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The bring back the LBBs as T5 Organization

  • Thread starter Thread starter Prometheus
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Note that CT is an anachronism, almost by definition. Also note that I like CT.

CT's "add another module" rules-patch system has been talked about ad nauseam on COTI.

The idea of, and preference for, any task system at all has been talked to death, too.

There's a tension between creating flexibility and managing complexity. If T5 is simple like CT then it's pointless. If it can't manage complexity then it will fail.
 
Baron, no offense, but I'm trying to understand where the task system comes up in this thread. :confused: Is this a continuation from this thread?

This thread is purely for slinging mud at each other over formats. ;)
 
Oh, and simple is very in - at least for players. And, the LBB format would reflect that this game is simple - simple enough that we don't need multiple hardback tomes merely to get a night of gaming going. Just two regular dice, some pencils and paper, and these three half-size books. Once you run out of ideas, you can buy these other books with adventures, etc. in them.
 
Baron was responding to my response to Mal's response... I think.

"Simple for players" can be different from "simple", I suppose. As a player, I want simple rules. As a referee, I don't think I want just CT's core rules.
 
Personally, I would not either, but I would also not want the overall playability of it to be negatively affected.

I as a referee, need to use the expanded System Generation, And High Guard, and Mercenary. Still, I would not expect my players all on the whole to be interested in things like starship design, world design, etc. They want to get out there and get to it.

Why wouldn't a game with a selectable level of complexity work? It already seems to...
 
But, of course, any other format beyond LBB sucks.


See? I can stay on topic!
 
Originally posted by Fritz88:
Just two regular dice, some pencils and paper, and these three half-size books. Once you run out of ideas, you can buy these other books with adventures, etc. in them.
That's exactly how D&D works. Or any other game for that matter:

You take your dice (which may or may not be six-sided), some pencils and paper, and one to three books. Once you run out of ideas, you can buy these other books with adventures etc in them.

See? Same argument works for any RPG. LBBs offer no particular advantage there.

Yes, LBBs are smaller (and lighter) than other books. Well unfortunately, this isn't the 70s. The market's moved on from stapled-together halfsize books in boxes. RPG books sizes are pretty standardised to 8.5" x 11" now, and nobody is complaining about it - in fact, retailers and distributors complain a lot now when books AREN'T in that format.

The thing that gets me about this 'bring LBBs back' lark is that it's mostly driven by people who are thinking about 100% nostalgia but 0% practicality. Unfortunately, Marc Miller seems to think the same way, so it's quite possible that T5 WOULD be in LBBs and thus will be instantly unpopular because of that.
 
IMHO:
I don't really see standardisation as an argument for or against the size of LBBs. No other sector of printed matter (paperback fiction, magazines, art books, you name it) worries about making their books line up with everyone else's. Just look at any shelf in any book store (or any of my book shelves, for that matter).

In fact, the one group of books which I can think of (Manga), gives me the creeps whenever I try to browse. I usually end up leaving the shop empty-handed, because I just can't handle the idea of looking through all those identical white spines. That might be just me, though ... :eek:

I doubt if book format would be a deciding factor in anyone's buying habits. It's what's in the book that counts (and I have to say at this time I still prefer CT to what Ive seen of T5). The only thing shop owners care about is shelf space:value ratios. However, from the publisher's point of view, I suspect economics will prevent the remergence of the LBB.

And yes, I am hopelessly nostalgic about it ... :rolleyes:

</flogging a dead horse>
 
Originally posted by Bromgrev:
[QB] IMHO:
I don't really see standardisation as an argument for or against the size of LBBs. No other sector of printed matter (paperback fiction, magazines, art books, you name it) worries about making their books line up with everyone else's. Just look at any shelf in any book store (or any of my book shelves, for that matter).
Take it up with the game store owners then. I know they're the ones that were complaining about nonstandard sized GURPS books and Nobilis and Metabarons. Awkward sized books are harder to display (some don't even fit on the shelves) and spineless/stapled books are just taking up space if they're sideways on the shelf because you can't see what they are by reading the side of them. And boxes just take up too much room on the shelves.

I think a more important consideration is the content of T5 though. People can wax poetic about the format til the cows come home, but if the actual content is as lousy and generally as irrelevant to the current market as it has been in the playtest so far, then it'll be a dismal failure.

Heck, I haven't even heard a good reason for T5 to exist beyond "er, Marc wants to do it". I have yet to be convinced that ANY new version of Traveller is necessary given the many that we've had so far. Traveller's had more than enough tries to 'get it right' - some have succeeded, some have failed. I don't understand why Marc doesn't just leave it at that and stop flogging the real dead horse that is Traveller. Particularly since T5 isn't going to add anything useful to the game or to the market that hasn't been done before.


In fact, the one group of books which I can think of (Manga), gives me the creeps whenever I try to browse. I usually end up leaving the shop empty-handed, because I just can't handle the idea of looking through all those identical white spines. That might be just me, though ... :eek:
The thought of having to read those backwards generally puts me off those more than anything else ;) .
 
Retailers like product that moves.

The reason retailers do not like non-standard sized books is that they all envision having to store these products for years before actually selling any. It is easier to store/pack/ship standard sized books.

If you look at the other products carried at a FLGS, you will find that retailers do NOT care about format. Otherwise EVERY product would be the same shape/size. CCG's, CMG's, Models and dice would all be the same shape. It is obvious they are not.

The tin can format - small, about the size of a LBB is one that is VERY popular. Fiery Dragon (a company out of Toronto) is doing very well with that format and just re-released T&T using that exact form of packaging. They keep selling out and doing a new production run. That is without alot of marketing and with both shipping and production delays. Customers love the small compact format.

Walk into a FLGS, three or four different product tins are sitting beside the cash register. From D&D counters to dice.

The 'All RPGS have to have the same format' argument is a spurious one at best. The better argument is 'RPG's have to have a low enough production value that a teen/pre-teen will purchase one on a whim'.

I know people who play magic the gathering and vampire: the eternal struggle and they use rule books a quarter the size of the LBB's with even more text then we origionally had in the LBB's.

So, content and cost are the deciding factors. Rules do not need fluff or pretty pictures. A starters guide, ref's guide and a solo and group adventure combined with some dice would sell. Combine it with a cd holding all the other materials would sell and be popular enough to not worry about format.

just my 2c

best regards

Dalton
 
Well then let’s just dump the rational arguments and start arguing format from a moral standpoint. The great thing about a moral argument is that many times reason and evidence have nothing to do with it. If we want we can bring up the “tradition” argument as well but I prefer to save it and hold it in reserve.

Q: Why do T5? A: Because it is the Right thing to do.
Q: Why publish it in LBB format? A: Because it is the only Moral way to publish Traveller

See! Just pure unadulterated subjective opinion based on a gut feeling. I realize this and accept it. Understanding these concepts I can call out in a loud clear voice, ahem, “T5 LBB format, go, go, whoo-hoo!”

Thank you for your attention.
 
Originally posted by TempMal:
I don't understand why Marc doesn't just leave it at that and stop flogging the real dead horse that is Traveller.
I think you getting yourself confused with Marc. The only person I've seen on these boards that keeps trying to flog Traveller into a dead horse is you Mal. I think everybody already knows your opinion from previous, non-constructive posts about T5 and the LBB format. Why don't you just stop and leave it at that?
 
I think the Horse only sleeps...

It's not only Traveller that needs to change, to be fair. There are a lot of conventions at work in the gaming market, and I don't mean GenCon, etal.

Game books look like game books. I move that the look of Traveller should be good enough to make you want to find out what its all about.

This does not have to mean foil covers with one of a kind watermarked imported papyrus, but instead should be the clean, composed, interesting art that should be relavent to Traveller. It should have a good look. It MUST have a good look.

But, and I have to say it... The Problem ain't art. It's Artists (and I DO NOT MEAN anyone here that we see, this is not directed at you.)

I got into this and do get into this every few years when I try to find people to work with in that regard. There are many extremely talented people out there that are working and want to work in the game market, but there are also many that just plain want to much for what they are doing.

Example: two years ago, I was sniffing around some of the sci fi art sites that had people's work up, and in areas that were posted up as being for artists looking for work. Some, most, never heard of Traveller, and the ones that did wanted 5000.00 for a quarter page, black and white doodle, basically! Something on par with anyone's doodlings at the game table.

Always motivated to be honest in these dealings, I commented that the rates may be too overinflated for what they are. I have had peices sell in galleries, the most I've ever made is 1000.00 in one go. Art is a hard biz to break into, and there are many illustrators out of work, a lot of them fantastic.

I suggested as politely as possible that they perhaps would get more work if they were slightly more resonable about pricing and rates.

The response I got was about "I have kids to feed, etc. etc." and that made me sort of mad, I guess. Everyone has responsibilties and bills to pay, but that is no excuse. No one reacts positively to a guilt trip about getting work.
Perhaps my reaction was too harsh or my tone was off, but suffice to say i soon resolved to do it meself... I work cheaper!

My Traveller Art Department Dream Team would be (as I remember them) :

Andrew Boulton
Scarecrow
Ted Lindsey
Bryan Gibson
David Dietrich
(there are some others but my back pills are making me ferget...)

Andrew and Crow I would put on heading the exterior starship shots, including promo bits for commercials. Crow would also be double dutied with doing the official cardboard Heroes dudes with Ted.

Ted, David, and Bryan would head up everything else, working on interior illustrations, vehicles, etc. This would include covers and advertising one and half sheets... Bryan would be layout supervisor overall.

And Me? I don't know if I can be even included in that sort of thing, but I do know that I do displays for Conventions of all kinds all the time, and would help out however I can, Changing the straw the guys would sleep on and making sure the desks they were chained to were comfy. (hehe)

I would also somehow make sure all of the above people were heavily laden with MCr for thier fantastic and visonary efforts!

All business trips would need to be conducted by jetcopter...
 
Originally posted by Dalton:
The reason retailers do not like non-standard sized books is that they all envision having to store these products for years before actually selling any. It is easier to store/pack/ship standard sized books.

If you look at the other products carried at a FLGS, you will find that retailers do NOT care about format. Otherwise EVERY product would be the same shape/size. CCG's, CMG's, Models and dice would all be the same shape. It is obvious they are not.
Spurious logic. All those other things are (a) small and (b) easily storable and easily displayable in their own little plastic boxes or display cabinets.

Books are a different beast. I'm not telling you why *I* think retailers don't like nonstandard books, I'm telling you why RETAILERS don't like them. These are reasons that THEY have sent to companies like SJG. You might think there's a different reason all you like, but at the end of the day you're not someone trying to sell RPGs and you're talking with your own assumptions.

Retailers don't like nonstandard book formats. That's from THEIR mouth, not mine. Accept that and we may get somewhere.

They keep selling out and doing a new production run. That is without alot of marketing and with both shipping and production delays. Customers love the small compact format.
Doesn't tell yoy anything. First, them "selling out" might just mean they're making a tiny production run. Second, THEIR customers may love a 'small compact format', but most of the millions out there who buy RPGs evidently don't. If people really hated large books then it stands to reason that they wouldn't buy them and publishers would be forced to go back to smaller books. And yet, that doesn't happen.


Walk into a FLGS, three or four different product tins are sitting beside the cash register. From D&D counters to dice.
All of which are small items. All of which can actually FIT on the counter next to the cash register. Try putting book displays there and you'd be able to fit two or three at most. Try putting minis, dice or whatever and you can fit about 5 or 6 different types right there, all of which shift in large quantities.


The 'All RPGS have to have the same format' argument is a spurious one at best. The better argument is 'RPG's have to have a low enough production value that a teen/pre-teen will purchase one on a whim'.
Nonsense. People on this thread need to get it in their collective heads that THE GENERAL RPG MARKET DOESN'T WANT THE THINGS THAT THEY WANT! RPGs with 'low production values' simply do not sell in any significant quantities now. People want glossy hardbacks, they want full colour artwork, and they don't mind paying for them. That's how reality is. The one thing they do NOT want in their droves is 'low production values'.


I know people who play magic the gathering and vampire: the eternal struggle and they use rule books a quarter the size of the LBB's with even more text then we origionally had in the LBB's.
And how often do you find those rule leaflets (because that's what they are, leaflets) on sale on RPG shelves? You're comparing apples and oranges.


So, content and cost are the deciding factors. Rules do not need fluff or pretty pictures. A starters guide, ref's guide and a solo and group adventure combined with some dice would sell. Combine it with a cd holding all the other materials would sell and be popular enough to not worry about format.
Again, if that was a good idea don't you think publishers would have done that by now? The fact that they haven't means that they understand what the market wants (because you know, they're the people who actually KNOW the market and KNOW what they're doing).

It just boggles my mind that people who clearly have no idea whatsoever how the RPG market works and what drives it thinks that they know better than the RPG publishers who have earned a continuous living through it for years. Marc Miller has been out of the loop for so long that he doesn't have a damn clue how the market works at all - and in any situation that's a bad thing. You can't make the market conform to your whims without some SERIOUS advertising and buyer manipulation, and Marc certainly doesn't have any of that. But then it would appear that he's not making T5 for general consumption, he's just doing it to appeal to a tiny crowd who just hang on his every word.
 
Although, personally, I would be happiest if the next thing to come out of Far Future Enterprises were a Book 9, Supplement 14, Adventure 14, or Double Adventure 7.

Look at that, they left off at number 13 for supplements and adventures, no wonder things went downhill after that. ;)
 
Originally posted by Baron Saarthuran von Gushiddan:
It's not only Traveller that needs to change, to be fair. There are a lot of conventions at work in the gaming market, and I don't mean GenCon, etal.
But like it or not, those conventions are there. They're not going to change overnight, least of all for something like Traveller. Publishers need to move forward and adapt to the times, not wallow in nostalgia and try to resist change.

SJG and QLI at least understood that - they took Traveller and adapted it to very popular RPG systems and had some success with it (SJG particularly). Hell, even GDW realised that MT or TNE wouldn't sell if it stuck to the old LBB format - the production values for those books were vastly superior to CT.


Game books look like game books. I move that the look of Traveller should be good enough to make you want to find out what its all about.
It's quite possible to do that while sticking to the standard 8.5x11" format. Certainly, going back to the LBB style will NOT make people want to look at it. Other than to say "oh yeah, that's how games used to look" and then walk away.
 
Tempmal, this is my last time reading one of your postings.

Originally posted by TempMal:
<< A BUNCH OF POORLY WRITTEN, UNSUPPORTED OPINION>>
The only reason I am even responding to this one is to enlighten you on a few things.

1.) The people on these boards range a great deal in experience, background and maturity.

2.) A good number of the posters on these boards have extensive first hand knowledge of the market. From a operations, manufacturing and supply aspect as well as from the retail end of the market. I happen to be one of them.

3.) Some of the members of this board earn more in week then most earn in a month. Others earn even more. They do this because they happen to know more than the average person and you should be thankfull to be able to listen to thier advice.

4.) You have shown lack of respect in many of your postings. This may or may not be intentional, but, I recommend you review your posts before you push send so that you are sure of the message you are sending.

I have read just a few of your posts, and, after the last few, it has become obvious that I do not have enough time in the day to read anymore.

Sincerly

Dalton
 
Originally posted by Dalton:
</font><blockquote>quote:</font><hr />Originally posted by TempMal:
<< A BUNCH OF POORLY WRITTEN, UNSUPPORTED OPINION>>
</font>[/QUOTE]It's well written FACT actually. And even if you think it's not, don't waste my time by claiming it isn't and then failing to point out where my arguments lack support.

A lot of people here talk out of their arses when it comes to how they think the RPG industry works, and its quite clear they don't know what they're talking about. I'm sorry you don't like that being pointed out to you, but that's the way it is. Continuing to state what are clearly your own unfounded, baseless opinions about the RPG market is not going to get you anywhere.


2.) A good number of the posters on these boards have extensive first hand knowledge of the market. From a operations, manufacturing and supply aspect as well as from the retail end of the market. I happen to be one of them.
You run a RPG store? You publish RPGs? You've talked to people who run RPG stores? You've talked or listened to RPG publishers when they talk about this? You've been directly involved in the RPG business? I've done at least three of those, how about you?

Sorry, but any general knowledge about markets and how they work doesn't count for anything here, because each specific market has its own specific quirks and foibles. You have to understand how the RPG market works, because that's what's relevant here. You have to understand what retailers and distributors want and how the distribution chain works, where the end customer fits in, and how RPG publishers respond to and create demand.


3.) Some of the members of this board earn more in week then most earn in a month. Others earn even more. They do this because they happen to know more than the average person and you should be thankfull to be able to listen to thier advice.
I don't listen to people based on what they earn, I listen to them based on what they KNOW. And believe me, if pay was related to knowledge I should be a billionaire - there are people who know far less than me about a lot of things but who get paid far more.

I'll listen when it's actually relevant. By all means, post about something you KNOW about and I'll listen. But don't think you're doing anyone any favours here but passing off your opinion about the RPG market as fact. All I'm doing is repeating what companies like SJG have actually SAID, on record, about the response they get when they tried making non-standard books - that's the data, like it or not, that's what you have to run with. You banging on about how wrong the retailers are or how you think it works is just wasting everyone's time.


4.) You have shown lack of respect in many of your postings. This may or may not be intentional, but, I recommend you review your posts before you push send so that you are sure of the message you are sending.
I'm very sure of what I post, otherwise I wouldn't post it. And if I am unsure of something then I'll say so. I'm not in the business of posting unfounded opinion as fact, and I have a low tolerance for people that do.
 
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