Apparition
SOC-12
Question to Investigate: How is Brawling handled in this game?
If I recall correctly from the Beta, unless things were changed of course, hand to hand is handled as an opposed task check, not similar to ranged combat.
Question to Investigate: How is Brawling handled in this game?
If I recall correctly from the Beta, unless things were changed of course, hand to hand is handled as an opposed task check, not similar to ranged combat.
There are Three Attack Types.
1. Aimed Fire. Attacker cannot move.
2. AutoFire. If the weapon is capable of autofire, Speed 1 means that difficulty is +1D. Thus, if the attack was 2D for FN or less, autofire at Sped 1 will make it 3D for FN or less. Autofire is not possible at Speed 2 or greater.
3. SnapFire. This is multiple quick, less accurate, shots of the weapon. SnapFire can be used at any speed, but it adds +2D to difficulty.
While this might make sense for a 6 second combat round (being shot tends to distract you), it seems odd for the basic premise of a 1 minute combat round with many actions during that round. IMO YMMV
Is most H-t-H really rolled on 1D, the default 'range' band?
There are two brawl examples used in the T5 text, one on p.135 and one on p.158. Both are resolved on 3D and I don't understand why.
If I recall correctly from the Beta, unless things were changed of course, hand to hand is handled as an opposed task check, not similar to ranged combat.
First: Thanks, S4! This thread made T5 combat more understandable for me und to some extent "reconciled" me with the rules.
I hope the other "problems" will be shoved away by your next posts.
Where did you get this from?
On p.214, there is talk about AutoFire and SnapFire requiring both burst/full auto capability and having the same speed limitation.
Question to Investigate: How is Brawling handled in this game?
Page 135, under Opposed Tasks, gives two different examples of resloving a brawl in this game.
Hm, I do not understand the distinction between AutoFire and SnapFire then... (please don't tell me it is only a description-based distinction as this would not make any sense to me in a highly abstract combat system).
Where did you get this from?
On p.214, there is talk about AutoFire and SnapFire requiring both burst/full auto capability and having the same speed limitation. But AutoFire is easier and does more damage.
On p.218, there is talk about SnapFire speeds of 0, 1, and 2 - not any. And there is no talk about burst/full auto capability.
Those are points I do not get.
Yes, without tracking ammo, which it doesn't look like happens in this game, a weapon capable of AutoFire should always use AutoFire.
Hmmm....
Just like when we were kids playing Army!![]()
Ok, brawling is not a skill. But isn't martial arts a skill?
If you check the Fighting skill, "Unarmed" is referenced. Is that a Knowlege? I haven't checked yet.
Yes, a knowledge. The first two times you get a skill you pick a knowledge. From the third time on you gain the actual skill.