My take on CT (except for '77) is that you need Pn=Jn to keep the jump field stable, based on fuel consumption rates. Mind you, based on those rates it's got to be Pn=nameplate Pn regardless of Jn through the duration of jump but that's silly. Mongoose does not need power to the jump drive after jump initiation.(Per CT High Guard, the jump requires energy equal to two turns of a power plant of the same rating as the jump, as well as a functioning jump drive and jump fuel of course. Once the jump is initiated, is the power plant throttled back to PP-1 to conserve fuel, or must it maintain output equal to the jump rating - and why if the jump drive is powering the jump field? So many questions.)
I'm guessing that for multi-week misjumps, the jump field just stays intact of its own accord despite having the power cut. (It shouldn't, but it does. Game mechanics substitute for sensible fictional physics here....) The thing is, the CT misjump rules carried forward from LBB2'77, which only cared about power plant fuel to feed the maneuver drive and nothing else. Long-duration misjumps weren't intended to be total party kills -- that's the purpose of the "ship destroyed" result on the misjump table. They may not have noticed -- or cared -- that the revisions in '81 turned those long misjumps into TPKs.
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