know what happens.
 
After a couple hours' of letting this sit, I realized that, though E-1009CC-6 is strange, it isn't impossible -- though it would require massive arcologies. What a fantastically strange place.

Might be fun to visit.
 
Originally posted by RainOfSteel:
On the big Traveller map sites, I see that the Far Reaches over in the Zhodani Consulate is blank. There also appear to be sectors missing from Aslan, Hiver, and K'Kree space and possibly far trailing Vargr space, too. Perhaps these will be done from scratch?
There are dot maps (in DGP material, granted) that cover some of that, but a large chunk of Zhodani space is undefined in print. That said, I did one sector (Tienspevnekr) from scratch and helped on another (Zhdant) while associated with HIWG. It's why my website has those dotmaps...

I think all of Aslan space is covered by DGP dotmaps, as is most of Vargr space. The Trailing races never got the DGP treatment, so there isn't much defined beyond the reach of the AotI. Hinterworlds being a notable exception.
 
I'd have to go digging in *old* archives, but I seem to recall Spica and Alpha Crucis having major UWP problems as well. Spica is outside the scope of the Surveys, but Alpha Cru has, as noted on those lists of HiPop rockballs, a LOT of worlds with Size 1 or 0. Now, we can either call this the results of a sector-scale strike by Grandfather, or start over from AotI.

If someone has this all slurped into a database, I'd love to see the mainworld size stats for each sector. It could help pinpoint trouble spots. Similar with population.

Since it comes down to the GEnie/Sunbane data, we start with that, toss the bits that have *already* been overwritten in Canon print, and look at what trouble spots remain. If oddities remain and have been reinforced in print, we need to know this, because those are the ones we are most likely stuck with. Trouble areas that have not seen Canon revision probably *should* be redone from the AotI base. The people that care about thoses sectors are mostly already aware that the GEnie/Sunbane files are bad, and WON'T be upset if we replace them.

Speaking of low-data sectors, I know *I* have a preference for one of them, since I'm using an old HIWGer's version of Daibei for my current campaign and wouldn't mind seeing that version go gold. Dunno what Marc thinks...
 
Originally posted by robject:
After a couple hours' of letting this sit, I realized that, though E-1009CC-6 is strange, it isn't impossible -- though it would require massive arcologies. What a fantastically strange place.

Might be fun to visit.
Except that at TL-6, they can't put up arcologies. Not even with a +2 TL boost in one specific area. We're TL-8, and we can't put up arcologies in the RW.

They also can't do gravity control, so they'll have that problem.

They can't go into space for resources on their own, because that's above their TL, as well.

In any event, the pull out all the stops to explain it thing only works so many times before you just go, "What, that trick again?"

Stoner can only happen so many times . . .
 
No, I don't think that a TL6 world needs to go it alone when it's in the Core sector. I don't have a problem with that.

I do have a problem with the starport, though. I'd suggest promoting it to a C.
 
Originally posted by robject:
Daryen, I think this is some of the Deneb data you mentioned. I'm not sending these yet.

Modernization Change Deneb/0816 Coshecawat from X100641-1 to something else.

Modernization Change Deneb/1722 Redemption from X140634-1 to something else.
For what it is worth, those are "correct" UWPs, and appear in RSB. RSB does up Coshecawat's TL to 5, and Redemption's to 2.

If we don't care about the whole "size 4- worlds can't hold an atmosphere" thing, Redemption works well enough as it is. Depending on the type of taint, they don't need filter masks to live, just to avoid the taint. Their lives probably suck, but the society can survive.

Coshecawat is crap, however.
 
Originally posted by robject:
I do have a problem with the starport, though. I'd suggest promoting it to a C.
I do want to stress this. I am very tired of all of these hi-pop worlds with a reasonable tech that have an E starport. I am sorry, but any hi-pop world with a TL 5 or more is pretty much guaranteed to have at least a C starport. And any hi-pop world with a TL of 8 or more is pretty much guaranteed to have a B starport. Someone, somewhere on the planet is going to invest the money for it.

In a universe with a known interstellar community, opening a real starport on a hi-pop world is going to make whoever owns it gobs of money. And if the world is TL 8 or better, they can't buy all of the spaceships they are going to need from off-world. Ergo, you are looking at a B starport. Actually, you will have several, but the UWP just needs the best.
 
daryen,

Well, I think your right, in the long run.

However, in Markasher, what we have is a world that remains TL-6 after 1100 years in the center of the Imperium. I'm going to guess the culture is pretty hard-core anti-change. 1100 years is a long time for the Imperium or the Megacorporations to run scores of society modifying operations. The Imperium will be trying to make it open up for contact and the general profit of the Imperium. The Megacorporations will be tyring to open up the market for their profit. But everyone will want a market of four billion people open to general traffic.

And yet, again, it's still TL-6.

I think the local populace and the history of its admittance into the Imperium is going to have considerable influence on its development, especially if the world as conquered.

Also, since TL is one of the main points that determines the size of an economic system on a world, and therefore, it's taxation, the world may be deliberately holding down its technology, and therefore its taxibility, based on past history and a desire to stick it to the Imperium for conquering it a millenium in the past. It could be a part of the national heritage.

As we can see in various parts of the world today, people are willing to carry a grudge for a long time.

Or perhaps something went especially wrong here in the big psycho-historical experiments a few centuries earlier? Who knows? (I may save that explanation for another world.)

In general, though, I'll keep the starport size increase more firmly in mind for any other High-Pop vacuum rockball worlds that I work on.
 
From Marc:

I see the problem with the world. Chalk it up to wrong information in the system. The Authoritative Second Survey should list it as?

C-5549CC-8

I have changed it in my master data.

I note that its new Trade classes are now Hi Pa.

It is now no longer Industrial.

[Now...] Does it have a native Sophont race?


and...


Notice its Economic Extension... 8847 (the 4 is low infrastructure)(the 7 is high barriers to trade). And its cultural extension 4669 (4= core beliefs 4 on a spectrum where 1=very religious and 9 is very secular)(6 means locals identify with groups about 10^6 [city state? region?)(6 means higher than average ethics)(9 means local belief systems focus on the abstract).

Starport "C" because it's Pre-Ag.

Imagine the conflict between the Baronet D'asembeau.. relatively powerless, whose family will rise in power if the world can become Ag (which would reduce the power of the Marquis Markasher whose power is derived from the world's HiPop status).

And the B Dame Sssither (local sophont) a sort of titular or ceremonial representative of the Emperor.
 
Originally posted by daryen:
</font><blockquote>quote:</font><hr />Originally posted by robject:
I do have a problem with the starport, though. I'd suggest promoting it to a C.
I do want to stress this. I am very tired of all of these hi-pop worlds with a reasonable tech that have an E starport. I am sorry, but any hi-pop world with a TL 5 or more is pretty much guaranteed to have at least a C starport. And any hi-pop world with a TL of 8 or more is pretty much guaranteed to have a B starport. Someone, somewhere on the planet is going to invest the money for it.

</font>[/QUOTE]Let's grab a list of them, then...
 
I have two sets of data. One is based on Sunbane. As far as I have been able to determine, it was an MT-era dataset, and its Allegiance Codes were MT-era.

I went through and adjusted these to be CT-era. However, I did this largely by converting entire sectors. Since I have no CT-era map of the entire Imperium, I am largely unable to deterine the accuracy of the Allegiance Codes border and rift areas.

My other data appears to be Galactic. The stellar data is more inconsistent, but the Allegiance Codes appear to be better, although I have no way of telling for sure.

Where am I going with all this?

I'm going to continue on using the Sunbane data. However, I apologize if it includes some worlds that are not Imperial, or excludes some that are.

-----------------------------------

robject,

Is there any way Mark would be willing to create a comma delimited file of Planet Name, Hex Number (or Col, Row), and Allegiance Code? One that is known to be accurate for the CT-era?

Or perhaps you know of a master list that is certain to be accurate?
 
Originally posted by robject:
Originally posted by daryen:
Originally posted by robject:
I do have a problem with the starport, though. I'd suggest promoting it to a C.
I do want to stress this. I am very tired of all of these hi-pop worlds with a reasonable tech that have an E starport. I am sorry, but any hi-pop world with a TL 5 or more is pretty much guaranteed to have at least a C starport. And any hi-pop world with a TL of 8 or more is pretty much guaranteed to have a B starport. Someone, somewhere on the planet is going to invest the money for it.
Let's grab a list of them, then...
I count about 194 Im worlds with Starport D- and Pop 9+.

I changed to Im worlds with Starport E- and Pop 9+, and got 105.

Hmm. How about Starport D- and Pop A+? 65.
Code:
Alpha Crucis        Faro                0502  D-100AAC-F  M0 V
Alpha Crucis        Fairday             1303  E-100A98-E  G3 V
Antares             Insont              0319  E-5A7AAA-A  K3 D
Antares             Lejeune             0519  E-337ADD-A  F4 D
Antares             Anuza               2229  E-251AAD-C  K6 VI
Core                Dudin               0316  D-528A89-D  M9 VI
Corridor            Irasumshu           0417  E-554A74-6  M0 V
Dagudashaag         Biik                0323  D-557AFG-9  M2 V
Dagudashaag         Durgaarur           1735  D-334A64-E  G1 V
Daibei              Unkashe             2011  D-549AAE-D  M0 IV
Daibei              Laudumash           2319  D-110A99-D  A1 V
Daibei              Corve               1729  E-472ABA-B  K1 V
Daibei              Dudin               2028  D-745A67-C  M1 V
Daibei              Tukera              2423  E-6A3AA8-B  M2 V
Daibei              Hermes              1431  D-100ABA-F  G6 II
Delphi              Ader                0605  D-874ABE-7  M7 VI
Delphi              Ursalem             1009  D-100AA9-D  M2 D
Delphi              Cabot               1536  D-100A99-A  M4 V
Delphi              Anise               1935  D-100A99-D  K2 IV
Deneb               Borlund             1406  E-454AAA-9  M8 VI
Deneb               Ashasi              1618  E-9D5AA8-C  M3 V
Deneb               Giikusu             2316  E-647ABC-B  M8 V
Deneb               Askigaak            0629  E-549AA8-C  M1 V
Deneb               Beaxon              0439  D-88AA99-C  F1 D
Diaspora            Zeeland             1602  E-989AA9-E  K2 V
Diaspora            Tiasle              1901  D-656AFF-B  M9 VI
Diaspora            Ledge               1223  E-658A9B-B  M1 V
Empty Quarter       Gimushi             1431  D-54AAA9-8  K8 V
Fornast             Khangesa            1704  E-849A8B-D  F4 V
Gushemege           Tlauwao             2127  D-330A9C-9  K0 V
Gushemege           Sagal               0339  X-887A9C-6  K1 IV
Ilelish             Kkikla              0406  D-693AAB-C  G2 V
Ilelish             Kigaru              3004  D-594AEA-C  F0 D
Ilelish             Shashinke           0620  E-686A79-C  K0 D
Ilelish             Duel                0719  E-536ADC-9  K0 D
Ilelish             Murda               1311  D-766ABD-9  F9 D
Ilelish             Rekagun             0330  D-326A85-E  F3 V
Ilelish             Dorbyora            0821  D-422AFF-E  F2 V
Ley                 Blue                1130  E-334AB9-8  K2 V
Ley                 Flous               2122  X-855ACG-6  K2 V
Lishun              Irgukh              0303  E-331A85-A  F1 D
Lishun              Rodhen              1117  D-443AB6-D  F8 V
Lishun              Lokita              1515  E-528A97-D  M5 V
Lishun              Morin               2211  E-85AAAC-9  G3 V
Lishun              Orpheus             3111  D-8D3A88-B  G2 V
Lishun              Tonnes              0722  D-897ABC-C  G6 V
Lishun              Ixteline            0723  D-524A84-D  G9 V
Magyar              Beagle              3129  D-766A99-A  K8 D
Massilia            Leam                0837  E-110A83-D  F3 V
Old Expanses        Diacy               0306  E-667A74-9  G2 V
Spinward Marches    Louzy               1604  D-322A88-8  M5 V
Spinward Marches    Rethe               2408  E-230AA8-8  G7 V
Trojan Reaches      Kryslion            2002  D-483AA9-9  F6 V
Verge               Iedde               2816  E-62AA88-E  M8 III
Verge               Tiawan              2828  D-88AA87-B  M3 V
Vland               Guusimka            1407  E-539A77-C  M6 V
Vland               Ansin               2412  E-563A95-C  F2 V
Vland               Lourer              3011  E-594A8A-C  M9 V
Vland               Fharnas             2328  D-8A8A97-A  M6 V
Vland               Isle                1038  E-68AA87-A  M9 V
Vland               Aki                 2533  D-6A7AFF-D  M0 III
Vland               Kane                2631  E-789ABE-9  K9 V
Zarushagar          Numdaag             0112  D-253A85-A  F1 V
Zarushagar          Khipge              0914  E-756AA6-9  G4 V
Zarushagar          World               2740  D-766AA8-8  K3 D
 
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And, also of some concern to me are the presence of Starport A/B on worlds with Pop 0. (Actually, any world of Pop 0 and any starport above E is a problem for me, but let's keep the problem manageable.

110 Worlds.
Code:
Antares             Antares0304         0304  B-646022-9  G4 V
Antares             Antares1808         1808  A-514000-B  M5 V
Antares             Antares0423         0423  B-672001-8  M3 V
Antares             Antares0639         0639  A-568003-A  F2 V
Antares             Antares1838         1838  B-689010-8  F8 D
Antares             Antares2637         2637  B-463005-B  M8 D
Core                Core1204            1204  B-447047-D  M4 D
Core                Core0517            0517  A-726023-D  M2 V
Core                Trevor              0125  B-664000-C  M6 V
Core                Dunkle              0822  B-140000-D  G9 V
Core                Celetron            0922  A-375000-F  M1 V
Core                Suhtlam             1522  B-7C0000-A  M7 V
Core                Elinz               2122  B-476000-D  M9 V
Core                Azpun               0138  A-873000-A  M2 V
Core                Core1233            1233  A-375025-B  M4 VI
Core                Core2334            2334  B-233000-E  G7 V
Core                Core2439            2439  B-384000-B  M7 V
Corridor            Desolate            0608  B-9B2002-A  G5 VI
Corridor            Ighoth              1904  A-333000-C  K9 V
Corridor            Braden IV           2202  A-877000-D  F4 V
Corridor            Brariun             2205  B-629034-9  M5 V
Dagudashaag         Dagudashaag1507     1507  B-957000-A  M2 V
Dagudashaag         Dagudashaag0920     0920  B-545048-8  M0 II
Dagudashaag         Dagudashaag2426     2426  A-623025-A  M2 V
Dagudashaag         Dagudashaag0635     0635  B-500021-D  M9 IV
Dagudashaag         Dagudashaag2239     2239  B-130000-F  F8 V
Daibei              Daibei1608          1608  A-675037-C  M9 V
Daibei              Daibei2806          2806  B-86A027-D  K9 V
Daibei              Daibei3206          3206  B-782005-D  M0 V
Daibei              Daibei0527          0527  B-9C3011-D  K9 V
Daibei              Daibei1130          1130  B-AC8033-D  M5 V
Daibei              Daibei0333          0333  A-366001-E  K0 V
Delphi              Delphi1501          1501  A-310010-E  G6 V
Delphi              Delphi0218          0218  B-244004-8  M0 V
Delphi              Delphi1138          1138  A-310010-9  K9 D
Deneb               Pecena              1115  B-347014-A  M4 III
Deneb               Jurburk             2414  B-454033-B  M6 V
Deneb               Maricutin           0534  B-764000-A  F9 V
Diaspora            Diaspora0616        0616  B-6A0000-E  F2 V
Empty Quarter       Empty Quarter1726   1726  A-232023-9  K6 V
Fornast             Fornast0420         0420  B-856040-8  M6 V
Fornast             Fornast2315         2315  B-493004-A  M8 V
Fornast             Fornast0936         0936  B-232014-B  A5 V
Fornast             Fornast1232         1232  B-899020-D  M5 V
Fornast             Fornast2037         2037  B-AC7000-C  G0 V
Gushemege           Gushemege0236       0236  B-8A5003-9  K7 V
Gushemege           Gushemege0433       0433  B-646002-9  M2 V
Gushemege           Gushemege0737       0737  B-585020-B  M3 V
Gushemege           Gushemege2031       2031  A-222013-F  M8 V
Ilelish             Ilelish0409         0409  B-AC8033-B  M9 III
Ilelish             Base 1903           1903  B-442041-B  F7 D
Ilelish             Ilelish0819         0819  B-437001-D  M7 V
Ilelish             Reserve             2217  B-776000-D  K7 VI
Ilelish             Sigma Station       3119  B-561010-C  G5 V
Ilelish             Ilelish1623         1623  B-202000-B  M3 V
Ilelish             Ilelish1624         1624  A-300000-C  M5 V
Ilelish             Ilelish2922         2922  B-562034-B  F2 VI
Ley                 Ley0810             0810  A-000000-F  M1 V
Ley                 Ley0111             0111  A-A7A026-9  K0 VI
Ley                 Ley0616             0616  B-000023-D  K3 V
Ley                 Ley1534             1534  B-200000-C  M0 V
Lishun              Vakada              0112  B-100000-D  M9 V
Lishun              Kaman               0914  B-515034-D  M0 V
Lishun              Orwell              2411  B-785015-9  K6 V
Lishun              Kuursarda           3012  B-565014-8  K7 V
Lishun              Gikuniir            2226  B-501031-8  M8 III
Lishun              Dene Po             0533  B-673020-8  F1 V
Lishun              Gamulag             1138  B-585020-B  G0 VI
Magyar              Magyar0815          0815  B-7B5000-C  M5 II
Massilia            Selenopod           0308  B-331003-C  M8 V
Massilia            Cronin              0502  B-55205A-A  F6 V
Massilia            Lebensraum          0507  B-544000-B  G7 VI
Massilia            Gade                0604  B-797021-9  M6 V
Massilia            Clausen             0609  A-456002-D  K1 D
Massilia            Terelleresika       2306  A-342031-C  G5 V
Massilia            Hamagami            3207  B-300000-E  M9 V
Massilia            Ambriana            0118  B-200034-B  A8 V
Massilia            Reetage             1220  B-557015-9  F9 V
Massilia            Narrad              1717  B-321040-B  F9 IV
Massilia            Charted             2019  B-585020-A  F6 VI
Massilia            Ccoman              2714  B-76A003-E  G2 D
Massilia            Kirgis              0325  B-95A010-B  F8 D
Massilia            Rigold              0434  A-264000-E  M1 D
Massilia            Broo                1832  B-541043-9  F8 V
Massilia            Landis              2640  B-522003-D  M2 II
Old Expanses        Kresh               3213  B-641000-8  M0 V
Old Expanses        Haven               3225  A-537000-0  K7 V
Reft                Earl Center         1102  A-998011-9  K9 D
Verge               Verge2210           2210  B-354010-D  M4 V
Verge               Verge2319           2319  B-756000-D  M1 VI
Verge               Verge1426           1426  B-494000-E  M4 V
Vland               Shabii              2408  B-854010-A  M5 V
Vland               Irila               2211  B-568003-9  M7 V
Vland               Ashbakha            2216  A-672000-A  M4 V
Vland               Karlum              2221  B-5AA000-E  A2 V
Vland               Sadkha              3221  B-836013-D  G6 V
Vland               Zarurza             1539  B-95A000-A  M5 V
Vland               Vanutappan          3231  B-447047-D  F7 III
Zarushagar          Zarushagar1205      1205  B-000002-D  G7 V
Zarushagar          Zarushagar1504      1504  B-310010-C  M8 IV
Zarushagar          Zarushagar2910      2910  B-654002-A  F0 V
Zarushagar          Zarushagar0120      0120  B-310010-A  M5 V
Zarushagar          Zarushagar0513      0513  A-310010-C  G3 V
Zarushagar          Zarushagar2712      2712  B-310010-D  K7 V
Zarushagar          Sensee              1922  B-310010-A  G4 VI
Zarushagar          Zarushagar1735      1735  B-310010-D  G0 V
Zarushagar          Zarushagar1934      1934  B-310010-A  M1 V
Zarushagar          Zarushagar2131      2131  B-310010-E  M0 V
Zarushagar          Zarushagar2840      2840  B-310010-C  M9 V
Zarushagar          Zarushagar2933      2933  B-310010-C  K1 V
 
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