Taking the rule (from TTB) that planetary TL relates to the products of that world, I am wondering how this relates to ship construction and repair.
I am assuming that (for example) a TLA world with a class A starport, and so a starshipyard, would only be able to build vessels with up to TLA components? But, also, that repairs (at this starport) can only be conducted on ships with up to TLA components? After all, I cannot imagine trying to replace a 747 jet engine with a DC3 prop engine!
I guess it further explains and supports the small ship – lower TL campaign model? Because an A-Drives, M1 Comp, TL9 “Tramp” Free Trader can get repaired almost anywhere, while it’s shiny, big, higher TL cousin may not be so fortunate.
I imagine a counter argument that, as a default, all class A, B & C shipyards are stocked and supplied with Average Imperium TL components and engineers. However, these would need to be shipped in from off world and so would presumably carry a surcharge to account for this additional cost?
Since very few PC’s will be flying around in shiny 2,000 dt liners, I guess this is more background “fluff” than a vital rules interpretation. But I guess it could lead to a few scenario hooks, if a big, high TL liner gets itself stranded at a low TL Starport, and the PC’s get the offer to go help – take a TLD drive and a handful of engineers maybe? Or the stranded liner needs to wait for the repairs (as above) but the shipping line want to get the passengers on their way, and so hire the local “Tramp” traders to pick up the slack. And the lucky (?) PC’s get an arrogant noble and his demanding entourage who need to get on their way quickly – Yes VERY quickly!!! - and can’t understand why they are being fed commoners food and not the delicacies that they paid for!! And, just maybe, this Noble is the target of a kidnapping or assassination (maybe the assassin/kidnapper sabotaged the liner in the first place?) and now the PC’s are in the cross hairs?
I am assuming that (for example) a TLA world with a class A starport, and so a starshipyard, would only be able to build vessels with up to TLA components? But, also, that repairs (at this starport) can only be conducted on ships with up to TLA components? After all, I cannot imagine trying to replace a 747 jet engine with a DC3 prop engine!
I guess it further explains and supports the small ship – lower TL campaign model? Because an A-Drives, M1 Comp, TL9 “Tramp” Free Trader can get repaired almost anywhere, while it’s shiny, big, higher TL cousin may not be so fortunate.
I imagine a counter argument that, as a default, all class A, B & C shipyards are stocked and supplied with Average Imperium TL components and engineers. However, these would need to be shipped in from off world and so would presumably carry a surcharge to account for this additional cost?
Since very few PC’s will be flying around in shiny 2,000 dt liners, I guess this is more background “fluff” than a vital rules interpretation. But I guess it could lead to a few scenario hooks, if a big, high TL liner gets itself stranded at a low TL Starport, and the PC’s get the offer to go help – take a TLD drive and a handful of engineers maybe? Or the stranded liner needs to wait for the repairs (as above) but the shipping line want to get the passengers on their way, and so hire the local “Tramp” traders to pick up the slack. And the lucky (?) PC’s get an arrogant noble and his demanding entourage who need to get on their way quickly – Yes VERY quickly!!! - and can’t understand why they are being fed commoners food and not the delicacies that they paid for!! And, just maybe, this Noble is the target of a kidnapping or assassination (maybe the assassin/kidnapper sabotaged the liner in the first place?) and now the PC’s are in the cross hairs?