Supplement Four
SOC-14 5K
OK...still taking this slow, ingesting it. What have we learned so far?
Summary so far.
I'm running a character with Attribute-7 and Skill-6. Thus, my Fighting Number is 13.
I've got Tactics-4, so, at the start of a combat encounter, I add my EDU + Tactics to get a Tactics number of 11. Then, I roll 2D and subtract that sum from 11.
11 - 8 = 3.
For this encounter, I've got a Tactics modifier of +3. I can use it myself, or I can allow one of my comrades to use it as long as I can communicate with that character.
Walking down a street in Startown, I see a dude who didn't like me sleeping with his daughter during last game session. The dude's some type of religious fantatic. I see a gun in his hand.
The next thing I know, I've got my weapon pulled, and I'm firing at the old crazy.
GM says the range is Short. That's less than 50 meters (greater than 5 meters). That means all combat tasks are going to be made at a 2D difficulty.
Right now, my task to hit him is: 2D for (11 + 3) to hit him. I get the "+3" for my tactics skill, and I'll get that same modifier each time I fire in this combat encounter. 2D for 14 or less.
Therefore, my Fighting Number, for this encounter, is 14 (instead of the usual 11).
The target is walking towards me at Speed 1. I don't get a penalty because he's moving straight for me.
He's a man, Size 5. Range is 2. Thus, 5 - 2 = 3. I get a +3 mod while the target is at Short range.
Thus, if I just stand here and fire at him, using aimed fire, I'm rolling:
2D for 14 + 3 to hit. 2D for 17 or less.
My weapon is not fully automatic, so AutoFire is out of the question for me, but I can use SnapFire to squeeze off some shots as I move to the corner of the building, with the intention of using it for cover next round.
SnapFire means I can move at Speed 1 (Walk), but it also adds 2D to my difficulty.
Since he'll probably be able to hit me just as easily as I hit him, I'm going to move to cover, using this second option.
So, my task is:
4D for 17 or less. That's still an 84% chance of hitting him, and I'll be at cover at the start of next round.
I think the attack rules are pretty slick. Easy to use. I'll have them memorized quickly.
Summary so far.
I'm running a character with Attribute-7 and Skill-6. Thus, my Fighting Number is 13.
I've got Tactics-4, so, at the start of a combat encounter, I add my EDU + Tactics to get a Tactics number of 11. Then, I roll 2D and subtract that sum from 11.
11 - 8 = 3.
For this encounter, I've got a Tactics modifier of +3. I can use it myself, or I can allow one of my comrades to use it as long as I can communicate with that character.
Walking down a street in Startown, I see a dude who didn't like me sleeping with his daughter during last game session. The dude's some type of religious fantatic. I see a gun in his hand.
The next thing I know, I've got my weapon pulled, and I'm firing at the old crazy.
GM says the range is Short. That's less than 50 meters (greater than 5 meters). That means all combat tasks are going to be made at a 2D difficulty.
Right now, my task to hit him is: 2D for (11 + 3) to hit him. I get the "+3" for my tactics skill, and I'll get that same modifier each time I fire in this combat encounter. 2D for 14 or less.
Therefore, my Fighting Number, for this encounter, is 14 (instead of the usual 11).
The target is walking towards me at Speed 1. I don't get a penalty because he's moving straight for me.
He's a man, Size 5. Range is 2. Thus, 5 - 2 = 3. I get a +3 mod while the target is at Short range.
Thus, if I just stand here and fire at him, using aimed fire, I'm rolling:
2D for 14 + 3 to hit. 2D for 17 or less.
My weapon is not fully automatic, so AutoFire is out of the question for me, but I can use SnapFire to squeeze off some shots as I move to the corner of the building, with the intention of using it for cover next round.
SnapFire means I can move at Speed 1 (Walk), but it also adds 2D to my difficulty.
Since he'll probably be able to hit me just as easily as I hit him, I'm going to move to cover, using this second option.
So, my task is:
4D for 17 or less. That's still an 84% chance of hitting him, and I'll be at cover at the start of next round.
I think the attack rules are pretty slick. Easy to use. I'll have them memorized quickly.